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/***************************************************************************
* Copyright (C) 2005-2008 by the FIFE team *
* http://www.fifengine.de *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
%module fife
%{
#include "model/structures/layer.h"
%}
%include "model/metamodel/modelcoords.i"
%include "model/metamodel/grids/cellgrids.i"
%include "util/structures/utilstructures.i"
%include "util/base/utilbase.i"
namespace FIFE {
class Map;
class Instance;
class Object;
class CellGrid;
class CellCache;
enum PathingStrategy {
CELL_EDGES_ONLY,
CELL_EDGES_AND_DIAGONALS
};
enum SortingStrategy {
SORTING_CAMERA,
SORTING_LOCATION,
SORTING_CAMERA_AND_LOCATION
};
%feature("director") LayerChangeListener;
class LayerChangeListener {
public:
virtual ~LayerChangeListener() {};
virtual void onLayerChanged(Layer* layer, std::vector<Instance*>& changedInstances) = 0;
virtual void onInstanceCreate(Layer* layer, Instance* instance) = 0;
virtual void onInstanceDelete(Layer* layer, Instance* instance) = 0;
};
class Layer : public FifeClass {
public:
Layer(const std::string& identifier, Map* map, CellGrid* geometry);
~Layer();
const std::string& getId() const;
void setId(const std::string& id);
CellGrid* getCellGrid() const;
void setCellGrid(CellGrid* grid);
Map* getMap();
bool hasInstances() const;
Instance* createInstance(Object* object, const ModelCoordinate& p, const std::string& id="");
Instance* createInstance(Object* object, const ExactModelCoordinate& p, const std::string& id="");
bool addInstance(Instance* instance, const ExactModelCoordinate& p);
void deleteInstance(Instance* object);
const std::vector<Instance*>& getInstances() const;
std::vector<Instance*> getInstances(const std::string& identifier);
std::vector<Instance*> getInstancesAt(Location& loc, bool use_exactcoordinates=false);
std::list<Instance*> getInstancesIn(Rect& rec);
Instance* getInstance(const std::string& id);
void setInstancesVisible(bool vis);
void setLayerTransparency(uint8_t transparency);
uint8_t getLayerTransparency();
void getMinMaxCoordinates(ModelCoordinate& min, ModelCoordinate& max, const Layer* layer = 0) const;
bool cellContainsBlockingInstance(const ModelCoordinate& cellCoordinate);
std::vector<Instance*> getBlockingInstances(const ModelCoordinate& cellCoordinate);
void toggleInstancesVisible();
bool areInstancesVisible() const;
void setPathingStrategy(PathingStrategy strategy);
PathingStrategy getPathingStrategy();
void setSortingStrategy(SortingStrategy strategy);
SortingStrategy getSortingStrategy() const;
void setWalkable(bool walkable);
bool isWalkable();
void setInteract(bool interact, const std::string& id);
bool isInteract();
const std::string& getWalkableId();
void addInteractLayer(Layer* layer);
const std::vector<Layer*>& getInteractLayers();
void removeInteractLayer(Layer* layer);
void createCellCache();
CellCache* getCellCache();
void destroyCellCache();
void addChangeListener(LayerChangeListener* listener);
void removeChangeListener(LayerChangeListener* listener);
bool isChanged();
std::vector<Instance*>& getChangedInstances();
void setStatic(bool stati);
bool isStatic();
};
}
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