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/***************************************************************************
* Copyright (C) 2005-2019 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_TARGETRENDERER_H
#define FIFE_TARGETRENDERER_H
// Standard C++ library includes
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "view/renderers/offrenderer.h"
namespace FIFE {
class RenderTarget {
friend class TargetRenderer;
public:
/** Destructor.
*/
~RenderTarget();
void addLine(const std::string &group, Point n1, Point n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
void addPoint(const std::string &group, Point n, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
void addTriangle(const std::string &group, Point n1, Point n2, Point n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
void addQuad(const std::string &group, Point n1, Point n2, Point n3, Point n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
void addVertex(const std::string &group, Point n, int32_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
void addText(const std::string &group, Point n, IFont* font, const std::string &text);
void addImage(const std::string &group, Point n, ImagePtr image);
void addAnimation(const std::string &group, Point n, AnimationPtr animation);
void resizeImage(const std::string &group, Point n, ImagePtr image, int32_t width, int32_t height);
void removeAll(const std::string &group);
void removeAll();
void render();
ImagePtr getTarget() { return m_target; }
private:
RenderTarget(RenderBackend* rb, const std::string& name, uint32_t width, uint32_t height);
RenderTarget(RenderBackend* rb, ImagePtr& image);
// Non copyable
RenderTarget(const RenderTarget& rhs); /* = delete */
RenderTarget& operator=(const RenderTarget& rhs); /* = delete */
std::map<std::string, std::vector<OffRendererElementInfo*> > m_groups;
RenderBackend* m_renderbackend;
ImagePtr m_target;
};
typedef SharedPtr<RenderTarget> RenderTargetPtr;
class TargetRenderer {
public:
/** Constructor.
* @param renderbackend to use
*/
TargetRenderer(RenderBackend* renderbackend);
/** Destructor.
*/
virtual ~TargetRenderer();
/** Creates render target
*/
RenderTargetPtr createRenderTarget(const std::string& name, uint32_t width, uint32_t height);
RenderTargetPtr createRenderTarget(ImagePtr& image);
// -1 - dont render
// 0 - just for the next frame
// 1 - every frame
// 2 - every two frames, etc...
void setRenderTarget(const std::string& targetname, bool discard, int32_t ndraws = 0);
void render();
private:
struct RenderJob {
int32_t ndraws;
int32_t lasttime_draw;
RenderTargetPtr target;
bool discard;
};
typedef std::map<std::string, RenderJob> RenderJobMap;
RenderJobMap m_targets;
RenderBackend* m_renderbackend;
};
}
#endif
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