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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_DEVICECAPS_H
#define FIFE_DEVICECAPS_H
// Standard C++ library includes
#include <string>
#include <vector>
// Platform specific includes
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/structures/rect.h"
namespace FIFE {
class ScreenMode {
public:
/** Default Constructor
* @note You shouldn't construct these objects yourself. This default
* constructor was provided because swig complained that was none.
*/
ScreenMode();
ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint32_t SDLFlags);
ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint16_t rate, uint32_t SDLFlags);
ScreenMode(const ScreenMode& rhs);
/** Destructor.
*/
~ScreenMode() {};
bool operator <(const ScreenMode& rhs) const;
/** Returns the width of the screen mode.
* @note If both width and height are 0 it means that ALL modes are available
* for use with the specified flags. Most likely this is a windowed mode.
*/
uint16_t getWidth() const { return m_width; };
/** Returns the height of the screen mode.
* @note If both width and height are 0 it means that ALL modes are available
* for use with the specified flags. Most likely this is a windowed mode.
*/
uint16_t getHeight() const { return m_height; };
/** Returns the number of bits per pixel this mode uses.
*/
uint16_t getBPP() const { return m_bpp; };
/** Returns the refresh rate in Hz of this mode.
*/
uint16_t getRefreshRate() const { return m_refreshRate; }
/** Returns the SDL flags used when testing this mode.
*/
uint32_t getSDLFlags() const { return m_SDLFlags; };
/** True if this is a fullscreen mode. False if it is a windowed mode.
*/
bool isFullScreen() const { return (m_SDLFlags & SDL_WINDOW_FULLSCREEN) ? true : false;};
/** True if this mode uses the OpenGL renderer. False otherwise.
*/
bool isOpenGL() const { return (m_SDLFlags & SDL_WINDOW_OPENGL) ? true : false; };
/** Is this screen mode an SDL only screen mode
*/
bool isSDL() const { return (!(m_SDLFlags & SDL_WINDOW_OPENGL)) ? true : false; };
/** Sets the pixel format enum.
*/
void setFormat(uint32_t format) { m_format = format;}
/** Returns the pixel format enum.
*/
uint32_t getFormat() const { return m_format; }
/** Sets the display index.
*/
void setDisplay(uint8_t display) { m_display = display; }
/** Returns the display index.
*/
uint8_t getDisplay() const { return m_display; }
/** Sets the render driver name.
*/
void setRenderDriverName(const std::string driver) { m_renderDriver = driver; }
/** Returns the render driver name. Default is "".
*/
const std::string& getRenderDriverName() const { return m_renderDriver; }
/** Sets the index of the render driver used by SDL.
*/
void setRenderDriverIndex(int8_t index) { m_renderDriverIndex = index; }
/** Returns the index of the render driver. Default is -1.
*/
int8_t getRenderDriverIndex() const { return m_renderDriverIndex; }
//OpenGL, windowed
static const uint32_t WINDOWED_OPENGL = SDL_WINDOW_OPENGL;
//OpenGL, fullscreen
static const uint32_t FULLSCREEN_OPENGL = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN;
//SDL, windowed
static const uint32_t WINDOWED_SDL = 0;
//SDL, fullscreen
static const uint32_t FULLSCREEN_SDL = SDL_WINDOW_FULLSCREEN;
private:
uint16_t m_width;
uint16_t m_height;
uint16_t m_bpp;
uint16_t m_refreshRate;
uint32_t m_SDLFlags;
uint32_t m_format;
uint8_t m_display;
std::string m_renderDriver;
int8_t m_renderDriverIndex;
}; //ScreenMode
class DeviceCaps {
public:
/** Constructor.
*/
DeviceCaps();
/** Destructor.
*/
~DeviceCaps();
/** Should be called AFTER SDL_Init() has been called
*/
void fillDeviceCaps();
/** Clears all information gathered for the device
*/
void reset();
/** Gets the available video drivers for your operating system
*/
std::vector<std::string> getAvailableVideoDrivers() const { return m_availableVideoDrivers; };
/** Gets the available render drivers for your operating system
*/
std::vector<std::string> getAvailableRenderDrivers() const { return m_availableRenderDrivers; };
/** Returns a vector containing screen modes.
*/
std::vector<ScreenMode> getSupportedScreenModes() const { return m_screenModes; };
/** Gets the nearest valid screen mode based on the arguments passed
*/
ScreenMode getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs) const;
/** Gets the nearest valid screen mode based on the arguments passed
*/
ScreenMode getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs, uint16_t refresh, uint8_t display = 0) const;
/** Returns the name of the current video driver.
*/
std::string getVideoDriverName() const { return m_videoDriverName; }
/** Sets the name of the video driver.
*/
void setVideoDriverName(const std::string& driver) { m_videoDriverName = driver; }
/** Returns the name of the current render driver or
* an empty string to initialize the first one supporting the requested flags.
*/
std::string getRenderDriverName() const { return m_renderDriverName; }
/** Sets the name of the render driver.
*/
void setRenderDriverName(const std::string& driver);
/** Returns the number of displays.
*/
uint8_t getDisplayCount() const;
/** Returns the display name for the given display index.
*/
std::string getDisplayName(uint8_t display = 0) const;
/** Returns the SDL_PixelFormatEnum of the desktop for the given display index.
*/
uint32_t getDesktopFormat(uint8_t display = 0) const;
/** Returns the refresh rate in Hz of the desktop for the given display index.
*/
int32_t getDesktopRefreshRate(uint8_t display = 0) const;
/** Returns the width of the desktop resolution for the given display index.
*/
int32_t getDesktopWidth(uint8_t display = 0) const;
/** Returns the height of the desktop resolution for the given display index.
*/
int32_t getDesktopHeight(uint8_t display = 0) const;
/** Returns the bounding points for the given display index.
*/
Rect getDisplayBounds(uint8_t display = 0) const;
private:
std::vector<ScreenMode> m_screenModes;
std::string m_videoDriverName;
std::vector<std::string> m_availableVideoDrivers;
std::string m_renderDriverName;
int8_t m_renderDriverIndex;
std::vector<std::string> m_availableRenderDrivers;
/** Called in the constructor. No need for anyone to call this
*/
void fillAvailableDrivers();
}; //DeviceCaps
} //FIFE
#endif //FIFE_DEVICECAPS_H
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