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/***************************************************************************
* Copyright (C) 2005-2012 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
%module fife
%{
#include "view/visual.h"
%}
namespace FIFE {
class Visual2DGfx {
public:
virtual ~Visual2DGfx();
private:
Visual2DGfx();
};
%apply std::vector<int32_t> &OUTPUT { std::vector<int32_t>& angles };
class ObjectVisual: public Visual2DGfx {
public:
static ObjectVisual* create(Object* object);
virtual ~ObjectVisual();
void addStaticImage(uint32_t angle, int32_t image_index);
int32_t getStaticImageIndexByAngle(int32_t angle);
int32_t getClosestMatchingAngle(int32_t angle);
void getStaticImageAngles(std::vector<int32_t>& angles);
private:
ObjectVisual();
};
%template(get2dGfxVisual) Object::getVisual<ObjectVisual>;
%clear std::vector<int32_t> angles;
class InstanceVisual: public Visual2DGfx {
public:
static InstanceVisual* create(Instance* instance);
virtual ~InstanceVisual();
void setTransparency(uint8_t transparency);
uint8_t getTransparency();
void setVisible(bool visible);
bool isVisible();
void setStackPosition(int32_t stackposition);
int32_t getStackPosition();
private:
InstanceVisual();
};
%template(get2dGfxVisual) Instance::getVisual<InstanceVisual>;
%apply std::vector<int32_t> &OUTPUT { std::vector<int32_t>& angles };
class ActionVisual: public Visual2DGfx {
public:
static ActionVisual* create(Action* action);
virtual ~ActionVisual();
void addAnimation(uint32_t angle, AnimationPtr animationptr);
AnimationPtr getAnimationByAngle(int32_t angle);
void getActionImageAngles(std::vector<int32_t>& angles);
private:
ActionVisual();
};
%template(get2dGfxVisual) Action::getVisual<ActionVisual>;
}
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