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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
%module fife
%{
#include "view/renderers/genericrenderer.h"
%}
namespace FIFE {
class RenderBackend;
class GenericRendererElementInfo {
public:
virtual ~GenericRendererElementInfo() {};
};
class GenericRendererLineInfo : public GenericRendererElementInfo {
public:
GenericRendererLineInfo(RendererNode n1, RendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
virtual ~GenericRendererLineInfo() {};
};
class GenericRendererPointInfo : public GenericRendererElementInfo {
public:
GenericRendererPointInfo(RendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
virtual ~GenericRendererPointInfo() {};
};
class GenericRendererTriangleInfo : public GenericRendererElementInfo {
public:
GenericRendererTriangleInfo(RendererNode n1, RendererNode n2, RendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
virtual ~GenericRendererTriangleInfo() {};
};
class GenericRendererQuadInfo : public GenericRendererElementInfo {
public:
GenericRendererQuadInfo(RendererNode n1, RendererNode n2, RendererNode n3, RendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
virtual ~GenericRendererQuadInfo() {};
};
class GenericRendererVertexInfo : public GenericRendererElementInfo {
public:
GenericRendererVertexInfo(RendererNode center, int32_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
virtual ~GenericRendererVertexInfo() {};
};
class GenericRendererImageInfo : public GenericRendererElementInfo {
public:
GenericRendererImageInfo(RendererNode n, ImagePtr image, bool zoomed = true);
virtual ~GenericRendererImageInfo() {};
};
class GenericRendererAnimationInfo : public GenericRendererElementInfo {
public:
GenericRendererAnimationInfo(RendererNode n, AnimationPtr animation, bool zoomed = true);
virtual ~GenericRendererAnimationInfo() {};
};
class GenericRendererTextInfo : public GenericRendererElementInfo {
public:
GenericRendererTextInfo(RendererNode n, IFont* font, std::string text, bool zoomed = true);
virtual ~GenericRendererTextInfo() {};
};
class GenericRendererResizeInfo : public GenericRendererElementInfo {
public:
GenericRendererResizeInfo(RendererNode n, ImagePtr image, int32_t width, int32_t height, bool zoomed = true);
virtual ~GenericRendererResizeInfo() {};
};
class GenericRenderer: public RendererBase {
public:
GenericRenderer(RenderBackend* renderbackend, int32_t position);
~GenericRenderer();
std::string getName();
static GenericRenderer* getInstance(IRendererContainer* cnt);
void addLine(const std::string &group, RendererNode n1, RendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
void addPoint(const std::string &group, RendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
void addTriangle(const std::string &group, RendererNode n1, RendererNode n2, RendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
void addQuad(const std::string &group, RendererNode n1, RendererNode n2, RendererNode n3, RendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
void addVertex(const std::string &group, RendererNode n, int32_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
void addText(const std::string &group, RendererNode n, IFont* font, const std::string &text, bool zoomed = true);
void addImage(const std::string &group, RendererNode n, ImagePtr image, bool zoomed = true);
void addAnimation(const std::string &group, RendererNode n, AnimationPtr animation, bool zoomed = true);
void resizeImage(const std::string &group, RendererNode n, ImagePtr image, int32_t width, int32_t height, bool zoomed = true);
void removeAll(const std::string &group);
void removeAll();
};
}
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