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/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_VIEW_RENDERITEM_H
#define FIFE_VIEW_RENDERITEM_H
// Standard C++ library includes
#include <vector>
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "visual.h"
namespace FIFE {
class Instance;
class RenderItem {
public:
RenderItem(Instance* parent);
Instance* instance;
/** Returns closest matching static image for given angle
* @return id for static image
* @see ObjectVisual::getStaticImageIndexByAngle
*/
int32_t getStaticImageIndexByAngle(uint32_t angle, Instance* instance);
/** Resets the important values.
*/
void reset();
// point where instance was drawn during the previous render
DoublePoint3D screenpoint;
// dimensions of this visual on the virtual screen
Rect bbox;
// dimensions of this visual during the previous render
Rect dimensions;
// image used during previous render
ImagePtr image;
// current facing angle
int32_t facingAngle;
// current transparency
uint8_t transparency;
// current frame index (e.g. needed for action frame)
int32_t currentFrame;
private:
int32_t m_cachedStaticImgId;
int32_t m_cachedStaticImgAngle;
};
typedef std::vector<RenderItem*> RenderList;
}
#endif
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