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/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_VIDEO_RENDERBACKEND_H
#define FIFE_VIDEO_RENDERBACKEND_H
// Standard C++ library includes
#include <string>
#include <vector>
// Platform specific includes
#include "util/base/fife_stdint.h"
// 3rd party library includes
#include <SDL.h>
#include <SDL_video.h>
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/singleton.h"
#include "util/structures/point.h"
#include "util/structures/rect.h"
#include "video/devicecaps.h"
#include "image.h"
#ifdef HAVE_OPENGL
#include "video/opengl/fife_opengl.h"
#endif
namespace FIFE {
class Image;
#ifdef HAVE_OPENGL
enum GLConstants {
KEEP = GL_KEEP,
ZERO = GL_ZERO,
REPLACE = GL_REPLACE,
INCR = GL_INCR,
DECR = GL_DECR,
INVERT = GL_INVERT,
NEVER = GL_NEVER,
LESS = GL_LESS,
LEQUAL = GL_LEQUAL,
GREATER = GL_GREATER,
GEQUAL = GL_GEQUAL,
EQUAL = GL_EQUAL,
NOTEQUAL = GL_NOTEQUAL,
ALWAYS = GL_ALWAYS
};
#else
enum GLConstants {
KEEP = 0,
ZERO,
REPLACE,
INCR,
DECR,
INVERT,
NEVER,
LESS,
LEQUAL,
GREATER,
GEQUAL,
EQUAL,
NOTEQUAL,
ALWAYS
};
#endif
/** Abstract interface for all the renderbackends. */
class RenderBackend: public DynamicSingleton<RenderBackend> {
public:
/** Constructor.
* @param colorkey The colorkey to use.
*/
RenderBackend(const SDL_Color& colorkey);
/** Destructor.
*/
virtual ~RenderBackend();
/** The name of the renderbackend.
* @return The name of this renderbackend.
*/
virtual const std::string& getName() const = 0;
/** Called when a new frame starts.
*/
virtual void startFrame();
/** Called when a frame is finished and ready to be displayed.
*/
virtual void endFrame();
/** Initializes the backend.
*/
virtual void init(const std::string& driver) = 0;
/** Forces a clear of the backbuffer
*/
virtual void clearBackBuffer() = 0;
/** Initializes the light.
*/
virtual void setLightingModel(uint32_t lighting) = 0;
/** Gets the current light model.
*/
virtual uint32_t getLightingModel() const = 0;
/** Set colors for lighting
*/
virtual void setLighting(float red, float green, float blue) = 0;
/** Reset lighting with default values.
*/
virtual void resetLighting() = 0;
/** Reset stencil buffer with given value.
*/
virtual void resetStencilBuffer(uint8_t buffer) = 0;
/** Change the Blendingmodel.
*/
virtual void changeBlending(int32_t scr, int32_t dst) = 0;
/** Performs cleanup actions.
*/
void deinit();
/** Creates the mainscreen (the display window).
* @param mode The ScreenMode to use. @see FIFE::ScreenMode.
* @param title The window title to use.
* @param icon The window icon to use.
*/
virtual void createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon) = 0;
/** Sets the mainscreen display mode.
* @param mode The ScreenMode to change the display to. @see FIFE::ScreenMode.
*/
virtual void setScreenMode(const ScreenMode& mode) = 0;
virtual Image* createImage(IResourceLoader* loader = 0) = 0;
virtual Image* createImage(const std::string& name, IResourceLoader* loader = 0) = 0;
/** Creates an Image suitable for this renderbackend.
* @param data Pointer to the imagedata (needs to be in RGBA, 8 bits per channel).
* @param width Width of the image.
* @param height Height of the image.
* @return The new Image.
*/
virtual Image* createImage(const uint8_t* data, uint32_t width, uint32_t height) = 0;
virtual Image* createImage(const std::string& name, const uint8_t* data, uint32_t width, uint32_t height) = 0;
/** Helper function to create images from SDL_Surfaces.
* Takes ownership over the surface.
* @param surface The surface to convert.
* @return The new Image.
*/
virtual Image* createImage(SDL_Surface* surface) = 0;
virtual Image* createImage(const std::string& name, SDL_Surface* surface) = 0;
/** Render the Vertex Arrays, only for primitives (points, lines,...)
*/
virtual void renderVertexArrays() = 0;
/** Add the Image data to the array
*/
virtual void addImageToArray(uint32_t id, const Rect& rec, float const* st, uint8_t alpha, uint8_t const* rgba) = 0;
/** Dirty helper function to change the render infos
*/
virtual void changeRenderInfos(uint16_t elements, int32_t src, int32_t dst, bool light, bool stentest, uint8_t stenref, GLConstants stenop, GLConstants stenfunc) = 0;
/** Creates a Screenshot and saves it to a file.
*/
virtual void captureScreen(const std::string& filename) = 0;
/** Creates a Screenshot with the given size(w,h) and saves it to a file.
