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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
// Standard C++ library includes
#include <iostream>
#include <algorithm>
// 3rd party library includes
#include <SDL.h>
#include <SDL_video.h>
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"
#include "devicecaps.h"
namespace FIFE {
ScreenMode::ScreenMode() :
m_width(0), m_height(0), m_bpp(0), m_refreshRate(0), m_SDLFlags(0),
m_format(0), m_display(0), m_renderDriver(""), m_renderDriverIndex(-1) {
}
ScreenMode::ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint32_t SDLFlags) :
m_width(width), m_height(height), m_bpp(bpp), m_refreshRate(0), m_SDLFlags(SDLFlags),
m_format(0), m_display(0), m_renderDriver(""), m_renderDriverIndex(-1){
}
ScreenMode::ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint16_t rate, uint32_t SDLFlags) :
m_width(width), m_height(height), m_bpp(bpp), m_refreshRate(rate), m_SDLFlags(SDLFlags),
m_format(0), m_display(0), m_renderDriver(""), m_renderDriverIndex(-1){
}
ScreenMode::ScreenMode(const ScreenMode& rhs){
m_width = rhs.getWidth();
m_height = rhs.getHeight();
m_bpp = rhs.getBPP();
m_SDLFlags = rhs.getSDLFlags();
m_refreshRate = rhs.getRefreshRate();
m_format = rhs.getFormat();
m_display = rhs.getDisplay();
m_renderDriver = rhs.getRenderDriverName();
m_renderDriverIndex = rhs.getRenderDriverIndex();
}
bool ScreenMode::operator <(const ScreenMode& rhs) const {
// first by display, from lower to higher
if (m_display > rhs.getDisplay()){
return true;
}
else if (m_display < rhs.getDisplay()){
return false;
}
//sort by fullscreen first
if (!isFullScreen() && rhs.isFullScreen()){
return true;
}
else if (isFullScreen() && !rhs.isFullScreen()){
return false;
}
//next by bpp
if (m_bpp < rhs.getBPP()){
return true;
}
else if (m_bpp > rhs.getBPP()){
return false;
}
//then by screen dimensions
if (m_width < rhs.getWidth() || m_height < rhs.getHeight()) {
return true;
} else if (m_width > rhs.getWidth() || m_height > rhs.getHeight()) {
return false;
}
//last by refresh rate
if (m_refreshRate < rhs.getRefreshRate()) {
return true;
}
return false;
}
DeviceCaps::DeviceCaps() :
m_videoDriverName("dummy"),
m_renderDriverName(""),
m_renderDriverIndex(-1) {
}
DeviceCaps::~DeviceCaps() {
}
void DeviceCaps::reset() {
m_screenModes.clear();
m_renderDriverName = "";
m_renderDriverIndex = -1;
fillAvailableDrivers();
}
void DeviceCaps::fillAvailableDrivers() {
// video driver section (x11, windows, dummy, ...)
m_availableVideoDrivers.clear();
uint8_t driverCount = SDL_GetNumVideoDrivers();
for (uint8_t i = 0; i != driverCount; i++) {
std::string driver(SDL_GetVideoDriver(i));
m_availableVideoDrivers.push_back(driver);
}
m_videoDriverName = std::string(SDL_GetCurrentVideoDriver());
// render driver section (opengl, direct3d, software, ...)
m_availableRenderDrivers.clear();
SDL_RendererInfo info;
driverCount = SDL_GetNumRenderDrivers();
for (uint8_t i = 0; i != driverCount; i++) {
SDL_GetRenderDriverInfo(i, &info);
std::string name(info.name);
m_availableRenderDrivers.push_back(name);
}
}
void DeviceCaps::fillDeviceCaps() {
//clear in case this is called twice
m_screenModes.clear();
fillAvailableDrivers();
//FLAGS
#ifdef HAVE_OPENGL
const uint32_t numFlags = 4;
uint32_t flags[numFlags];
//OpenGL, windowed
flags[0] = ScreenMode::WINDOWED_OPENGL;
//OpenGL, fullscreen
flags[1] = ScreenMode::FULLSCREEN_OPENGL;
//SDL, windowed
flags[2] = ScreenMode::WINDOWED_SDL;
//SDL, fullscreen
flags[3] = ScreenMode::FULLSCREEN_SDL;
#else
const uint32_t numFlags = 2;
uint32_t flags[numFlags];
//SDL, windowed
flags[0] = ScreenMode::WINDOWED_SDL;
//SDL, fullscreen
flags[1] = ScreenMode::FULLSCREEN_SDL;
#endif
//BITS PER PIXEL
const uint32_t numBPP = 3;
uint16_t bpps[numBPP];
bpps[0] = 16;
bpps[1] = 24;
bpps[2] = 32;
bool renderDriver = m_renderDriverIndex != -1;
uint8_t displayCount = SDL_GetNumVideoDisplays();
for (uint8_t i = 0; i != displayCount; i++) {
SDL_DisplayMode mode;
uint8_t displayModes = SDL_GetNumDisplayModes(i);
for (uint8_t m = 0; m != displayModes; m++) {
if (SDL_GetDisplayMode(i, m, &mode) == 0) {
for (uint32_t ii = 0; ii < numBPP; ++ii){
for (uint32_t j = 0; j < numFlags; ++j) {
//m_screenModes.push_back(ScreenMode(mode.w, mode.h, SDL_BITSPERPIXEL(mode.format), mode.refresh_rate, flags[j]));
ScreenMode m(mode.w, mode.h, bpps[ii], mode.refresh_rate, flags[j]);
m.setFormat(mode.format);
m.setDisplay(i);
if (renderDriver) {
m.setRenderDriverName(m_renderDriverName);
m.setRenderDriverIndex(m_renderDriverIndex);
}
m_screenModes.push_back(m);
}
}
} else {
throw SDLException(SDL_GetError());
}
}
}
//sort the list to keep the most preferred modes at the top of the selection process
std::sort(m_screenModes.begin(), m_screenModes.end());
std::reverse(m_screenModes.begin(), m_screenModes.end());
}
ScreenMode DeviceCaps::getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs) const {
// refresh rate is set to 0 so that desktop setting is used and the first display is used
return getNearestScreenMode(width, height, bpp, renderer, fs, 0, 0);
}
ScreenMode DeviceCaps::getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs, uint16_t refresh, uint8_t display) const {
ScreenMode mode;
SDL_DisplayMode target, closest;
bool foundMode = false;
// Set the desired resolution, etc.
