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/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_RENDERERNODE_H
#define FIFE_RENDERERNODE_H
// Standard C++ library includes
//#include <vector>
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
namespace FIFE {
class InstanceDeleteListener;
class RendererNode {
public:
RendererNode(Instance* attached_instance, const Location &relative_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
RendererNode(Instance* attached_instance, const Location &relative_location, const Point &relative_point = Point(0,0));
RendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point = Point(0,0));
RendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0));
RendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
RendererNode(const Location &attached_location, const Point &relative_point = Point(0,0));
RendererNode(Layer* attached_layer, const Point &relative_point = Point(0,0));
RendererNode(const Point &attached_point);
RendererNode(const RendererNode &old);
RendererNode& operator=(const RendererNode &source);
~RendererNode();
void setAttached(Instance* attached_instance, const Location &relative_location, const Point &relative_point);
void setAttached(Instance* attached_instance, const Location &relative_location);
void setAttached(Instance* attached_instance, const Point &relative_point);
void setAttached(Instance* attached_instance);
void setAttached(const Location &attached_location, const Point &relative_point);
void setAttached(const Location &attached_location);
void setAttached(Layer* attached_layer);
void setAttached(const Point &attached_point);
void setRelative(const Location &relative_location);
void setRelative(const Location &relative_location, Point relative_point);
void setRelative(const Point &relative_point);
Instance* getAttachedInstance();
Location getAttachedLocation();
Layer* getAttachedLayer();
Point getAttachedPoint();
Location getOffsetLocation();
Point getOffsetPoint();
Instance* getInstance();
Location getLocation();
const Location& getLocationRef();
Layer* getLayer();
Point getPoint();
const Point& getPointRef();
void addInstance(Instance* instance);
void changeInstance(Instance* instance);
void removeInstance(Instance* instance, bool listener = true);
Point getCalculatedPoint(Camera* cam, Layer* layer, const bool zoomed = false);
private:
void checkDeleteListener();
Instance* m_instance;
Location m_location;
Layer* m_layer;
Point m_point;
InstanceDeleteListener* m_listener;
};
}
#endif
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