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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# ####################################################################
# Copyright (C) 2005-2019 by the FIFE team
# http://www.fifengine.net
# This file is part of FIFE.
#
# FIFE is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the
# Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
# ####################################################################
from __future__ import absolute_import
from builtins import range
from .swig_test_utils import *
from fife.extensions.serializers.xmlanimation import loadXMLAnimation
class ActionTests(unittest.TestCase):
def setUp(self):
template = 'tests/data/wolf_walk/wolf_walk_%s.xml'
dirnames = ['e', 'ne', 'n', 'nw', 'w', 'sw', 's', 'se']
files = [template % dirname for dirname in dirnames]
self.engine = getEngine()
self.map = self.engine.getModel().createMap("map001")
self.grid = self.engine.getModel().getCellGrid("square")
self.layer = self.map.createLayer("Layer001", self.grid)
self.layer.setWalkable(True)
self.layer.createCellCache()
self.target = fife.Location(self.layer)
self.obj = fife.Object("object001", 'plaa')
fife.ObjectVisual.create(self.obj)
self.pather = fife.RoutePather()
self.obj.setPather(self.pather)
self.action = self.obj.createAction('walk')
fife.ActionVisual.create(self.action)
for index, direction in enumerate(dirnames):
degree = 45 * index
self.action.get2dGfxVisual().addAnimation(degree, loadXMLAnimation(self.engine, files[index]))
self.ground = fife.Object("ground", 'plaa')
image = self.engine.getImageManager().load('tests/data/earth_1.png')
fife.ObjectVisual.create(self.ground)
self.ground.get2dGfxVisual().addStaticImage(0, image.getHandle())
self.ground.img = self.engine.getImageManager().get(image.getHandle())
for y in range(-2,3):
for x in range(-2,3):
inst = self.layer.createInstance(self.ground, fife.ModelCoordinate(x,y))
fife.InstanceVisual.create(inst)
self.inst = self.layer.createInstance(self.obj, fife.ModelCoordinate(-2,-2))
fife.InstanceVisual.create(self.inst)
def tearDown(self):
self.engine.destroy()
def _testWalkingAction(self):
self.inst.move('walk', self.target, 0.05)
self.engine.initializePumping()
backend = self.engine.renderBackend
for i in range(360):
self.inst.getLocation().getLayerCoordinates()
self.target.getLayerCoordinates()
if self.inst.getLocation().getLayerCoordinates() == self.target.getLayerCoordinates():
break
self.inst.update()
action = self.inst.currentAction
angle = 0 #self.inst.orientation
animation = action.getAnimationByAngle(angle)
timestamp = self.inst.actionRuntime % animation.duration
image = animation.getFrameByTimestamp( timestamp )
if image:
image.render(fife.Rect(0,0,image.width,image.height),255)
self.engine.pump()
self.engine.finalizePumping()
def testWalkAround(self):
rb = self.engine.getRenderBackend()
viewport = fife.Rect(0, 0, rb.getWidth(), rb.getHeight())
cam = self.map.addCamera("foo", viewport)
cam.setCellImageDimensions(self.ground.img.getWidth(), self.ground.img.getHeight())
cam.setRotation(45)
cam.setTilt(40)
renderer = fife.InstanceRenderer.getInstance(cam)
renderer.activateAllLayers(self.map)
self.engine.initializePumping()
self.target.setLayerCoordinates(fife.ModelCoordinate(2,-2))
self.inst.move('walk', self.target, 0.9)
targets = (
(2,0), (2,-1), (2,-2), (1,-2),
(0,-2), (-1,-2), (-2,-2), (-2,-1),
(-2,0), (-2,1), (-2,2), (-1,2),
(0,2), (1,2), (2,2), (2,1))
for target in targets:
l = self.inst.getLocation()
l.setLayerCoordinates(fife.ModelCoordinate(0,0))
self.inst.setLocation(l)
self.target.setLayerCoordinates(fife.ModelCoordinate(*target))
self.inst.move('walk', self.target, 0.9)
for i in range(10):
self.engine.pump()
self.engine.finalizePumping()
self.map.removeCamera("foo")
TEST_CLASSES = [ActionTests]
if __name__ == '__main__':
unittest.main()
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