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-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky09.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
local boring = 0
room.uvod = 0
room.zivy = 0
room.poklad = 0
room.chobotnicka = 0
room.chobotnicka1 = 0
room.kostricky = randint(200, 1000)
room.mysleni = randint(1000, 5000)
room.posvitime = 0
room.hrbet = randint(25, 100)
room.operenej = 0
return function()
if small:getAction() == "rest" and big:getAction() == "rest" then
boring = boring + 1
else
boring = 0
end
if isReady(small) and isReady(big) and no_dialog() then
if room.zivy > 0 then
room.zivy = room.zivy + 1
end
if room.zivy > 50 then
room.zivy = 0
end
if room.kostricky > 0 then
room.kostricky = room.kostricky - 1
end
if room.mysleni > 0 then
room.mysleni = room.mysleni - 1
end
if room.hrbet > 0 and big.Y == poklop.Y + 1 and poklop.Y < poklop.YStart then
room.hrbet = room.hrbet - 1
end
if room.uvod == 0 then
if pokus == 1 or random(100) < 50 then
addv(randint(20, 30), "ka2-v-nekde")
if random(100) < 40 then
addm(random(5), "ka2-m-kdepak")
end
end
room.uvod = 1
elseif (0 <= papzivy.afaze and papzivy.afaze <= 8) and room.operenej == 0 then
addv(0, "ka2-v-papousek")
room.operenej = 1
room.zivy = 1
elseif look_at(small, papzivy) and room.zivy > 0 and room.zivy < 50 and room.operenej == 1 then
addm(0, "ka2-m-kostra")
room.zivy = 0
room.operenej = 0
elseif dist(small, truhla) <= 3 and room.poklad == 0 and look_at(small, truhla) and random(100) < 10 then
room.poklad = 1
addm(random(5), "ka2-m-posledni")
local rand7 = random(7)
if rand7 == 0 or rand7 == 1 then
addv(random(5), "ka2-v-mapa0")
elseif rand7 == 2 or rand7 == 3 then
addv(random(5), "ka2-v-mapa1")
elseif rand7 == 4 or rand7 == 5 then
addv(random(5), "ka2-v-mapa2")
end
elseif small.X >= chobot.X and small.X <= chobot.X + 4 and small.Y == chobot.Y - 1 and room.chobotnicka == 0 and random(100) < 2 then
room.chobotnicka = 1
addm(1, "ka2-m-chapadlo")
switch(random(3)){
[0] = function()
addv(random(5) + 10, "ka2-v-fik")
end,
[1] = function()
addv(random(5) + 10, "ka2-v-fik")
chobot:planDialog(5, "k1-chob-p")
addv(random(5), "ka2-v-napad")
end,
}
elseif dist(small, chobot) <= 2 and look_at(small, chobot) and room.chobotnicka1 == 0 and room.chobotnicka == 1 and random(100) < 3 then
room.chobotnicka1 = -1
addm(1, "ka2-m-hej")
if random(3) <= 1 then
addm(randint(30, 50), "ka2-m-diky")
end
elseif room.kostricky == 0 and small.X > 8 and big.X > 8 then
room.kostricky = -1
addv(random(5), "ka2-v-kostry")
if random(100) < 70 then
addm(random(5), "ka2-m-patrne")
end
elseif room.mysleni == 0 and boring > 40 then
room.mysleni = -1
addv(random(10), "ka2-v-myslet")
addm(random(5), "ka2-m-tezko")
elseif lampa.dir ~= dir_no and room.posvitime == 0 and random(100) < 40 then
addm(10, "ka2-m-svitit")
room.posvitime = 1
elseif room.hrbet == 0 and big.Y == poklop.Y + 1 and poklop.Y < poklop.YStart then
room.hrbet = -1
addv(0, "ka2-v-hrbet")
end
end
end
end
-- -------------------------------------------------------------
local function prog_init_truhla()
return function()
if truhla.dir ~= dir_no and level_isNewRound() then
truhla:talk("k1-x-vrz", VOLUME_FULL)
end
end
end
-- -------------------------------------------------------------
local function prog_init_papouch()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
papouch.stav = 0
return function()
if papouch.stav == 0 and random(250) == 0 and no_dialog() then
switch(random(7)){
[0] = function()
planDialogSet(0, "k1-pap-sucharek", 101, papouch, "stav")
end,
[1] = function()
planDialogSet(0, "k1-pap-kruty", 101, papouch, "stav")
end,
[2] = function()
planDialogSet(0, "k1-pap-3xkruty", 101, papouch, "stav")
end,
[3] = function()
planDialogSet(0, "k1-pap-kruci", 101, papouch, "stav")
end,
[4] = function()
planDialogSet(0, "k1-pap-sakris", 101, papouch, "stav")
end,
[5] = function()
planDialogSet(0, "k1-pap-trhnisi", 101, papouch, "stav")
end,
[6] = function()
