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-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky06.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.olebce = 0
room.odrackovi = 0
if pokus > 1 and random(100) < 50 then
room.odrackovi = 1
end
room.osklebakovi = random(2000) + 500
room.osklebu = 0
room.opadu = 0
if pokus == 1 then
room.uvod = 1
else
room.uvod = random(3)
end
return function()
if no_dialog() and isReady(small) and isReady(big) then
pom1 = 0
for key, model in pairs(getModelsTable()) do
if model ~= konik then
if model.dir == dir_down and model.Y >= 10 then
if model:getW() + model:getH() == 3 then
pom1 = pom1 + 1
end
end
end
end
if room.osklebakovi > 0 then
room.osklebakovi = room.osklebakovi - 1
end
if room.uvod == 1 then
room.uvod = 0
addm(random(40) + 20, "bot-m-vidis")
addv(random(10), "bot-v-uveznen"..random(2))
addm(random(50) + 10, "bot-m-zajem")
addv(random(10), "bot-v-podivat")
elseif room.uvod == 2 and small.Y <= 9 then
room.uvod = 0
addm(random(40) + 20, "bot-m-vidis")
addv(random(10), "bot-v-uveznen"..random(2))
elseif room.olebce == 0 and dist(small, lebzna) < 4 then
room.olebce = 1
switch(random(2)){
[0] = function()
addv(5, "bot-v-lebka")
end,
[1] = function()
addm(5, "bot-m-vidim")
end,
}
elseif room.odrackovi == 0 and look_at(small, zlaty) and dist(small, zlaty) < 4 and random(100) < 6 then
room.odrackovi = 1
addm(5, "bot-m-zivy")
elseif room.osklebakovi == 0 then
addv(50, "bot-v-vsim")
addm(random(20), "bot-m-vypada")
planSet(sklebak, "cinnost", 10)
room.osklebakovi = -1
elseif room.osklebu == 0 and sklebak:isTalking() then
room.osklebu = 1
elseif room.osklebu == 1 and not sklebak:isTalking() then
if dist(small, sklebak) < 3 then
room.osklebu = 2
addm(10, "bot-m-ble")
if random(100) < 60 then
addv(random(10) + 5, "bot-v-totem")
end
else
room.osklebu = 0
end
elseif room.opadu == 0 and pom1 == 1 and random(100) < 5 then
room.opadu = 1
addm(10, "bot-m-padaji")
addv(random(20), "bot-v-vsak"..random(2))
end
end
end
end
-- -------------------------------------------------------------
local function prog_init_sklebak()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
sklebak.cinnost = 0
return function()
switch(sklebak.cinnost){
[0] = function()
sklebak.afaze = 0
if random(1000) < 5 then
switch(random(2)){
[0] = function()
sklebak.cinnost = 10
end,
[1] = function()
sklebak.cinnost = 20
end,
}
end
end,
[10] = function()
setanim(sklebak, "a2a3a4R")
sklebak:talk("bot-x-smich", VOLUME_FULL)
sklebak.cinnost = sklebak.cinnost + 1
end,
[11] = function()
goanim(sklebak)
if not sklebak:isTalking() then
sklebak.cinnost = 100
end
end,
[20] = function()
sklebak.afaze = 5
sklebak:talk("bot-x-gr"..random(2), VOLUME_FULL)
sklebak.cinnost = sklebak.cinnost + 1
end,
[21] = function()
if not sklebak:isTalking() then
sklebak.cinnost = 100
end
end,
[100] = function()
sklebak.afaze = 0
sklebak.cinnost = sklebak.cinnost + 1
end,
[120] = function()
sklebak.cinnost = 0
end,
default = function()
sklebak.cinnost = sklebak.cinnost + 1
end,
}
sklebak:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_zlaty()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
setanim(zlaty, "a0d2a1d2R")
return function()
goanim(zlaty)
zlaty:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_lebzna()
return function()
if odd(game_getCycles()) then
lebzna.afaze = math.mod(lebzna.afaze + 1, 4)
lebzna:updateAnim()
end
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_sklebak()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_zlaty()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_lebzna()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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