File: genericrenderer.h

package info (click to toggle)
fife 0.4.2-10
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 25,204 kB
  • sloc: cpp: 42,642; xml: 18,881; python: 13,521; makefile: 23
file content (324 lines) | stat: -rw-r--r-- 12,259 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
/***************************************************************************
 *   Copyright (C) 2005-2019 by the FIFE team                              *
 *   http://www.fifengine.net                                              *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_GENERICRENDERER_H
#define FIFE_GENERICRENDERER_H

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "model/structures/renderernode.h"
#include "view/rendererbase.h"
#include "video/animation.h"

namespace FIFE {
	class RenderBackend;
	class IFont;

	class GenericRendererElementInfo {
	public:
		virtual void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend) {};
		virtual ~GenericRendererElementInfo() {};
	};

	class GenericRendererLineInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
		GenericRendererLineInfo(RendererNode n1, RendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
		virtual ~GenericRendererLineInfo() {};
	private:
		RendererNode m_edge1;
		RendererNode m_edge2;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
		uint8_t m_alpha;
	};
	class GenericRendererPointInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
		GenericRendererPointInfo(RendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
		virtual ~GenericRendererPointInfo() {};
	private:
		RendererNode m_anchor;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
		uint8_t m_alpha;
	};
	class GenericRendererTriangleInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
		GenericRendererTriangleInfo(RendererNode n1, RendererNode n2, RendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
		virtual ~GenericRendererTriangleInfo() {};
	private:
		RendererNode m_edge1;
		RendererNode m_edge2;
		RendererNode m_edge3;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
		uint8_t m_alpha;
	};
	class GenericRendererQuadInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
		GenericRendererQuadInfo(RendererNode n1, RendererNode n2, RendererNode n3, RendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
		virtual ~GenericRendererQuadInfo() {};
	private:
		RendererNode m_edge1;
		RendererNode m_edge2;
		RendererNode m_edge3;
		RendererNode m_edge4;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
		uint8_t m_alpha;
	};

	class GenericRendererVertexInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
		GenericRendererVertexInfo(RendererNode center, int32_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
		virtual ~GenericRendererVertexInfo() {};
	private:
		RendererNode m_center;
		int32_t m_size;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
		uint8_t m_alpha;
	};

	class GenericRendererImageInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
		GenericRendererImageInfo(RendererNode n, ImagePtr image, bool zoomed = true);
		virtual ~GenericRendererImageInfo() {};
	private:
		RendererNode m_anchor;
		ImagePtr m_image;
		bool m_zoomed;
	};
	class GenericRendererAnimationInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
		GenericRendererAnimationInfo(RendererNode n, AnimationPtr animation, bool zoomed = true);
		virtual ~GenericRendererAnimationInfo() {};
	private:
		RendererNode m_anchor;
		AnimationPtr m_animation;
		uint32_t m_start_time;
		float m_time_scale;
		bool m_zoomed;
	};
	class GenericRendererTextInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
		GenericRendererTextInfo(RendererNode n, IFont* font, std::string text, bool zoomed = true);
		virtual ~GenericRendererTextInfo() {};
	private:
		RendererNode m_anchor;
		IFont* m_font;
		std::string m_text;
		bool m_zoomed;
	};
	class GenericRendererResizeInfo : public GenericRendererElementInfo {
	public:
		void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
		GenericRendererResizeInfo(RendererNode n, ImagePtr image, int32_t width, int32_t height, bool zoomed = true);
		virtual ~GenericRendererResizeInfo() {};
	private:
		RendererNode m_anchor;
		ImagePtr m_image;
		int32_t m_width;
		int32_t m_height;
		bool m_zoomed;
	};
	class GenericRenderer: public RendererBase {
	public:
		/** Constructor.
		 *
		 * @param renderbackend The renderbackend to use.
		 * @param position The position for this renderer in rendering pipeline.
		 * @ see setPipelinePosition
		 */
		GenericRenderer(RenderBackend* renderbackend, int32_t position);

		/** Copy Constructor.
		 */
		GenericRenderer(const GenericRenderer& old);

		/** Makes copy of this renderer.
		 */
		RendererBase* clone();

		/** Destructor.
		 */
		virtual ~GenericRenderer();

		/** This method is called by the view to ask renderer to draw its rendering aspect based on
		 * given parameters.
		 *
		 * @param cam Camera view to draw
		 * @param layer Current layer to be rendered
		 * @param instances Instances on the current layer
		 */
		void render(Camera* cam, Layer* layer, RenderList& instances);

		/** Returns the renderer name.
		 *
		 * @return The name as string.
		 */
		std::string getName() { return "GenericRenderer"; }

