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/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
// Standard C++ library includes
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "video/renderbackend.h"
#include "util/math/fife_math.h"
#include "util/log/logger.h"
#include "video/fonts/ifont.h"
#include "video/image.h"
#include "model/structures/instance.h"
#include "model/structures/layer.h"
#include "model/structures/location.h"
#include "view/visual.h"
#include "view/camera.h"
#include "floatingtextrenderer.h"
namespace FIFE {
/** Logger to use for this source file.
* @relates Logger
*/
static Logger _log(LM_VIEWVIEW);
FloatingTextRenderer::FloatingTextRenderer(RenderBackend* renderbackend, int32_t position):
RendererBase(renderbackend, position),
m_renderbackend(renderbackend),
m_font(0) {
setEnabled(false);
m_font_color = false;
}
FloatingTextRenderer::FloatingTextRenderer(const FloatingTextRenderer& old):
RendererBase(old),
m_renderbackend(old.m_renderbackend),
m_font(old.m_font),
m_font_color(old.m_font_color),
m_color(old.m_color) {
setEnabled(false);
m_font_color = m_background = m_backborder = false;
}
RendererBase* FloatingTextRenderer::clone() {
return new FloatingTextRenderer(*this);
}
FloatingTextRenderer::~FloatingTextRenderer() {
}
void FloatingTextRenderer::render(Camera* cam, Layer* layer, RenderList& instances) {
if (!m_font) {
//no font selected.. nothing to render
return;
}
RenderList::const_iterator instance_it = instances.begin();
const std::string* saytext = NULL;
uint32_t lm = m_renderbackend->getLightingModel();
SDL_Color old_color = m_font->getColor();
if(m_font_color) {
m_font->setColor(m_color.r, m_color.g, m_color.b, m_color.unused);
}
for (;instance_it != instances.end(); ++instance_it) {
Instance* instance = (*instance_it)->instance;
saytext = instance->getSayText();
if (saytext) {
const Rect& ir = (*instance_it)->dimensions;
Image* img = m_font->getAsImageMultiline(*saytext);
Rect r;
r.x = (ir.x + ir.w/2) - img->getWidth()/2; /// the center of the text rect is always aligned to the instance's rect center.
r.y = ir.y- img->getHeight(); /// make the text rect floating higher than the instance.
r.w = img->getWidth();
r.h = img->getHeight();
if(m_background || m_backborder) {
const int32_t overdraw = 5;
Point p = Point(r.x-overdraw, r.y-overdraw);
if(m_background) {
m_renderbackend->fillRectangle(p, r.w+2*overdraw, r.h+2*overdraw, m_backcolor.r, m_backcolor.g, m_backcolor.b, m_backcolor.unused);
}
if(m_backborder) {
m_renderbackend->drawRectangle(p, r.w+2*overdraw, r.h+2*overdraw, m_backbordercolor.r, m_backbordercolor.g, m_backbordercolor.b, m_backbordercolor.unused);
}
}
img->render(r);
if(lm > 0) {
uint16_t elements = 1;
if (m_background) {
++elements;
}
if (m_backborder) {
++elements;
}
m_renderbackend->changeRenderInfos(elements, 4, 5, false, true, 255, REPLACE, ALWAYS);
}
}
}
if(m_font_color) {
m_font->setColor(old_color.r, old_color.g, old_color.b, old_color.unused);
}
}
void FloatingTextRenderer::setColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
m_color.r = r;
m_color.g = g;
m_color.b = b;
m_color.unused = a;
m_font_color = true;
}
void FloatingTextRenderer::setBackground(uint8_t br, uint8_t bg, uint8_t bb, uint8_t ba) {
m_backcolor.r = br;
m_backcolor.g = bg;
m_backcolor.b = bb;
m_backcolor.unused = ba;
m_background = true;
}
void FloatingTextRenderer::setBorder(uint8_t bbr, uint8_t bbg, uint8_t bbb, uint8_t bba) {
m_backbordercolor.r = bbr;
m_backbordercolor.g = bbg;
m_backbordercolor.b = bbb;
m_backbordercolor.unused = bba;
m_backborder = true;
}
void FloatingTextRenderer::resetBackground() {
m_background = false;
}
void FloatingTextRenderer::resetBorder() {
m_backborder = false;
}
FloatingTextRenderer* FloatingTextRenderer::getInstance(IRendererContainer* cnt) {
return dynamic_cast<FloatingTextRenderer*>(cnt->getRenderer("FloatingTextRenderer"));
}
}
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