File: trigger.h

package info (click to toggle)
fife 0.4.2-10
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 25,204 kB
  • sloc: cpp: 42,642; xml: 18,881; python: 13,521; makefile: 23
file content (284 lines) | stat: -rw-r--r-- 8,527 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
/***************************************************************************
 *   Copyright (C) 2005-2019 by the FIFE team                              *
 *   http://www.fifengine.net                                              *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_TRIGGER_H
#define FIFE_TRIGGER_H

// Standard C++ library includes
#include <vector>
#include <string>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/fifeclass.h"

namespace FIFE {
	class Cell;
	class Layer;
	class Instance;
	class TriggerChangeListener;

	class ITriggerListener {
	public:
		virtual ~ITriggerListener() {};

		virtual void onTriggered() = 0;
	};

	enum TriggerCondition {
		// cell conditions
		CELL_TRIGGER_ENTER = 0,
		CELL_TRIGGER_EXIT,
		CELL_TRIGGER_BLOCKING_CHANGE,
		// instance conditions
		INSTANCE_TRIGGER_LOCATION,
		INSTANCE_TRIGGER_ROTATION,
		INSTANCE_TRIGGER_SPEED,
		INSTANCE_TRIGGER_ACTION,
		INSTANCE_TRIGGER_TIME_MULTIPLIER,
		INSTANCE_TRIGGER_SAYTEXT,
		INSTANCE_TRIGGER_BLOCK,
		INSTANCE_TRIGGER_CELL,
		INSTANCE_TRIGGER_TRANSPARENCY,
		INSTANCE_TRIGGER_VISIBLE,
		INSTANCE_TRIGGER_STACKPOS,
		INSTANCE_TRIGGER_VISUAL,
		INSTANCE_TRIGGER_DELETE
	};

	// FORWARD REFERENCES

	/**  Trigger get triggered when a specific set of criteria are met.
	 *
	 * Currently these can be added directly to Layers.  In order to extend
	 * their use we might consider abstracting them from the Layer and adding
	 * a trigger manager of some sort which will then add the appropriate
	 * listeners to the layer and any other object that might need to
	 * trip a trigger.
	 *
	 * @see Layer
	 */
	class Trigger : public FifeClass {
	public:

	// LIFECYCLE

		/** Default constructor.
		 *
		 * TODO (fixme)
         * I'm not sure if I actually want to be able to call the default constructor.
         * Triggers should always be given a name.
         * The maps trigger controller should guarantee the uniqueness of the name.
		 */
		Trigger();

		/** Constructor with name
		 *
		 * Triggers should be created with a name as that is how they will
		 * be referred to in the map file.
		 *
		 */
		Trigger(const std::string& name);

		/** Destructor.
		 */
		virtual ~Trigger();

		/** Add a listener to the trigger.
		 *
		 * When a trigger gets triggered it will call the onTriggered()
		 * function of the listener.
		 *
		 * The Trigger does NOT take ownership of the listener so clients
		 * must be sure to free their memory after the trigger has been
		 * deleted.
		 *
		 * @see ITriggerListener
		 */
		void addTriggerListener(ITriggerListener* listener);

		/** Removes a listener from the trigger.
		 *
		 * This listener will no longer get called.  The Trigger does
		 * NOT free the listener so you must be sure to do this.
		 */
		void removeTriggerListener(ITriggerListener* listener);

		/** Reset trigger
		 *
		 * Resets the status of the trigger so it can be triggered again.
		 *
		 */
		void reset();

		/** Gets the name of the trigger.
		 *
		 * @return name of the trigger.
		 */
		const std::string& getName() const { return m_name; };

		/** Returns if the trigger has been triggered
		 *
		 *  Triggers will only trigger once unless they are reset.
		 * @return bool true if the trigger has been triggered, false
		 * otherwise.
		 */
		bool isTriggered() { return m_triggered; };

		/** Sets the trigger to triggered and calls ITriggerListener->onTriggered()
		 */
		void setTriggered();

		/** Adds trigger condition.
		 *
		 * @param type The trigger condition.
		 */
		void addTriggerCondition(TriggerCondition type);

		/** Returns trigger conditions in an vector.
		 */
		const std::vector<TriggerCondition>& getTriggerConditions();

		/** Removes trigger condition.
		 *
		 * @param type The trigger condition.
		 */
		void removeTriggerCondition(TriggerCondition type);

		/** Enables trigger for given instance.
		 *
		 * @param instance The instance which is enabled for the trigger.
		 */
		void enableForInstance(Instance* instance);

		/** Returns instance which the trigger is enabled for.
		 */
		const std::vector<Instance*>& getEnabledInstances();

		/** Disables trigger for given instance.
		 *
		 * @param instance The instance which is disabled for the trigger.
		 */
		void disableForInstance(Instance* instance);

		/** Enables trigger for all instances.
		 */
		void enableForAllInstances();

		/** Returns if trigger is enabled for all instances.
		 */
		bool isEnabledForAllInstances();

		/** Disables trigger for all instances.
		 */
		void disableForAllInstances();

		/** Assigns trigger on given layer and position.
		 *
		 * @param layer A pointer to the layer in which to add the Trigger to.
		 * @param pt The ModelCoordinate where the Trigger should be added.
		 */
		void assign(Layer* layer, const ModelCoordinate& pt);

		/** Removes trigger from given layer and position.
		 *
		 * @param layer A pointer to the layer in which to remove the Trigger from.
		 * @param pt The ModelCoordinate where the Trigger should be removed.
		 */
		void remove(Layer* layer, const ModelCoordinate& pt);

		/** Assigns trigger on given cell.
		 *
		 * @param cell A pointer to the cell in which to add the Trigger to.
		 */
		void assign(Cell* cell);

		/** Removes trigger from given cell.
		 *
		 * @param cell A pointer to the cell in which to remove the Trigger from.
		 */
		void remove(Cell* cell);

		/** Returns vector with the cells where the trigger is assigned to.
		 */
		const std::vector<Cell*>& getAssignedCells();

		/** Attaches the trigger to the given instance. So the trigger moves with the instance.
		 *
		 * @param instance A pointer to the instance which the Trigger is attached to.
		 */
		void attach(Instance* instance);

		/** Detaches trigger from instance.
		 */
		void detach();

		/** Returns pointer to instance where the trigger is attached to.
		 * Note: Returns Null if no instance is attached.
		 */
		Instance* getAttached() { return m_attached; }

		/** Callback for TriggerChangeListener.
		 */
		void move();

		/** Moves the trigger from the old position to the new position.
		 *
		 * @param newPos The old position as ModelCoordinate.
		 * @param oldPos The old position as ModelCoordinate.
		 */
		void moveTo(const ModelCoordinate& newPos, const ModelCoordinate& oldPos);

	private:
		//! name of the trigger.  This should be unique per Map.
		std::string m_name;

		//! true if this trigger has been triggered
		bool m_triggered;

		//! true if the trigger is enabled for all instances
		bool m_enabledAll;

		//! Vector of the listeners that get called
		std::vector<ITriggerListener*> m_triggerListeners;

		//! main change listener (cell and instance listener)
		TriggerChangeListener* m_changeListener;
		
		//! cells in which the trigger is assigned
		std::vector<Cell*> m_assigned;

		//! all trigger conditions
		std::vector<TriggerCondition> m_triggerConditions;

		//! all enabled instances
		std::vector<Instance*> m_enabledInstances;

		//! instance where the trigger is attached to
		Instance* m_attached;
	};
} //FIFE

#endif