planDialogSet(0, "k1-pap-problem", 101, papouch, "stav")
end,
}
elseif papouch.stav == 101 then
papouch.afaze = random(2)
end
papouch:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_chobot()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
chobot.lastdir = dir_no
chobot.oci = 0
chobot.chapadla = 0
chobot.akcnost = 2
return function()
if chobot.dir ~= dir_no then
chobot.akcnost = 7
elseif chobot.akcnost > 2 and math.mod(game_getCycles(), 5) == 0 then
chobot.akcnost = chobot.akcnost - 1
end
if chobot.dir ~= chobot.lastdir then
if not chobot:isTalking() then
if chobot.dir == dir_down then
chobot:talk("k1-chob-p", VOLUME_FULL)
elseif chobot.dir ~= dir_no then
switch(random(3)){
[0] = function()
chobot:talk("k1-chob-1", VOLUME_FULL)
end,
[1] = function()
chobot:talk("k1-chob-2", VOLUME_FULL)
end,
[2] = function()
chobot:talk("k1-chob-3", VOLUME_FULL)
end,
}
end
end
chobot.lastdir = chobot.dir
end
if chobot.dir == dir_no and math.mod(game_getCycles(), chobot.akcnost) == 0 then
if random(2) == 0 then
if chobot.chapadla < 2 then
chobot.chapadla = chobot.chapadla + 1
else
chobot.chapadla = 0
end
else
if chobot.chapadla > 0 then
chobot.chapadla = chobot.chapadla - 1
else
chobot.chapadla = 2
end
end
end
pomb1 = xdist(small, chobot) == 0 and ydist(small, chobot) <= 0 or xdist(big, chobot) == 0 and ydist(big, chobot) <= 0
pomb1 = pomb1 or chobot.dir ~= dir_no
if pomb1 then
chobot.oci = 1
end
switch(chobot.oci){
[0] = function()
if random(100) < 10 then
chobot.oci = 2
end
end,
[2] = function()
if random(100) < 10 then
chobot.oci = 0
end
end,
[1] = function()
if not pomb1 and random(100) < 20 then
chobot.oci = 0
end
end,
}
chobot.afaze = chobot.oci + 3 * chobot.chapadla
chobot:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_small()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
small.lebku = 0
return function()
end
end
-- -------------------------------------------------------------
local function prog_init_papzivy()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
papzivy.cinnost = 0
papzivy.pocet = 0
papzivy.afaze = 9
return function()
if papzivy.cinnost > 0 and papzivy.cinnost < 20 and small:getAction() == "turn" then
if papzivy.cinnost < 5 then
papzivy.cinnost = 24 - papzivy.cinnost
else
papzivy.cinnost = 20
end
end
switch(papzivy.cinnost){
[0] = function()
if random(1000) < 4 then
if xdist(small, papzivy) > 1 and not small:isLeft() or xdist(small, papzivy) < -1 and small:isLeft() then
papzivy.cinnost = 1
end
end
end,
[5] = function()
papzivy.delay = random(5) + 2
papzivy.cinnost = papzivy.cinnost + 1
end,
[6] = function()
if papzivy.delay > 0 then
papzivy.delay = papzivy.delay - 1
else
papzivy.cinnost = papzivy.cinnost + 1
end
end,
[7] = function()
papzivy.afaze = 0
papzivy.cinnost = papzivy.cinnost + 1
papzivy.delay = random(100) + 10
end,
[8] = function()
if papzivy.delay > 0 then
papzivy.delay = papzivy.delay - 1
else
papzivy.cinnost = papzivy.cinnost + 1
papzivy.delay = random(60) + 20
end
end,
[9] = function()
if odd(game_getCycles()) then
papzivy.afaze = random(4) + 1
end
if papzivy.delay > 0 then
papzivy.delay = papzivy.delay - 1
else
papzivy.cinnost = 7
end
end,
[24] = function()
papzivy.cinnost = 0
end,
default = function()
if 1 <= papzivy.cinnost and papzivy.cinnost <= 4 then
papzivy.afaze = 9 - papzivy.cinnost
papzivy.cinnost = papzivy.cinnost + 1
elseif 20 <= papzivy.cinnost and papzivy.cinnost <= 23 then
papzivy.afaze = papzivy.cinnost - 14
papzivy.cinnost = papzivy.cinnost + 1
end
end,
}
papzivy:updateAnim()
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_truhla()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_papouch()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_chobot()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_small()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_papzivy()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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