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/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
// Standard C++ library includes
#include <iostream>
#include <iomanip>
// Platform specific includes
#include "fife_unittest.h"
// 3rd party library includes
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
#include <SDL.h>
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "vfs/vfs.h"
#include "util/structures/rect.h"
#include "util/time/timemanager.h"
#include "vfs/vfsdirectory.h"
#include "vfs/raw/rawdata.h"
#include "video/image_location.h"
#include "video/image.h"
#include "video/imagepool.h"
#include "video/sdl/renderbackendsdl.h"
#include "video/opengl/renderbackendopengl.h"
#include "loaders/native/video_loaders/image_loader.h"
#include "loaders/native/video_loaders/subimage_loader.h"
#include "util/base/exception.h"
using namespace FIFE;
static const std::string IMAGE_FILE = "tests/data/beach_e1.png";
static const std::string SUBIMAGE_FILE = "tests/data/rpg_tiles_01.png";
static const std::string ANIM_FILE = "tests/data/crate_full_001.xml";
// Environment
struct environment {
boost::shared_ptr<TimeManager> timemanager;
boost::shared_ptr<VFS> vfs;
environment()
: timemanager(new TimeManager()), vfs(new VFS()) {
if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {
throw SDLException(SDL_GetError());
}
}
};
TEST_FIXTURE(environment, test_image_pool)
{
RenderBackendSDL renderbackend;
vfs->addSource(new VFSDirectory(vfs.get()));
renderbackend.init();
renderbackend.createMainScreen(800, 600, 0, false, "FIFE", "");
ImagePool pool;
pool.addResourceLoader(new SubImageLoader());
pool.addResourceLoader(new ImageLoader(vfs.get()));
CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED));
CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED));
ImageLocation location(IMAGE_FILE);
pool.addResourceFromLocation(&location);
CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED));
CHECK_EQUAL(1, pool.getResourceCount(RES_NON_LOADED));
location = ImageLocation(SUBIMAGE_FILE);
ImageLoader imgprovider(vfs.get());
int fullImgInd = pool.addResourceFromLocation(&location);
CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED));
CHECK_EQUAL(2, pool.getResourceCount(RES_NON_LOADED));
Image& img = pool.getImage(fullImgInd);
CHECK_EQUAL(1, pool.getResourceCount(RES_LOADED));
CHECK_EQUAL(1, pool.getResourceCount(RES_NON_LOADED));
location.setParentSource(&img);
int W = img.getWidth();
int w = W / 12;
int H = img.getHeight();
int h = H / 12;
location.setWidth(w);
location.setHeight(h);
CHECK(w != 0 && h !=0);
int subImgInd = pool.addResourceFromLocation(&location);
CHECK(fullImgInd != subImgInd);
CHECK_EQUAL(1, pool.getResourceCount(RES_LOADED));
CHECK_EQUAL(2, pool.getResourceCount(RES_NON_LOADED));
for (int k = 0; k < 3; k++) {
for (int j = 0, s = pool.getResourceCount(RES_LOADED | RES_NON_LOADED); j < s; j++) {
std::cout << j << std::endl;
Image& r = dynamic_cast<Image&>(pool.get(j));
int h = r.getHeight();
int w = r.getWidth();
for (int i = 20; i > 0; i-=2) {
renderbackend.startFrame();
r.render(Rect(i, i, w, h));
renderbackend.endFrame();
TimeManager::instance()->update();
}
}
CHECK_EQUAL(3, pool.getResourceCount(RES_LOADED));
CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED));
}
CHECK_EQUAL(3, pool.getResourceCount(RES_LOADED));
CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED));
CHECK_EQUAL(3, pool.purgeLoadedResources() );
CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED));
CHECK_EQUAL(3, pool.getResourceCount(RES_NON_LOADED));
pool.reset();
CHECK_EQUAL(0, pool.getResourceCount(RES_LOADED));
CHECK_EQUAL(0, pool.getResourceCount(RES_NON_LOADED));
}
// need this here because SDL redefines
// main to SDL_main in SDL_main.h
#ifdef main
#undef main
#endif
int main()
{
return UnitTest::RunAllTests();
}
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