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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_MAPSAVER_H_
#define FIFE_MAPSAVER_H_
// Standard C++ library includes
#include <string>
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "imapsaver.h"
namespace FIFE {
class Map;
/** default map saver class implementing the IMapSaver interface
*/
class MapSaver : public IMapSaver {
public:
/** constructor
*/
MapSaver();
/** destructor
*/
~MapSaver();
/** allows setting which object saver will be
* used to save object files
*/
virtual void setObjectSaver(const FIFE::ObjectSaverPtr& objectSaver);
/** allows setting which animation saver will be
* used to save animation files
*/
virtual void setAnimationSaver(const FIFE::AnimationSaverPtr& animationSaver);
/** allows setting which atlas saver will be
* used to save atlas files
*/
virtual void setAtlasSaver(const FIFE::AtlasSaverPtr& atlasSaver);
/** responsible for saving the map resource
* used to save map files
*/
virtual void save(const Map& map, const std::string& filename, const std::vector<std::string>& importFiles);
private:
ObjectSaverPtr m_objectSaver;
AnimationSaverPtr m_animationSaver;
AtlasSaverPtr m_atlasSaver;
};
}
#endif
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