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/***************************************************************************
* Copyright (C) 2005-2012 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
%module fife
%{
#include "view/camera.h"
#include "view/rendererbase.h"
%}
%include "view/rendererbase.i"
namespace FIFE {
typedef Point3D ScreenPoint;
%template(ScreenPoint) PointType3D<int32_t>;
%apply std::list<Instance*> &OUTPUT { std::list<Instance*>& instances };
class Camera: public IRendererContainer {
public:
~Camera();
const std::string& getId() const;
void setId(const std::string& id);
void setTilt(double tilt);
double getTilt() const;
void setRotation(double rotation);
double getRotation() const;
void setZoom(double zoom);
double getZoom() const;
double getOriginalZToY() const;
void setZToY(double zToY);
double getZToY() const;
void setZToYEnabled(bool enabled);
bool isZToYEnabled() const;
void setLocation(Location location);
Location getLocation() const;
Location& getLocationRef();
void attach(Instance *instance);
void detach();
Instance* getAttached() const;
void setViewPort(const Rect& viewport);
const Rect& getViewPort() const;
const Rect& getMapViewPort();
Rect getLayerViewPort(Layer* layer);
void setCellImageDimensions(uint32_t width, uint32_t height);
Point getCellImageDimensions();
Point3D getZOffset(Layer* layer);
ScreenPoint toScreenCoordinates(const ExactModelCoordinate& map_coords);
ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true);
void setEnabled(bool enabled);
bool isEnabled();
void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances, uint8_t alpha = 0);
void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances, uint8_t alpha = 0);
void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false);
RendererBase* getRenderer(const std::string& name);
void resetRenderers();
void setLightingColor(float red, float green, float blue);
void resetLightingColor();
std::vector<float> getLightingColor();
void setOverlayColor(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);
std::vector<uint8_t> getOverlayColor();
void resetOverlayColor();
void setOverlayImage(int32_t id, bool fill = false);
int32_t getOverlayImage();
void resetOverlayImage();
void setOverlayAnimation(AnimationPtr anim, bool fill = false);
AnimationPtr getOverlayAnimation();
void resetOverlayAnimation();
void refresh();
private:
Camera();
};
%clear std::list<Instance*>& instances;
}
%clear InstanceLst& instances;
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