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/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_INSTANCERENDERER_H
#define FIFE_INSTANCERENDERER_H
// Standard C++ library includes
#include <string>
#include <list>
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "view/rendererbase.h"
#include "util/time/timer.h"
namespace FIFE {
class Location;
class RenderBackend;
class InstanceDeleteListener;
class InstanceRenderer: public RendererBase {
public:
/** constructor.
* @param renderbackend to use
* @param position position for this renderer in rendering pipeline
*/
InstanceRenderer(RenderBackend* renderbackend, int32_t position);
InstanceRenderer(const InstanceRenderer& old);
RendererBase* clone();
/** Destructor.
*/
virtual ~InstanceRenderer();
void render(Camera* cam, Layer* layer, RenderList& instances);
std::string getName() { return "InstanceRenderer"; }
/** Marks given instance to be outlined with given parameters
*/
void addOutlined(Instance* instance, int32_t r, int32_t g, int32_t b, int32_t width, int32_t threshold = 1);
/** Marks given instance to be colored with given parameters
*/
void addColored(Instance* instance, int32_t r, int32_t g, int32_t b, int32_t a = 128);
/** Marks given instance to have an transparent area with given paramters
*/
void addTransparentArea(Instance* instance, const std::list<std::string> &groups, uint32_t w, uint32_t h, uint8_t trans, bool front = true);
/** Removes instance from outlining list
*/
void removeOutlined(Instance* instance);
/** Removes instance from coloring list
*/
void removeColored(Instance* instance);
/** Removes instance form area list
*/
void removeTransparentArea(Instance* instance);
/** Removes all outlines
*/
void removeAllOutlines();
/** Removes all coloring
*/
void removeAllColored();
/** Removes all transparent areas
*/
void removeAllTransparentAreas();
/** Add groups(Namespaces) into a list. All instances, whose namespace is in the list
* will not lighted from the LightRenderer.
*/
void addIgnoreLight(const std::list<std::string> &groups);
/** Removes groups(Namespaces) from the list
*/
void removeIgnoreLight(const std::list<std::string> &groups);
/** Removes all groups(Namespaces)
*/
void removeAllIgnoreLight();
/** Gets instance for interface access
*/
static InstanceRenderer* getInstance(IRendererContainer* cnt);
/** Provides access point to the RenderBackend
*/
RenderBackend* getRenderBackend() const {return m_renderbackend;}
/** Removes all stuff
*/
void reset();
/** Sets the interval in seconds (default is 60).
*/
void setRemoveInterval(uint32_t interval);
/** Gets the interval in seconds (default is 60).
*/
uint32_t getRemoveInterval() const;
/** Add properly old ImagePtr into a check list.
* If it is still not used after a time(interval) then it is freed.
*/
void addToCheck(const ImagePtr& image);
/** Timer callback, tried to remove old effect images
*/
void check();
/** Removes instance from all effects.
* Should only be called by delete listener!
*/
void removeInstance(Instance* instance);
/** Returns true if coloring need binding, otherwise false
*/
bool needColorBinding() { return m_need_bind_coloring; }
private:
bool m_area_layer;
uint32_t m_interval;
bool m_timer_enabled;
std::list<std::string> m_unlit_groups;
bool m_need_sorting;
bool m_need_bind_coloring;
enum InstanceRendererEffect {
NOTHING = 0x00,
OUTLINE = 0x01,
COLOR = 0x02,
AREA = 0x04
};
typedef uint8_t Effect;
// contains per-instance information for outline drawing
class OutlineInfo {
public:
uint8_t r;
uint8_t g;
uint8_t b;
int32_t width;
int32_t threshold;
bool dirty;
ImagePtr outline;
Image* curimg;
InstanceRenderer* renderer;
OutlineInfo(InstanceRenderer* r);
~OutlineInfo();
};
// contains per-instance information for overlay drawing
class ColoringInfo {
public:
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
bool dirty;
ImagePtr overlay;
Image* curimg;
InstanceRenderer* renderer;
ColoringInfo(InstanceRenderer* r);
~ColoringInfo();
};
class AreaInfo {
public:
Instance* instance;
std::list<std::string> groups;
uint32_t w;
uint32_t h;
uint8_t trans;
bool front;
double z;
AreaInfo();
~AreaInfo();
};
typedef std::map<Instance*, OutlineInfo> InstanceToOutlines_t;
typedef std::map<Instance*, ColoringInfo> InstanceToColoring_t;
typedef std::map<Instance*, AreaInfo> InstanceToAreas_t;
InstanceToOutlines_t m_instance_outlines;
InstanceToColoring_t m_instance_colorings;
InstanceToAreas_t m_instance_areas;
// struct to hold the ImagePtr with a timestamp
typedef struct {
ImagePtr image;
uint32_t timestamp;
} s_image_entry;
typedef std::list<s_image_entry> ImagesToCheck_t;
// old effect images
ImagesToCheck_t m_check_images;
// timer
Timer m_timer;
// InstanceDeleteListener to automatically remove Instance effect (outline, coloring, ...)
InstanceDeleteListener* m_delete_listener;
typedef std::map<Instance*, Effect> InstanceToEffects_t;
InstanceToEffects_t m_assigned_instances;
/** Binds new outline (if needed) to the instance's OutlineInfo
*/
Image* bindOutline(OutlineInfo& info, RenderItem& vc, Camera* cam);
Image* bindColoring(ColoringInfo& info, RenderItem& vc, Camera* cam);
void renderUnsorted(Camera* cam, Layer* layer, RenderList& instances);
void renderAlreadySorted(Camera* cam, Layer* layer, RenderList& instances);
void removeFromCheck(const ImagePtr& image);
bool isValidImage(const ImagePtr& image);
};
}
#endif
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