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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_FLOATINGTEXTRENDERER_H
#define FIFE_FLOATINGTEXTRENDERER_H
// Standard C++ library includes
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "view/rendererbase.h"
namespace FIFE {
class RenderBackend;
class IFont;
class FloatingTextRenderer: public RendererBase {
public:
/** Constructor.
*
* @param renderbackend The renderbackend to use.
* @param position The position for this renderer in rendering pipeline.
* @ see setPipelinePosition
*/
FloatingTextRenderer(RenderBackend* renderbackend, int32_t position);
/** Copy Constructor.
*/
FloatingTextRenderer(const FloatingTextRenderer& old);
/** Makes copy of this renderer.
*/
RendererBase* clone();
/** Destructor.
*/
virtual ~FloatingTextRenderer();
/** This method is called by the view to ask renderer to draw its rendering aspect based on
* given parameters.
*
* @param cam Camera view to draw
* @param layer Current layer to be rendered
* @param instances Instances on the current layer
*/
void render(Camera* cam, Layer* layer, RenderList& instances);
/** Returns the renderer name.
*
* @return The name as string.
*/
std::string getName() { return "FloatingTextRenderer"; }
/** Changes default font in the renderer
* Note that this does not change the font ownership
*/
void setFont(IFont* font) { m_font = font; }
/** Changes default font color
* Only useful for .ttf fonts
*/
void setColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
/** Set default background quad
* r,g,b,a values for background
*/
void setBackground(uint8_t br, uint8_t bg, uint8_t bb, uint8_t ba = 255);
/** Set default border
* r,g,b,a values for border
*/
void setBorder(uint8_t bbr, uint8_t bbg, uint8_t bbb, uint8_t bba = 255);
/** Disable the default background
*/
void resetBackground();
/** Disable the default border
*/
void resetBorder();
/** Gets instance for interface access.
*/
static FloatingTextRenderer* getInstance(IRendererContainer* cnt);
/** Provides access point to the RenderBackend
*/
RenderBackend* getRenderBackend() const {return m_renderbackend;}
private:
RenderBackend* m_renderbackend;
IFont* m_font;
bool m_font_color;
SDL_Color m_color;
bool m_background;
bool m_backborder;
SDL_Color m_backcolor;
SDL_Color m_backbordercolor;
};
}
#endif
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