		/** Gets instance for interface access.
		 */
		static GenericRenderer* getInstance(IRendererContainer* cnt);

		/** Adds a line.
		 *
		 * @param group The group name as string.
		 * @param n1 A RendererNode, contains the coordinates.
		 * @param n2 A RendererNode, contains the coordinates.
		 * @param r The value for red, range 0-255.
		 * @param g The value for green, range 0-255.
		 * @param b The value for blue, range 0-255.
		 * @param a The value for alpha, range 0-255. Default value is 255, full opaque.
		 */
		void addLine(const std::string &group, RendererNode n1, RendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);

		/** Adds a point.
		 *
		 * @param group The group name as string.
		 * @param n A RendererNode, contains the coordinates.
		 * @param r The value for red, range 0-255.
		 * @param g The value for green, range 0-255.
		 * @param b The value for blue, range 0-255.
		 * @param a The value for alpha, range 0-255. Default value is 255, full opaque.
		 */
		void addPoint(const std::string &group, RendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);

		/** Adds a triangle.
		 *
		 * @param group The group name as string.
		 * @param n1 A RendererNode, contains the coordinates.
		 * @param n2 A RendererNode, contains the coordinates.
		 * @param n3 A RendererNode, contains the coordinates.
		 * @param r The value for red, range 0-255.
		 * @param g The value for green, range 0-255.
		 * @param b The value for blue, range 0-255.
		 * @param a The value for alpha, range 0-255. Default value is 255, full opaque.
		 */
		void addTriangle(const std::string &group, RendererNode n1, RendererNode n2, RendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		
		/** Adds a quad.
		 *
		 * @param group The group name as string.
		 * @param n1 A RendererNode, contains the coordinates.
		 * @param n2 A RendererNode, contains the coordinates.
		 * @param n3 A RendererNode, contains the coordinates.
		 * @param n4 A RendererNode, contains the coordinates.
		 * @param r The value for red, range 0-255.
		 * @param g The value for green, range 0-255.
		 * @param b The value for blue, range 0-255.
		 * @param a The value for alpha, range 0-255. Default value is 255, full opaque.
		 */
		void addQuad(const std::string &group, RendererNode n1, RendererNode n2, RendererNode n3, RendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		
		/** Adds a vertex.
		 *
		 * @param group The group name as string.
		 * @param n A RendererNode, contains the coordinates.
		 * @param size The size of the vertex.
		 * @param r The value for red, range 0-255.
		 * @param g The value for green, range 0-255.
		 * @param b The value for blue, range 0-255.
		 * @param a The value for alpha, range 0-255. Default value is 255, full opaque.
		 */
		void addVertex(const std::string &group, RendererNode n, int32_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);

		/** Adds text.
		 *
		 * @param group The group name as string.
		 * @param n A RendererNode, contains the coordinates.
		 * @param font The used font.
		 * @param text The text as string.
		 * @param zoomed A flag that indicates whether the camera zoom to be used. Default is true.
		 */
		void addText(const std::string &group, RendererNode n, IFont* font, const std::string &text, bool zoomed = true);

		/** Adds an image.
		 *
		 * @param group The group name as string.
		 * @param n A RendererNode, contains the coordinates.
		 * @param image The used image.
		 * @param zoomed A flag that indicates whether the camera zoom to be used. Default is true.
		 */
		void addImage(const std::string &group, RendererNode n, ImagePtr image, bool zoomed = true);

		/** Adds an animation.
		 *
		 * @param group The group name as string.
		 * @param n A RendererNode, contains the coordinates.
		 * @param animation The used animation.
		 * @param zoomed A flag that indicates whether the camera zoom to be used. Default is true.
		 */
		void addAnimation(const std::string &group, RendererNode n, AnimationPtr animation, bool zoomed = true);

		/** Adds an image with another size.
		 *
		 * @param group The group name as string.
		 * @param n A RendererNode, contains the coordinates.
		 * @param image The used image.
		 * @param width New width of the image.
		 * @param height New height of the image.
		 * @param zoomed A flag that indicates whether the camera zoom to be used. Default is true.
		 */
		void resizeImage(const std::string &group, RendererNode n, ImagePtr image, int32_t width, int32_t height, bool zoomed = true);

		/** Removes all elements of a group.
		 *
		 * @param group The group name as string.
		 */
		void removeAll(const std::string &group);

		/** Removes all elements.
		 */
		void removeAll();

		/** Resets the renderer.
		 */
		void reset();

	private:
		//! A map that holds the groups together with the appended render elements.
		std::map<std::string, std::vector<GenericRendererElementInfo*> > m_groups;
	};

}

#endif