1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
|
#------------------------------------------------------------------------------
# Console game magic
# Toby Deshane <hac@shoelace.digivill.net>
# ines: file(1) magic for Marat's iNES Nintendo Entertainment System
# ROM dump format
0 string NES\032 iNES ROM dump,
>4 byte x %dx16k PRG
>5 byte x \b, %dx8k CHR
>6 byte&0x01 =0x1 \b, [Vert.]
>6 byte&0x01 =0x0 \b, [Horiz.]
>6 byte&0x02 =0x2 \b, [SRAM]
>6 byte&0x04 =0x4 \b, [Trainer]
>6 byte&0x04 =0x8 \b, [4-Scr]
#------------------------------------------------------------------------------
# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
#
0x104 belong 0xCEED6666 Gameboy ROM:
>0x134 string >\0 "%.16s"
>0x146 byte 0x03 \b,[SGB]
>0x147 byte 0x00 \b, [ROM ONLY]
>0x147 byte 0x01 \b, [ROM+MBC1]
>0x147 byte 0x02 \b, [ROM+MBC1+RAM]
>0x147 byte 0x03 \b, [ROM+MBC1+RAM+BATT]
>0x147 byte 0x05 \b, [ROM+MBC2]
>0x147 byte 0x06 \b, [ROM+MBC2+BATTERY]
>0x147 byte 0x08 \b, [ROM+RAM]
>0x147 byte 0x09 \b, [ROM+RAM+BATTERY]
>0x147 byte 0x0B \b, [ROM+MMM01]
>0x147 byte 0x0C \b, [ROM+MMM01+SRAM]
>0x147 byte 0x0D \b, [ROM+MMM01+SRAM+BATT]
>0x147 byte 0x0F \b, [ROM+MBC3+TIMER+BATT]
>0x147 byte 0x10 \b, [ROM+MBC3+TIMER+RAM+BATT]
>0x147 byte 0x11 \b, [ROM+MBC3]
>0x147 byte 0x12 \b, [ROM+MBC3+RAM]
>0x147 byte 0x13 \b, [ROM+MBC3+RAM+BATT]
>0x147 byte 0x19 \b, [ROM+MBC5]
>0x147 byte 0x1A \b, [ROM+MBC5+RAM]
>0x147 byte 0x1B \b, [ROM+MBC5+RAM+BATT]
>0x147 byte 0x1C \b, [ROM+MBC5+RUMBLE]
>0x147 byte 0x1D \b, [ROM+MBC5+RUMBLE+SRAM]
>0x147 byte 0x1E \b, [ROM+MBC5+RUMBLE+SRAM+BATT]
>0x147 byte 0x1F \b, [Pocket Camera]
>0x147 byte 0xFD \b, [Bandai TAMA5]
>0x147 byte 0xFE \b, [Hudson HuC-3]
>0x147 byte 0xFF \b, [Hudson HuC-1]
>0x148 byte 0 \b, ROM: 256Kbit
>0x148 byte 1 \b, ROM: 512Kbit
>0x148 byte 2 \b, ROM: 1Mbit
>0x148 byte 3 \b, ROM: 2Mbit
>0x148 byte 4 \b, ROM: 4Mbit
>0x148 byte 5 \b, ROM: 8Mbit
>0x148 byte 6 \b, ROM: 16Mbit
>0x148 byte 0x52 \b, ROM: 9Mbit
>0x148 byte 0x53 \b, ROM: 10Mbit
>0x148 byte 0x54 \b, ROM: 12Mbit
>0x149 byte 1 \b, RAM: 16Kbit
>0x149 byte 2 \b, RAM: 64Kbit
>0x149 byte 3 \b, RAM: 128Kbit
>0x149 byte 4 \b, RAM: 1Mbit
#>0x14e long x \b, CRC: %x
#------------------------------------------------------------------------------
# genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format
#
0x100 string SEGA Sega MegaDrive/Genesis raw ROM dump
>0x120 string >\0 Name: "%.16s"
>0x110 string >\0 %.16s
>0x1B0 string RA with SRAM
#------------------------------------------------------------------------------
# genesis: file(1) magic for the Super MegaDrive ROM dump format
#
0x280 string EAGN Super MagicDrive ROM dump
>0 byte x %dx16k blocks
>2 byte 0 \b, last in series or standalone
>2 byte >0 \b, split ROM
>8 byte 0xAA
>9 byte 0xBB
#------------------------------------------------------------------------------
# genesis: file(1) alternate magic for the Super MegaDrive ROM dump format
#
0x280 string EAMG Super MagicDrive ROM dump
>0 byte x %dx16k blocks
>2 byte x \b, last in series or standalone
>8 byte 0xAA
>9 byte 0xBB
#------------------------------------------------------------------------------
# smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps
#
# Does not detect all images. Very preliminary guesswork. Need more data
# on format.
#
# FIXME: need a little more info...;P
#
#0 byte 0xF3
#>1 byte 0xED Sega Master System/Game Gear ROM dump
#>1 byte 0x31 Sega Master System/Game Gear ROM dump
#>1 byte 0xDB Sega Master System/Game Gear ROM dump
#>1 byte 0xAF Sega Master System/Game Gear ROM dump
#>1 byte 0xC3 Sega Master System/Game Gear ROM dump
#------------------------------------------------------------------------------
# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
#
0 belong 0x21068028 Sega Dreamcast VMU game image
0 string LCDi Dream Animator file
#------------------------------------------------------------------------------
# v64: file(1) uncertain magic for the V64 format N64 ROM dumps
#
0 belong 0x37804012 V64 Nintendo 64 ROM dump
#------------------------------------------------------------------------------
# msx: file(1) magic for MSX game cartridge dumps
# Too simple - MPi
#0 beshort 0x4142 MSX game cartridge dump
#------------------------------------------------------------------------------
# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
0 string PS-X\ EXE Sony Playstation executable
# Area:
>113 string x (%s)
#------------------------------------------------------------------------------
# Microsoft Xbox executables .xbe (Esa Hyytiä <ehyytia@cc.hut.fi>)
0 string XBEH XBE, Microsoft Xbox executable
# probabilistic checks whether signed or not
>0x0004 ulelong =0x0
>>&2 ulelong =0x0
>>>&2 ulelong =0x0 \b, not signed
>0x0004 ulelong >0
>>&2 ulelong >0
>>>&2 ulelong >0 \b, signed
# expect base address of 0x10000
>0x0104 ulelong =0x10000
>>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
>>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007
>>>(0x0118-0x0FF60) ulelong >0 (regions:
>>>>(0x0118-0x0FF60) ulelong &0x00000001 NA
>>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan
>>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World
>>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer
>>>(0x0118-0x0FF60) ulelong >0 \b)
# --------------------------------
# Microsoft Xbox data file formats
0 string XIP0 XIP, Microsoft Xbox data
0 string XTF0 XTF, Microsoft Xbox data
# Atari Lynx cartridge dump (EXE/BLL header)
# From: "Stefan A. Haubenthal" <polluks@web.de>
0 beshort 0x8008 Lynx cartridge,
>2 beshort x RAM start $%04x
>6 string BS93
# Opera file system that is used on the 3DO console
# From: Serge van den Boom <svdb@stack.nl>
0 string \x01ZZZZZ\x01 3DO "Opera" file system
|