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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
%module fife
%{
#include "model/structures/instance.h"
%}
%include "model/metamodel/modelcoords.i"
%include "model/metamodel/ivisual.i"
%include "util/structures/utilstructures.i"
%include "util/base/utilbase.i"
%include "location.i"
namespace FIFE {
class Layer;
class Action;
class Object;
class Instance;
class Route;
class OverlayColors;
class AnimationPtr;
%feature("director") InstanceActionListener;
class InstanceActionListener {
public:
virtual ~InstanceActionListener() {};
virtual void onInstanceActionFinished(Instance* instance, Action* action) = 0;
virtual void onInstanceActionCancelled(Instance* instance, Action* action) = 0;
virtual void onInstanceActionFrame(Instance* instance, Action* action, int32_t frame) = 0;
};
enum InstanceChangeType {
ICHANGE_NO_CHANGES = 0x0000,
ICHANGE_LOC = 0x0001,
ICHANGE_ROTATION = 0x0002,
ICHANGE_SPEED = 0x0004,
ICHANGE_ACTION = 0x0008,
ICHANGE_TIME_MULTIPLIER = 0x0010,
ICHANGE_SAYTEXT = 0x0020,
ICHANGE_BLOCK = 0x0040,
ICHANGE_CELL = 0x0080,
ICHANGE_TRANSPARENCY = 0x0100,
ICHANGE_VISIBLE = 0x0200,
ICHANGE_STACKPOS = 0x0400
};
typedef uint32_t InstanceChangeInfo;
%feature("director") InstanceChangeListener;
class InstanceChangeListener {
public:
virtual ~InstanceChangeListener() {};
virtual void onInstanceChanged(Instance* instance, InstanceChangeInfo info) = 0;
};
%feature("director") InstanceDeleteListener;
class InstanceDeleteListener {
public:
virtual ~InstanceDeleteListener() {};
virtual void onInstanceDeleted(Instance* instance) = 0;
};
class Instance : public FifeClass {
public:
Instance(Object* object, const Location& location, const std::string& identifier="");
virtual ~Instance();
const std::string& getId();
void setId(const std::string& identifier="");
Object* getObject();
void setLocation(const Location& loc);
Location getLocation() const;
Location& getLocationRef();
Location getTargetLocation() const;
void setRotation(int32_t);
int32_t getRotation() const;
int32_t getOldRotation() const;
void setBlocking(bool blocking);
bool isBlocking() const;
void setOverrideBlocking(bool overblock);
bool isOverrideBlocking() const;
void addActionListener(InstanceActionListener* listener);
void removeActionListener(InstanceActionListener* listener);
void addChangeListener(InstanceChangeListener* listener);
void removeChangeListener(InstanceChangeListener* listener);
void addDeleteListener(InstanceDeleteListener* listener);
void removeDeleteListener(InstanceDeleteListener* listener);
Action* getCurrentAction() const;
double getMovementSpeed() const;
void setFacingLocation(const Location& loc);
Location getFacingLocation();
uint32_t getActionRuntime();
void setActionRuntime(uint32_t time_offset);
void move(const std::string& actionName, const Location& target, const double speed, const std::string& costId = "");
void actOnce(const std::string& actionName, const Location& direction);
void actOnce(const std::string& actionName, int32_t rotation);
void actOnce(const std::string& actionName);
void actRepeat(const std::string& actionName, const Location& direction);
void actRepeat(const std::string& actionName, int32_t rotation);
void actRepeat(const std::string& actionName);
void follow(const std::string& actionName, Instance* leader, const double speed);
void follow(const std::string& actionName, Route* route, const double speed);
void cancelMovement(uint32_t length = 1);
void say(const std::string& text, uint32_t duration=0);
void setTimeMultiplier(float multip);
float getTimeMultiplier();
uint32_t getRuntime();
void refresh();
InstanceChangeInfo getChangeInfo();
void setVisual(IVisual* visual);
template<typename T> T* getVisual() const;
Route* getRoute();
void setCellStackPosition(uint8_t stack);
uint8_t getCellStackPosition();
bool isSpecialCost();
void setCost(const std::string& id, double cost);
void resetCost();
double getCost();
std::string getCostId();
double getSpeed();
bool isSpecialSpeed();
bool isMultiCell();
bool isMultiObject();
const std::vector<Instance*>& getMultiInstances();
Instance* getMainMultiInstance();
void addStaticColorOverlay(uint32_t angle, const OverlayColors& colors);
OverlayColors* getStaticColorOverlay(int32_t angle);
void removeStaticColorOverlay(int32_t angle);
bool isStaticColorOverlay();
void addColorOverlay(const std::string& actionName, uint32_t angle, const OverlayColors& colors);
OverlayColors* getColorOverlay(const std::string& actionName, uint32_t angle);
void removeColorOverlay(const std::string& actionName, int32_t angle);
void addAnimationOverlay(const std::string& actionName, uint32_t angle, int32_t order, const AnimationPtr& animationptr);
std::map<int32_t, AnimationPtr> getAnimationOverlay(const std::string& actionName, int32_t angle);
void removeAnimationOverlay(const std::string& actionName, uint32_t angle, int32_t order);
void addColorOverlay(const std::string& actionName, uint32_t angle, int32_t order, const OverlayColors& colors);
OverlayColors* getColorOverlay(const std::string& actionName, uint32_t angle, int32_t order);
void removeColorOverlay(const std::string& actionName, int32_t angle, int32_t order);
void convertToOverlays(const std::string& actionName, bool color);
bool isAnimationOverlay(const std::string& actionName);
bool isColorOverlay(const std::string& actionName);
};
}
namespace std {
%template(InstanceVector) vector<FIFE::Instance*>;
%template(InstanceList) list<FIFE::Instance*>;
%template(AnimationOverlayMap) map<int32_t, FIFE::AnimationPtr>;
}
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