File: targetrenderer.i

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/***************************************************************************
 *   Copyright (C) 2005-2019 by the FIFE team                              *
 *   http://www.fifengine.net                                              *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "view/renderers/targetrenderer.h"
%}

namespace FIFE {

	class RenderTarget {
	public:
		~RenderTarget();

		void addLine(const std::string &group, Point n1, Point n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		void addPoint(const std::string &group, Point n, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		void addTriangle(const std::string &group, Point n1, Point n2, Point n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		void addQuad(const std::string &group, Point n1, Point n2, Point n3, Point n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		void addVertex(const std::string &group, Point n, int32_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
		void addText(const std::string &group, Point n, IFont* font, const std::string &text);
		void addImage(const std::string &group, Point n, ImagePtr image);
		void addAnimation(const std::string &group, Point n, AnimationPtr animation);
		void resizeImage(const std::string &group, Point n, ImagePtr image, int32_t width, int32_t height);
		void removeAll(const std::string &group);
		void removeAll();
		void render();
		ImagePtr getTarget();		
	private:
		// Non copyable
		RenderTarget(const RenderTarget& rhs); /* = delete */
		RenderTarget& operator=(const RenderTarget& rhs); /* = delete */
	};
	typedef SharedPtr<RenderTarget> RenderTargetPtr;
	%template(SharedRenderTargetPointer) SharedPtr<RenderTarget>;

	class TargetRenderer {
	public:
		TargetRenderer(RenderBackend* renderbackend);
		virtual ~TargetRenderer();

		RenderTargetPtr createRenderTarget(const std::string& name, uint32_t width, uint32_t height);
		RenderTargetPtr createRenderTarget(ImagePtr& image);
		void setRenderTarget(const std::string& targetname, bool discard, int32_t ndraws = 0);
		void render();
	};
}