target.w = width;
target.h = height;
if (bpp == 0) {
target.format = 0; // don't care, should be desktop bpp
} else if (bpp == 16) {
target.format = SDL_PIXELFORMAT_RGB565;
} else {
target.format = SDL_PIXELFORMAT_RGB888;
}
target.refresh_rate = refresh;
target.driverdata = 0; // initialize to 0
// only first display
if (SDL_GetClosestDisplayMode(display, &target, &closest)) {
uint32_t flags = 0;
if (renderer == "OpenGL") {
if (fs) {
flags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN;
} else {
flags = SDL_WINDOW_OPENGL;
}
} else {
if (fs) {
flags = SDL_WINDOW_FULLSCREEN;
}
}
mode = ScreenMode(closest.w, closest.h, bpp, closest.refresh_rate, flags);
mode.setFormat(closest.format);
mode.setDisplay(display);
if (m_renderDriverIndex != -1) {
mode.setRenderDriverName(m_renderDriverName);
mode.setRenderDriverIndex(m_renderDriverIndex);
}
foundMode = true;
}
if (!foundMode) {
throw NotSupported("Could not find a matching screen mode for the values given!");
}
return mode;
}
void DeviceCaps::setRenderDriverName(const std::string& driver) {
bool found = false;
uint8_t driverCount = m_availableRenderDrivers.size();
for (uint8_t i = 0; i != driverCount; i++) {
if (driver == m_availableRenderDrivers[i]) {
m_renderDriverName = driver;
m_renderDriverIndex = i;
found = true;
break;
}
}
if (!found) {
if (driver != "") {
throw NotSupported("Could not find a matching render driver!");
}
m_renderDriverName = "";
m_renderDriverIndex = -1;
}
// refill
fillDeviceCaps();
}
uint8_t DeviceCaps::getDisplayCount() const {
uint8_t displayCount = SDL_GetNumVideoDisplays();
return displayCount;
}
std::string DeviceCaps::getDisplayName(uint8_t display) const {
if (display >= getDisplayCount()) {
throw NotSupported("Could not find a matching display!");
return std::string("Invalid");
}
std::string displayName(SDL_GetDisplayName(display));
return displayName;
}
uint32_t DeviceCaps::getDesktopFormat(uint8_t display) const {
SDL_DisplayMode mode;
if (SDL_GetDesktopDisplayMode(display, &mode) != 0) {
throw SDLException(SDL_GetError());
}
return mode.format;
}
int32_t DeviceCaps::getDesktopRefreshRate(uint8_t display) const {
SDL_DisplayMode mode;
if (SDL_GetDesktopDisplayMode(display, &mode) != 0) {
throw SDLException(SDL_GetError());
}
return mode.refresh_rate;
}
int32_t DeviceCaps::getDesktopWidth(uint8_t display) const {
SDL_DisplayMode mode;
if (SDL_GetDesktopDisplayMode(display, &mode) != 0) {
throw SDLException(SDL_GetError());
}
return mode.w;
}
int32_t DeviceCaps::getDesktopHeight(uint8_t display) const {
SDL_DisplayMode mode;
if (SDL_GetDesktopDisplayMode(display, &mode) != 0) {
throw SDLException(SDL_GetError());
}
return mode.h;
}
Rect DeviceCaps::getDisplayBounds(uint8_t display) const {
SDL_Rect srec;
if (SDL_GetDisplayBounds(display, &srec) != 0) {
throw SDLException(SDL_GetError());
}
Rect rec(srec.x, srec.y, srec.w, srec.h);
return rec;
}
} //FIFE
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