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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
%module fife
%{
#include "view/renderers/lightrenderer.h"
%}
namespace FIFE {
class RenderBackend;
class LightRendererElementInfo {
public:
LightRendererElementInfo(RendererNode n, int32_t src, int32_t dst);
virtual ~LightRendererElementInfo();
virtual std::string getName() = 0;
RendererNode* getNode();
int32_t getSrcBlend();
int32_t getDstBlend();
void setStencil(uint8_t stencil_ref);
int32_t getStencil();
void removeStencil();
virtual std::vector<uint8_t> getColor();
virtual float getRadius();
virtual int32_t getSubdivisions();
virtual float getXStretch();
virtual float getYStretch();
};
class LightRendererImageInfo : public LightRendererElementInfo {
public:
LightRendererImageInfo(RendererNode n, ImagePtr image, int32_t src, int32_t dst);
virtual ~LightRendererImageInfo();
ImagePtr getImage();
};
class LightRendererAnimationInfo : public LightRendererElementInfo {
public:
LightRendererAnimationInfo(RendererNode n, AnimationPtr animation, int32_t src, int32_t dst);
virtual ~LightRendererAnimationInfo();
AnimationPtr getAnimation();
};
class LightRendererSimpleLightInfo : public LightRendererElementInfo {
public:
LightRendererSimpleLightInfo(RendererNode n, uint8_t intensity, float radius, int32_t subdivisions, float xstretch, float ystretch, uint8_t r, uint8_t g, uint8_t b, int32_t src, int32_t dst);
virtual ~LightRendererSimpleLightInfo();
std::vector<uint8_t> getColor();
float getRadius();
int32_t getSubdivisions();
float getXStretch();
float getYStretch();
};
class LightRendererResizeInfo : public LightRendererElementInfo {
public:
LightRendererResizeInfo(RendererNode n, ImagePtr image, int32_t width, int32_t height, int32_t src, int32_t dst);
virtual ~LightRendererResizeInfo();
ImagePtr getImage();
};
class LightRenderer: public RendererBase {
public:
LightRenderer(RenderBackend* renderbackend, int32_t position);
~LightRenderer();
std::string getName();
static LightRenderer* getInstance(IRendererContainer* cnt);
void addImage(const std::string &group, RendererNode n, ImagePtr image, int32_t src=-1, int32_t dst=-1);
void addAnimation(const std::string &group, RendererNode n, AnimationPtr animation, int32_t src=-1, int32_t dst=-1);
void addSimpleLight(const std::string &group, RendererNode n, uint8_t intensity, float radius, int32_t subdivisions, float xstretch, float ystretch, uint8_t r, uint8_t g, uint8_t b, int32_t src=-1, int32_t dst=-1);
void resizeImage(const std::string &group, RendererNode n, ImagePtr image, int32_t width, int32_t height, int32_t src=-1, int32_t dst=-1);
void addStencilTest(const std::string &group, uint8_t stencil_ref=0);
void removeStencilTest(const std::string &group);
std::list<std::string> getGroups();
std::vector<LightRendererElementInfo*> getLightInfo(const std::string &group);
void removeAll(const std::string &group);
void removeAll();
};
}
namespace std {
%template(LightRendererElementInfoVector) vector<FIFE::LightRendererElementInfo*>;
}
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