1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468
|
-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky15.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.kec1 = random(5)
repeat
room.kec2 = random(5)
until room.kec2 ~= room.kec1
repeat
room.kec3 = random(5)
until room.kec3 ~= room.kec1 and room.kec3 ~= room.kec2
repeat
room.kec4 = random(5)
until room.kec4 ~= room.kec1 and room.kec4 ~= room.kec2 and room.kec4 ~= room.kec3
room.kecdel1 = random(300) + 300
room.kecdel2 = random(1000) + 1000
room.kecdel3 = random(3000) + 3000
room.kecdel4 = random(10000) + 10000
room.uvod = 0
room.ohaku = 0
room.ooku = 0
return function()
if no_dialog() and isReady(small) and isReady(big) then
for pom1 = 1, 1 do
if room.kecdel1 > 0 then
room.kecdel1 = room.kecdel1 - 1
end
if room.kecdel2 > 0 then
room.kecdel2 = room.kecdel2 - 1
end
if room.kecdel3 > 0 then
room.kecdel3 = room.kecdel3 - 1
end
if room.kecdel4 > 0 then
room.kecdel4 = room.kecdel4 - 1
end
end
pom1 = -1
if room.uvod == 0 then
room.uvod = 1
pom1 = random(4)
adddel(10 + random(30))
switch(pom1){
[0] = function()
addm(0, "vl-m-hara")
end,
[3] = function()
addv(0, "vl-v-kaj1")
end,
default = function()
addm(0, "vl-m-hara")
addv(5 + random(10), "vl-v-kaj"..pom1)
end,
}
pom1 = -1
elseif room.ohaku == 0 and look_at(small, hakahak) and dist(small, hakahak) <= 2 and random(100) < 1 then
room.ohaku = 1
addm(20, "vl-m-hak")
addv(random(10) + 5, "vl-v-lodni")
planDialogSet(3, "vl-x-site", 301, hakahak, "cinnost")
elseif room.kecdel1 == 0 then
room.kecdel1 = -1
pom1 = room.kec1
elseif room.kecdel2 == 0 then
room.kecdel2 = -1
pom1 = room.kec2
elseif room.kecdel3 == 0 then
room.kecdel3 = -1
pom1 = room.kec3
elseif room.kecdel4 == 0 then
room.kecdel4 = -1
pom1 = room.kec4
elseif room.ooku == 0 and dist(small, ocko) <= 3 and random(100) < 1 then
room.ooku = 1
addm(10, "vl-m-oko")
if random(100) < 25 then
addv(10, "vl-v-silha")
end
elseif room.ooku == 0 and dist(big, ocko) <= 4 and random(100) < 1 then
room.ooku = 1
addv(10, "vl-v-silha")
end
if pom1 >= 0 then
if pom1 == 4 then
pom2 = 102
else
pom2 = 101
end
planDialogSet(30, "vl-leb-kecy"..pom1, pom2, lebkic, "cinnost")
end
end
end
end
-- -------------------------------------------------------------
local function prog_init_diamant3()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
diamant3.faze = 0
return function()
switch(diamant3.faze){
[0] = function()
if random(100) < 5 then
diamant3.faze = diamant3.faze + 1
end
end,
[7] = function()
diamant3.faze = 0
end,
default = function()
if isIn(diamant3.faze, {1, 2, 3}) then
diamant3.afaze = diamant3.afaze + 1
diamant3.faze = diamant3.faze + 1
elseif isIn(diamant3.faze, {4, 5, 6}) then
diamant3.afaze = diamant3.afaze - 1
diamant3.faze = diamant3.faze + 1
end
end,
}
diamant3:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_ocko()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
ocko.cinnost = 0
return function()
if ocko.cinnost == 0 then
if random(100) < 10 then
local rand8 = random(8)
switch(rand8){
[3] = function()
ocko.citac = random(3) + 2
ocko.cinnost = 2
ocko.faze = random(2) * 2
end,
[7] = function()
ocko.citac = random(10) + 2
ocko.cinnost = 5
end,
default = function()
if 0 <= rand8 and rand8 <= 2 then
ocko.citac = random(5) + 5
ocko.cinnost = 1
ocko.faze = random(2) * 2
elseif 4 <= rand8 and rand8 <= 6 then
ocko.citac = random(12) + 12
ocko.cinnost = 3 + random(2)
end
end
}
end
elseif ocko.cinnost == 1 or ocko.cinnost == 2 then
switch(ocko.faze){
[0] = function()
if ocko.cinnost == 1 then
ocko.afaze = 1
else
ocko.afaze = 3
end
if random(100) < 20 then
ocko.faze = ocko.faze + 1
end
end,
[1] = function()
ocko.afaze = 0
ocko.faze = ocko.faze + 1
end,
[2] = function()
if ocko.cinnost == 1 then
ocko.afaze = 2
else
ocko.afaze = 4
end
if random(100) < 20 then
ocko.faze = ocko.faze + 1
end
end,
[3] = function()
ocko.afaze = 0
ocko.citac = ocko.citac - 1
if ocko.citac == 0 then
ocko.cinnost = 0
else
ocko.faze = 0
end
end,
}
elseif isIn(ocko.cinnost, {3, 4, 5}) then
