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/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_INSTANCE_H
#define FIFE_INSTANCE_H
// Standard C++ library includes
#include <vector>
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/fifeclass.h"
#include "model/metamodel/object.h"
#include "model/metamodel/ivisual.h"
#include "location.h"
namespace FIFE {
class Layer;
class Action;
class Instance;
class ActionInfo;
class SayInfo;
class TimeProvider;
class Route;
class InstanceActionListener {
public:
virtual ~InstanceActionListener() {};
virtual void onInstanceActionFinished(Instance* instance, Action* action) = 0;
virtual void onInstanceActionFrame(Instance* instance, Action* action, int32_t frame) = 0;
};
enum InstanceChangeType {
ICHANGE_NO_CHANGES = 0x0000,
ICHANGE_LOC = 0x0001,
ICHANGE_ROTATION = 0x0002,
ICHANGE_SPEED = 0x0004,
ICHANGE_ACTION = 0x0008,
ICHANGE_TIME_MULTIPLIER = 0x0010,
ICHANGE_SAYTEXT = 0x0020,
ICHANGE_BLOCK = 0x0040,
ICHANGE_CELL = 0x0080,
ICHANGE_TRANSPARENCY = 0x0100,
ICHANGE_VISIBLE = 0x0200,
ICHANGE_STACKPOS = 0x0400
};
typedef uint32_t InstanceChangeInfo;
class InstanceChangeListener {
public:
virtual ~InstanceChangeListener() {};
virtual void onInstanceChanged(Instance* instance, InstanceChangeInfo info) = 0;
};
class InstanceDeleteListener {
public:
virtual ~InstanceDeleteListener() {};
virtual void onInstanceDeleted(Instance* instance) =0;
};
enum VisitorShapeType {
ITYPE_NO_SHAPE = 0,
ITYPE_QUAD_SHAPE,
ITYPE_CIRCLE_SHAPE
};
typedef uint8_t VisitorShapeInfo;
/** An Instance is an "instantiation" of an Object at a Location.
*
*/
class Instance : public FifeClass, public InstanceDeleteListener {
public:
/** Constructor
* Instances are created by calling addInstance from layer, thus
* this method should really be called only by layer or test code
*/
Instance(Object* object, const Location& location, const std::string& identifier="");
/** Destructor
*/
virtual ~Instance();
/** Get the identifier for this instance; possibly null.
*/
const std::string& getId();
/** Set the identifier for this instance.
*/
void setId(const std::string& identifier="");
/** Gets object where this instance is instantiated from
*/
Object* getObject();
/** Sets location of the instance
* @param loc new location
*/
void setLocation(const Location& loc);
/** Gets current location of instance
* @note does not return const Location&, since swig wont be const correct
* @return current location
*/
Location getLocation() const;
/** Gets reference of current location of instance
* @return reference to current location
*/
Location& getLocationRef();
/** Gets movement target in case instance is moving. In case not, returns current location
* To move target location, call move-method
* @see move
* @note does not return const Location&, since swig wont be const correct
* @return Movement target location
*/
Location getTargetLocation() const;
/** Sets the direction where instance is heading. Useful e.g. with static
* instances which don't "move" or "act"
*/
void setFacingLocation(const Location& loc);
/** Returns the direction where instance is heading
* @note does not return const Location&, since swig wont be const correct
* @return the direction of instance.
*/
Location getFacingLocation();
/** Gets reference of old location of instance
* @return reference to old location
*/
Location& getOldLocationRef();
/** Set the rotation offset of this instance
*/
void setRotation(int32_t rotation);
/** Get the rotation offset of this instance
* Returns direction where instance is heading
*/
int32_t getRotation() const;
/** Get the old rotation offset of this instance
* Returns direction where instance was heading
*/
int32_t getOldRotation() const;
/** Sets if instance blocks movement
*/
void setBlocking(bool blocking);
/** Gets if instance blocks movement
*/
bool isBlocking() const;
/** Sets if instance blocking can overriden
*/
void setOverrideBlocking(bool overblock);
/** Gets if instance blocking can overriden
*/
bool isOverrideBlocking() const;
/** Auxiliary function to inform ActionListeners about the active ActionFrame.
* @param action pointer to the action
* @param frame frame index number of the animation
*/
void callOnActionFrame(Action* action, int32_t frame);
/** Adds new instance action listener
* @param listener to add
*/
void addActionListener(InstanceActionListener* listener);
/** Removes associated instance action listener
* @param listener to remove
*/
void removeActionListener(InstanceActionListener* listener);
/** Adds new instance change listener
* @param listener to add
*/
void addChangeListener(InstanceChangeListener* listener);
/** Removes associated instance change listener
* @param listener to remove
*/
void removeChangeListener(InstanceChangeListener* listener);
/** Adds new instance delete listener
* @param listener to add
*/
void addDeleteListener(InstanceDeleteListener* listener);
/** Removes associated instance delete listener
* @param listener to remove
*/
void removeDeleteListener(InstanceDeleteListener* listener);
/** Gets the currently active action. This is owned by
* the instance's object, so don't delete it!
