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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_GUI_CEGuiInputProcessor
#define FIFE_GUI_CEGuiInputProcessor
// Standard C++ library includes
// 3rd party library includes
#include <SDL.h>
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
namespace FIFE {
class CEGuiInputProcessor {
public:
/** Constructor.
*/
CEGuiInputProcessor();
/** Destructor.
*/
~CEGuiInputProcessor();
/** Injects input to the CEGUI system.
*
* @return A boolean value indicating if the event was consumed or not.
*/
bool onSdlEvent(SDL_Event& event);
private:
/** Process a key input event.
*/
bool processKeyInput(SDL_Event& event);
/** Process a text input event.
*/
bool processTextInput(SDL_Event& event);
/** Process a mouse input event.
*/
bool processMouseInput(SDL_Event& event);
/** Process a mouse motion event.
*/
bool processMouseMotion(SDL_Event& event);
/** Initialize the key translation map.
*/
void initializeKeyMap();
/** Holds translation of key scancodes from SDL to CEGUI.
*/
std::map<SDL_Keycode, CEGUI::Key::Scan> m_keymap;
};
}
#endif //FIFE_GUI_CEGuiInputProcessor
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