switch(ocko.cinnost){
[3] = function()
switch(ocko.afaze){
[0] = function()
ocko.afaze = random(4) + 1
end,
[1] = function()
ocko.afaze = 3
end,
[2] = function()
ocko.afaze = 4
end,
[3] = function()
ocko.afaze = 2
end,
[4] = function()
ocko.afaze = 1
end,
}
end,
[4] = function()
switch(ocko.afaze){
[0] = function()
ocko.afaze = random(4) + 1
end,
[1] = function()
ocko.afaze = 4
end,
[2] = function()
ocko.afaze = 3
end,
[3] = function()
ocko.afaze = 1
end,
[4] = function()
ocko.afaze = 2
end,
}
end,
[5] = function()
if random(100) < 40 then
ocko.afaze = random(5)
end
end,
}
ocko.citac = ocko.citac - 1
if ocko.citac == 0 then
ocko.cinnost = 0
ocko.afaze = 0
end
end
ocko:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_lebkic()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
lebkic.cinnost = 0
return function()
if odd(game_getCycles()) then
switch(lebkic.cinnost){
[0] = function()
if random(100) < 3 then
lebkic.afaze = 1
else
lebkic.afaze = 0
end
end,
[101] = function()
lebkic.afaze = random(3)
if lebkic.afaze > 0 then
lebkic.afaze = lebkic.afaze + 1
end
end,
[102] = function()
lebkic.afaze = random(4)
end,
}
end
lebkic:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_diamant1()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
diamant1.faze = 0
return function()
switch(diamant1.faze){
[0] = function()
if random(100) < 5 then
diamant1.faze = diamant1.faze + 1
end
end,
[7] = function()
diamant1.faze = 0
end,
default = function()
if isIn(diamant1.faze, {1, 2, 3}) then
diamant1.afaze = diamant1.afaze + 1
diamant1.faze = diamant1.faze + 1
elseif isIn(diamant1.faze, {4, 5, 6}) then
diamant1.afaze = diamant1.afaze - 1
diamant1.faze = diamant1.faze + 1
end
end,
}
diamant1:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_hakahak()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
hakahak.cinnost = 0
return function()
switch(hakahak.cinnost){
[0] = function()
hakahak.afaze = 0
end,
[301] = function()
if hakahak.afaze == 0 or hakahak.afaze == 2 then
hakahak.afaze = 1
else
hakahak.afaze = random(2) * 2
end
end,
}
hakahak:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_diamantv()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
diamantv.faze = 0
return function()
switch(diamantv.faze){
[0] = function()
if random(100) < 10 then
if random(2) == 0 then
diamantv.faze = 1
else
diamantv.faze = 11
end
end
end,
[7] = function()
diamantv.faze = 0
end,
[12] = function()
diamantv.afaze = 5
diamantv.faze = diamantv.faze + 1
end,
[14] = function()
diamantv.afaze = 0
diamantv.faze = 0
end,
default = function()
if isIn(diamantv.faze, {1, 2, 3}) then
diamantv.afaze = diamantv.afaze + 1
diamantv.faze = diamantv.faze + 1
elseif isIn(diamantv.faze, {4, 5, 6}) then
diamantv.afaze = diamantv.afaze - 1
diamantv.faze = diamantv.faze + 1
elseif isIn(diamantv.faze, {11, 13}) then
diamantv.afaze = 4
diamantv.faze = diamantv.faze + 1
end
end,
}
diamantv:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_diamant2()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
diamant2.faze = 0
return function()
switch(diamant2.faze){
[0] = function()
if random(100) < 5 then
diamant2.faze = diamant2.faze + 1
end
end,
[7] = function()
diamant2.faze = 0
end,
default = function()
if isIn(diamant2.faze, {1, 2, 3}) then
diamant2.afaze = diamant2.afaze + 1
diamant2.faze = diamant2.faze + 1
elseif isIn(diamant2.faze, {4, 5, 6}) then
diamant2.afaze = diamant2.afaze - 1
diamant2.faze = diamant2.faze + 1
end
end,
}
diamant2:updateAnim()
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_diamant3()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_ocko()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_lebkic()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_diamant1()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_hakahak()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_diamantv()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_diamant2()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
|