1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141
|
/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
// Standard C++ library includes
// Platform specific includes
#include "fife_unittest.h"
// 3rd party library includes
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
#include <SDL.h>
#include <guichan.hpp>
#include "vfs/vfs.h"
#include "util/structures/rect.h"
#include "util/time/timemanager.h"
#include "vfs/vfs.h"
#include "vfs/vfsdirectory.h"
#include "vfs/raw/rawdata.h"
#include "video/image_location.h"
#include "video/image.h"
#include "video/imagepool.h"
#include "video/sdl/renderbackendsdl.h"
#include "video/opengl/renderbackendopengl.h"
#include "loaders/native/video_loaders/image_loader.h"
#include "loaders/native/video_loaders/subimage_loader.h"
#include "util/base/exception.h"
#include "gui/base/opengl/opengl_gui_graphics.h"
#include "gui/base/sdl/sdl_gui_graphics.h"
#include "gui/base/gui_image.h"
#include "gui/base/gui_imageloader.h"
using namespace FIFE;
static const std::string IMAGE_FILE = "tests/data/beach_e1.png";
static const std::string SUBIMAGE_FILE = "ests/data/rpg_tiles_01.png";
struct environment {
boost::shared_ptr<TimeManager> timemanager;
environment()
: timemanager(new TimeManager()) {
if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {
throw SDLException(SDL_GetError());
}
}
};
void test_gui_image(RenderBackend& renderbackend, gcn::Graphics& graphics, ImagePool& pool) {
boost::scoped_ptr<VFS> vfs(new VFS());
vfs->addSource(new VFSDirectory(vfs.get()));
pool.addResourceLoader(new SubImageLoader());
pool.addResourceLoader(new ImageLoader(vfs.get()));
GuiImageLoader imageloader(pool);
gcn::Image::setImageLoader(&imageloader);
gcn::Container* top = new gcn::Container();
top->setDimension(gcn::Rectangle(0, 0, 200, 300));
gcn::Gui* gui = new gcn::Gui();
gui->setGraphics(&graphics);
gui->setTop(top);
gcn::Label* label = new gcn::Label("Label");
gcn::Image* guiimage = gcn::Image::load(IMAGE_FILE);
gcn::Icon* icon = new gcn::Icon(guiimage);
top->add(label, 10, 10);
top->add(icon, 10, 30);
ImageLoader provider(vfs.get());
boost::scoped_ptr<Image> img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(IMAGE_FILE))));
int h = img->getHeight();
int w = img->getWidth();
for (int i = 0; i < 100; i+=2) {
renderbackend.startFrame();
img->render(Rect(i, i, w, h));
gui->logic();
gui->draw();
renderbackend.endFrame();
}
delete label;
delete icon;
delete guiimage;
}
TEST(test_sdl_gui_image)
{
environment env;
RenderBackendSDL renderbackend;
renderbackend.init();
ImagePool pool;
Image* screen = renderbackend.createMainScreen(800, 600, 0, false, "FIFE", "");
SdlGuiGraphics graphics(pool);
graphics.setTarget(screen->getSurface());
test_gui_image(renderbackend, graphics, pool);
}
TEST(test_ogl_gui_image)
{
environment env;
RenderBackendOpenGL renderbackend;
renderbackend.init();
ImagePool pool;
renderbackend.createMainScreen(800, 600, 0, false, "FIFE", "");
OpenGLGuiGraphics graphics(pool);
test_gui_image(renderbackend, graphics, pool);
}
// need this here because SDL redefines
// main to SDL_main in SDL_main.h
#ifdef main
#undef main
#endif
int main()
{
return UnitTest::RunAllTests();
}
|