File: imaploader.h

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/***************************************************************************
 *   Copyright (C) 2005-2019 by the FIFE team                              *
 *   http://www.fifengine.net                                              *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_IMAPLOADER_H_
#define FIFE_IMAPLOADER_H_

// Standard C++ library includes
#include <string>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "iatlasloader.h"
#include "iobjectloader.h"
#include "ianimationloader.h"

namespace FIFE {
	class Map;

	/** Interface class that all map loaders should derive from
	 */
	class IMapLoader {
	public:
		virtual ~IMapLoader() { };

        /** allows setting which object loader will be
        * used to load object files
        */
        virtual void setObjectLoader(const FIFE::ObjectLoaderPtr& objectLoader) = 0;

        /** allows setting which animation loader will be
        * used to load animation files
        */
        virtual void setAnimationLoader(const FIFE::AnimationLoaderPtr& animationLoader) = 0;

        /** allows setting which atlas loader will be
        * used to load atlas files
        */
        virtual void setAtlasLoader(const FIFE::AtlasLoaderPtr& atlasLoader) = 0;

        /** determines whether the resource is in
        *	the correct format for this loader
        */
        virtual bool isLoadable(const std::string& filename) const = 0;

		/** responsible for loading the map resource
		 *	and populating the engine
		 */
		virtual Map* load(const std::string& filename) = 0;

	};
}

#endif