* @return current action, NULL in case there is none
*/
Action* getCurrentAction() const;
/** Gets the speed in case instance is moving
* otherwise returns 0
* @return instance speed. Value 1 means distance 1 in layer coordinates / second
*/
double getMovementSpeed() const;
/** Gets the time in milliseconds how long action has been active
* In case there is no current action, returns -1
* @return action runtime
*/
uint32_t getActionRuntime();
/** Sets the time in milliseconds how long an action has been active
* This was requested in Ticket #373. This way the state
* of the action can be saved and restored at a later time
* @param time_offset The action time offset that should be applied
*/
void setActionRuntime(uint32_t time_offset);
/** Performs given named action to the instance. While performing the action
* moves instance to given target with given speed
* @param actionName name of the action
* @param target place where to move this instance
* @param speed speed used for movement. Units = distance 1 in layer coordinates per second
* @param costid id for special costs which is be used as extra multiplier.
*/
void move(const std::string& actionName, const Location& target, const double speed, const std::string& costId = "");
/** Performs given named action to the instance. Performs no movement
* @param actionName name of the action
* @param direction coordinates for cell towards instance is heading to when performing the action
* @param repeating in case true, keeps repeating this action
*/
void act(const std::string& actionName, const Location& direction, bool repeating=false);
/** Performs given named action to the instance. Performs no movement
* @param actionName name of the action
* @param rotation rotation which the instance use when performing the action
* @param repeating in case true, keeps repeating this action
*/
void act(const std::string& actionName, int32_t rotation, bool repeating=false);
/** Performs given named action to the instance. Performs no movement and use current rotation
* @param actionName name of the action
* @param repeating in case true, keeps repeating this action
*/
void act(const std::string& actionName, bool repeating=false);
/** Causes instance to "say" given text (shown on screen next to the instance)
* @param text text to say. If "" given, clear the text
* @param duration duration to show the text (in ms). If 0, shows forever
*/
void say(const std::string& text, uint32_t duration=0);
/** Performs given named action to the instance. While performing the action
* follows given instance with given speed
* @param actionName name of the action
* @param leader followed instance
* @param speed speed used for movement. Units = distance 1 in layer coordinates per second
*/
void follow(const std::string& actionName, Instance* leader, const double speed);
/** Performs given named action to the instance. While performing the action
* follows given route with given speed. Note: In this case route isn't delete at the end.
* @param actionName name of the action
* @param route followed route
* @param speed speed used for movement. Units = distance 1 in layer coordinates per second
*/
void follow(const std::string& actionName, Route* route, const double speed);
/** Cancel movement after a given length.
* If no lenght is set then 1 is used. This mean that the instance
* stops at the center of the next cell (can be the same as the current).
*/
void cancelMovement(uint32_t length = 1);
/** Returns pointer to currently set saytext. In case no text is set, returns NULL
*/
const std::string* getSayText() const;
/** Updates the instance related to the current action
* @note call this only once in engine update cycle, so that tracking between
* current position and previous position keeps in sync.
* @returns marked changes
*/
InstanceChangeInfo update();
/** If this returns true, the instance needs to be updated
*/
bool isActive() const;
/** Sets visualization to be used. Transfers ownership.
*/
void setVisual(IVisual* visual) { m_visual = visual; }
/** Gets used visualization
*/
template<typename T> T* getVisual() const { return reinterpret_cast<T*>(m_visual); }
void callOnTransparencyChange();
void callOnVisibleChange();
void callOnStackPositionChange();
/** Sets speed for the map. See Model::setTimeMultiplier.
*/
void setTimeMultiplier(float multip);
/** Gets instance speed. @see setTimeMultiplier.
*/
float getTimeMultiplier();
/** Gets instance speed, considering also model and map speeds. @see setTimeMultiplier.
*/
float getTotalTimeMultiplier();
/** Gets the scaled runtime in milliseconds
* @return runtime
*/
uint32_t getRuntime();
/** Refreshes instance e.g. in case location is updated directly (not via setLocation)
* In this case e.g. instance's master time provider is changed, so it needs to be updated
*/
void refresh();
/** Returns a bitmask of changes of the last update.
*/
InstanceChangeInfo getChangeInfo();
/** callback so other instances we depend on can notify us if they go away
*/
void onInstanceDeleted(Instance* instance);
/** Returns a pointer to the route, in case there is no, it returns NULL.
