File: genericrenderer.i

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/***************************************************************************
 *   Copyright (C) 2005-2019 by the FIFE team                              *
 *   http://www.fifengine.net                                              *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "view/renderers/genericrenderer.h"
%}

namespace FIFE {
	class RenderBackend;
	
	class GenericRendererElementInfo {
	public:
		virtual ~GenericRendererElementInfo() {};
	};

	class GenericRendererLineInfo : public GenericRendererElementInfo {
	public:
		GenericRendererLineInfo(RendererNode n1, RendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
		virtual ~GenericRendererLineInfo() {};
	};
	class GenericRendererPointInfo : public GenericRendererElementInfo {
	public:
		GenericRendererPointInfo(RendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
		virtual ~GenericRendererPointInfo() {};
	};
	class GenericRendererTriangleInfo : public GenericRendererElementInfo {
	public:
		GenericRendererTriangleInfo(RendererNode n1, RendererNode n2, RendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
		virtual ~GenericRendererTriangleInfo() {};
	};
	class GenericRendererQuadInfo : public GenericRendererElementInfo {
	public:
		GenericRendererQuadInfo(RendererNode n1, RendererNode n2, RendererNode n3, RendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
		virtual ~GenericRendererQuadInfo() {};
	};
	class GenericRendererVertexInfo : public GenericRendererElementInfo {
	public:
		GenericRendererVertexInfo(RendererNode center, int32_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
		virtual ~GenericRendererVertexInfo() {};
	};
	class GenericRendererImageInfo : public GenericRendererElementInfo {
	public:
		GenericRendererImageInfo(RendererNode n, ImagePtr image, bool zoomed = true);
		virtual ~GenericRendererImageInfo() {};
	};
	class GenericRendererAnimationInfo : public GenericRendererElementInfo {
	public:
		GenericRendererAnimationInfo(RendererNode n, AnimationPtr animation, bool zoomed = true);
		virtual ~GenericRendererAnimationInfo() {};
	};
	class GenericRendererTextInfo : public GenericRendererElementInfo {
	public:
		GenericRendererTextInfo(RendererNode n, IFont* font, std::string text, bool zoomed = true);
		virtual ~GenericRendererTextInfo() {};
	};
	class GenericRendererResizeInfo : public GenericRendererElementInfo {
	public:
		GenericRendererResizeInfo(RendererNode n, ImagePtr image, int32_t width, int32_t height, bool zoomed = true);
		virtual ~GenericRendererResizeInfo() {};
	};
	class GenericRenderer: public RendererBase {
	public:
		GenericRenderer(RenderBackend* renderbackend, int32_t position);
		~GenericRenderer();
		std::string getName();
		static GenericRenderer* getInstance(IRendererContainer* cnt);
		void addLine(const std::string &group, RendererNode n1, RendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		void addPoint(const std::string &group, RendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		void addTriangle(const std::string &group, RendererNode n1, RendererNode n2, RendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		void addQuad(const std::string &group, RendererNode n1, RendererNode n2, RendererNode n3, RendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		void addVertex(const std::string &group, RendererNode n, int32_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		void addText(const std::string &group, RendererNode n, IFont* font, const std::string &text, bool zoomed = true);
		void addImage(const std::string &group, RendererNode n, ImagePtr image, bool zoomed = true);
		void addAnimation(const std::string &group, RendererNode n, AnimationPtr animation, bool zoomed = true);
		void resizeImage(const std::string &group, RendererNode n, ImagePtr image, int32_t width, int32_t height, bool zoomed = true);
		void removeAll(const std::string &group);
		void removeAll();
	};
}