*/
virtual void captureScreen(const std::string& filename, uint32_t width, uint32_t height) = 0;
/** Get current screen mode
* @return The current screen mode
*/
const ScreenMode& getCurrentScreenMode() const;
uint32_t getWidth() const;
uint32_t getHeight() const;
uint32_t getScreenWidth() const { return getWidth(); }
uint32_t getScreenHeight() const { return getHeight(); }
const Rect& getArea() const;
/** Pushes clip area to clip stack
* Clip areas define which area is drawn on screen. Usable e.g. with viewports
* note that previous items in stack do not affect the latest area pushed
*/
void pushClipArea(const Rect& cliparea, bool clear=true);
/** Pops clip area from clip stack
* @see pushClipArea
*/
void popClipArea();
/** Gets the current clip area
* @see pushClipArea
*/
const Rect& getClipArea() const;
/** Writes pixel to given position. Returns true, if pixel was written (not out of bounds)
*/
virtual bool putPixel(int32_t x, int32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0;
/** Draws line between given points with given RGBA
*/
virtual void drawLine(const Point& p1, const Point& p2, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0;
/** Draws triangle between given points with given RGBA
*/
virtual void drawTriangle(const Point& p1, const Point& p2, const Point& p3, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0;
/** Draws an axis parallel rectangle.
*/
virtual void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0;
/** Draws a filled axis parallel rectangle.
*/
virtual void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0;
/** Draws quad between given points with given RGBA
*/
virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0;
/** Draws a quad that represents a vertex with given RGBA
*/
virtual void drawVertex(const Point& p, const uint8_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0;
/** Draws a light primitive that based on a triangle fan
*/
virtual void drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int32_t subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue) = 0;
/** Enable or disable the alpha 'optimizing' code
*
* @param enabled Optimize whether the image shall be analysed for 'fake' alpha images.
* Only implemented by and useful for the SDL backend at the moment.
*/
void setAlphaOptimizerEnabled(bool enabled){ m_isalphaoptimized = enabled; }
/** @see setAlphaOptimizerEnabled
*/
bool isAlphaOptimizerEnabled() const { return m_isalphaoptimized; }
/** Enables or disable compressing images by video driver.
* @remarks This is relevant for in OpenGL renderbackend
*/
void setImageCompressingEnabled(bool enabled) { m_compressimages = enabled; }
/** @see setImageCompressingEnabled
*/
bool isImageCompressingEnabled() const { return m_compressimages; }
/** Enables or disable the usage of the framebuffer, if available
*/
void setFramebufferEnabled(bool enabled) { m_useframebuffer = enabled; }
/** @see setFramebufferEnabled
*/
bool isFramebufferEnabled() const { return m_useframebuffer; }
/** Enables or disable the usage of npot, if available
*/
void setNPOTEnabled(bool enabled) { m_usenpot = enabled; }
/** @see setNPOTEnabled
*/
bool isNPOTEnabled() const { return m_usenpot; }
/** Sets whether to use the colorkey feature
*/
void setColorKeyEnabled(bool colorkeyenable);
/** Gets whether the colorkey feature is in use
*/
bool isColorKeyEnabled() const;
/** Sets the global colorkey to use for images
*/
void setColorKey(const SDL_Color& colorkey);
/** Gets the global colorkey setting
*/
const SDL_Color& getColorKey() const;
/** Set the background color
*/
void setBackgroundColor(uint8_t r, uint8_t g, uint8_t b);
/** Reset the background color to black
*/
void resetBackgroundColor();
/** Gets the current screen rgba format
*/
const SDL_PixelFormat& getPixelFormat() const;
/** Sets whether to use the frame limiter
*/
void setFrameLimitEnabled(bool limited);
/** Gets whether the frame limiter is in use
*/
bool isFrameLimitEnabled() const;
/** Sets the frame limit
*/
void setFrameLimit(uint16_t framelimit);
/** Gets the frame limit
*/
uint16_t getFrameLimit() const;
/** Returns currently attached render surface
*/
SDL_Surface* getRenderTargetSurface();
/** Attaches given image as a new render surface
*/
virtual void attachRenderTarget(ImagePtr& img, bool discard) = 0;
/** Detaches current render surface
*/
virtual void detachRenderTarget() = 0;
protected:
SDL_Surface* m_screen;
SDL_Surface* m_target;
bool m_compressimages;
bool m_useframebuffer;
bool m_usenpot;
bool m_isalphaoptimized;
bool m_iscolorkeyenabled;
SDL_Color m_colorkey;
ScreenMode m_screenMode;
SDL_PixelFormat m_rgba_format;
bool m_isbackgroundcolor;
SDL_Color m_backgroundcolor;
/** Sets given clip area into image
* @see pushClipArea
*/
virtual void setClipArea(const Rect& cliparea, bool clear) = 0;
/** Clears any possible clip areas
* @see pushClipArea
*/
void clearClipArea();
class ClipInfo {
public:
Rect r;
bool clearing;
};
std::stack<ClipInfo> m_clipstack;
private:
bool m_isframelimit;
uint32_t m_frame_start;
uint16_t m_framelimit;
};
}
#endif
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