*/
Route* getRoute();
/** Marks this instance as a visitor.
*/
void setVisitor(bool visit);
/** If instance is a visitor it returns true otherwise false.
*/
bool isVisitor();
/** Sets the shape type for a visitor.
*/
void setVisitorShape(VisitorShapeInfo info);
/** Gets the shape type for a visitor.
*/
VisitorShapeInfo getVisitorShape();
/** Sets the range for a visitor.
*/
void setVisitorRadius(uint16_t radius);
/** Gets the visitor range.
*/
uint16_t getVisitorRadius();
/** Sets the cell stack position.
*/
void setCellStackPosition(uint8_t stack);
/** Gets the cell stack position.
*/
uint8_t getCellStackPosition();
/** Returns true if instance or object have special cost otherwise false.
*/
bool isSpecialCost();
/** Sets for the given cost id a cost.
* @param id name of the cost id
* @param cost value for the cost
*/
void setCost(const std::string& id, double cost);
/** Resets cost.
*/
void resetCost();
/** Returns cost value. In case there is no it returns the object cost.
*/
double getCost();
/** Returns cost id. In case there is no it returns the object cost id.
*/
const std::string& getCostId();
/** Returns true if it is multi cell otherwise false
*/
bool isMultiCell();
/** Returns true if it is multi object otherwise false
*/
bool isMultiObject();
/** Updates the visual positions of all instances in case this is a multi object
*/
void updateMultiInstances();
/** Returns a vector that contains all instances of a multi object
*/
const std::vector<Instance*>& getMultiInstances();
private:
std::string m_id;
//! The rotation offset of this instance. This is in addition to possible camera rotation and
//! intended for setting, for example, a rotation of a tile.
int32_t m_rotation;
/** InstanceActivity gets allocated in case there is some runtime
* activity related to the instance. Keeping activity related variables
* in separate class keeps memory consumption lower e.g. for large tile
* areas.
* Class also keeps track of changes since the previous update call.
* With this bookkeeping, it is possible to optimize several spots in
* the engine, basically only reacting to changes instead of polling.
*/
class InstanceActivity {
public:
InstanceActivity(Instance& source);
~InstanceActivity();
// ----- Fields related to change tracking -----
//! updates cached variables, marks changes
void update(Instance& source);
//! location on previous round
Location m_location;
//! location on previous cell
Location m_oldLocation;
//! rotation on previous round
int32_t m_rotation;
//! rotation on previous round
int32_t m_oldRotation;
//! action on previous round. @NOTE: might become invalid, only used for address comparison
Action* m_action;
//! speed on previous round
double m_speed;
//! time multiplier on previous round
float m_timeMultiplier;
//! say text on previous round
std::string m_sayText;
//! listeners for changes
std::vector<InstanceChangeListener*> m_changeListeners;
// ----- Fields related to generic activity -----
//! listeners for action related events
std::vector<InstanceActionListener*> m_actionListeners;
//! action information, allocated when actions are bind
ActionInfo* m_actionInfo;
//! text to say + duration, allocated when something is said
SayInfo* m_sayInfo;
//! time scaler for this instance
TimeProvider* m_timeProvider;
//! blocking status on previous round
bool m_blocking;
//! additional change info, used for visual class (transparency, visible, stackpos)
InstanceChangeInfo m_additional;
};
InstanceActivity* m_activity;
//! bitmask stating current changes
InstanceChangeInfo m_changeInfo;
//! listeners for deletion of the instance
std::vector<InstanceDeleteListener*> m_deleteListeners;
//! object where instantiated from
Object* m_object;
//! current location
Location m_location;
//! instance visualization
IVisual* m_visual;
//! instance blocking info
bool m_blocking;
//! allow to override the blocking property
bool m_overrideBlocking;
//! is instance a visitor (FoW)
bool m_isVisitor;
//! visitor shape type
VisitorShapeInfo m_visitorShape;
//! visitor radius (FoW)
uint16_t m_visitorRadius;
//! position on cell stack
uint8_t m_cellStackPos;
//! indicates special cost
bool m_specialCost;
//! holds cost value
double m_cost;
//! holds cost id
std::string m_costId;
//! vector that holds all multi instances
std::vector<Instance*> m_multiInstances;
Instance(const Instance&);
Instance& operator=(const Instance&);
//! Finalize current action
void finalizeAction();
//! Initialize action for use
void initializeAction(const std::string& actionName);
//! Moves instance. Returns true if finished
bool processMovement();
//! Calculates movement based current location and speed
void calcMovement();
//! rebinds time provider based on new location
void bindTimeProvider();
//! called when instance has been changed. Causes instance to create InstanceActivity
void initializeChanges();
};
} // FIFE
#endif
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