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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_CELLSELECTIONRENDERER_H
#define FIFE_CELLSELECTIONRENDERER_H
// Standard C++ library includes
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "view/rendererbase.h"
#include "model/structures/location.h"
namespace FIFE {
class RenderBackend;
/** CellSelectionRenderer renders a frame around selected cells.
*/
class CellSelectionRenderer: public RendererBase {
public:
/** Constructor.
*
* @param renderbackend The renderbackend to use.
* @param position The position for this renderer in rendering pipeline.
* @ see setPipelinePosition
*/
CellSelectionRenderer(RenderBackend* renderbackend, int32_t position);
/** Copy Constructor.
*/
CellSelectionRenderer(const CellSelectionRenderer& old);
/** Makes copy of this renderer.
*/
RendererBase* clone();
/** Destructor.
*/
virtual ~CellSelectionRenderer();
/** This method is called by the view to ask renderer to draw its rendering aspect based on
* given parameters.
*
* @param cam Camera view to draw
* @param layer Current layer to be rendered
* @param instances Instances on the current layer
*/
void render(Camera* cam, Layer* layer, RenderList& instances);
/** Returns the renderer name.
*
* @return The name as string.
*/
std::string getName() { return "CellSelectionRenderer"; }
/** Gets instance for interface access.
*/
static CellSelectionRenderer* getInstance(IRendererContainer* cnt);
/** Deselects all locations.
*/
void reset();
/** Selects given location on map.
*
* @param loc The location.
*/
void selectLocation(const Location* loc);
/** Deselects given location on map.
*
* @param loc The location.
*/
void deselectLocation(const Location* loc);
/** Returns selected locations.
*
* @return A vector that contains all selected locations.
*/
const std::vector<Location> getLocations() const { return m_locations; }
/** Changes the used color.
*
* @param r The value for red, range 0-255.
* @param g The value for green, range 0-255.
* @param b The value for blue, range 0-255.
*/
void setColor(uint8_t r, uint8_t g, uint8_t b);
private:
//! selected locations
std::vector<Location> m_locations;
//! currently used color
SDL_Color m_color;
};
}
#endif
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