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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_IMAPLOADER_H_
#define FIFE_IMAPLOADER_H_
// Standard C++ library includes
#include <string>
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "iatlasloader.h"
#include "iobjectloader.h"
#include "ianimationloader.h"
namespace FIFE {
class Map;
/** Interface class that all map loaders should derive from
*/
class IMapLoader {
public:
virtual ~IMapLoader() { };
/** allows setting which object loader will be
* used to load object files
*/
virtual void setObjectLoader(const FIFE::ObjectLoaderPtr& objectLoader) = 0;
/** allows setting which animation loader will be
* used to load animation files
*/
virtual void setAnimationLoader(const FIFE::AnimationLoaderPtr& animationLoader) = 0;
/** allows setting which atlas loader will be
* used to load atlas files
*/
virtual void setAtlasLoader(const FIFE::AtlasLoaderPtr& atlasLoader) = 0;
/** determines whether the resource is in
* the correct format for this loader
*/
virtual bool isLoadable(const std::string& filename) const = 0;
/** responsible for loading the map resource
* and populating the engine
*/
virtual Map* load(const std::string& filename) = 0;
};
}
#endif
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