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/**************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_OBJECT_LOADER_H_
#define FIFE_OBJECT_LOADER_H_
// Standard C++ library includes
#include <string>
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/sharedptr.h"
#include "iobjectloader.h"
#include "ianimationloader.h"
#include "iatlasloader.h"
namespace FIFE {
class Model;
class VFS;
class ImageManager;
class AnimationManager;
class ObjectLoader : public IObjectLoader {
public:
ObjectLoader(Model* model, VFS* vfs, ImageManager* imageManager, AnimationManager* animationManager, const AnimationLoaderPtr& animationLoader=AnimationLoaderPtr(), const AtlasLoaderPtr& atlasLoader=AtlasLoaderPtr());
~ObjectLoader();
/**
* @see IObjectLoader::setAnimationLoader
*/
virtual void setAnimationLoader(const AnimationLoaderPtr& animationLoader);
/**
* @see IObjectLoader::getAnimationLoader
*/
virtual AnimationLoaderPtr getAnimationLoader();
/**
* @see IObjectLoader::setAtlasLoader
*/
virtual void setAtlasLoader(const AtlasLoaderPtr& atlasLoader);
/**
* @see IObjectLoader::getAtlasLoader
*/
virtual AtlasLoaderPtr getAtlasLoader();
/**
* @see IObjectLoader::isLoadable
*/
virtual bool isLoadable(const std::string& filename) const;
/**
* @see IObjectLoader::load
*/
virtual void load(const std::string& filename);
/** used to load an object, atlas or animation file
* if directory is provided then file is assumed relative to directory
*/
void loadImportFile(const std::string& file, const std::string& directory="");
/** used to load a directory of object, atlas or animation files recursively
*/
void loadImportDirectory(const std::string& directory);
private:
Model* m_model;
VFS* m_vfs;
ImageManager* m_imageManager;
AnimationManager* m_animationManager;
AnimationLoaderPtr m_animationLoader;
AtlasLoaderPtr m_atlasLoader;
};
}
#endif
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