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-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky05.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.vzperac = 0
room.blbecek = 0
room.neprojedu = 0
room.orybe = 0
room.kecy = 0
room.potvurka = 0
room.onetopyrovi = 0
return function()
if isReady(small) and isReady(big) and no_dialog() then
if look_at(small, netopyr) and small.Y > 17 and small.Y < 22 and room.vzperac == 0 and (netopyr.afaze == 2 or netopyr.afaze == 3) and random(100) < 4 then
addm(random(20), "jes-m-netopyr")
addv(random(5), "jes-v-tojo")
room.vzperac = 1
elseif look_at(small, blbec) and dist(small, blbec) < 3 and room.blbecek == 0 and random(100) < 2 then
addm(random(5), "jes-m-tvor")
room.blbecek = 1
elseif big.X == 3 and big.Y == 15 and tycka.X == 10 and tycka.Y == 15 and room.neprojedu == 0 and random(100) < 3 then
addv(0, "jes-v-uzke")
room.neprojedu = 1
elseif look_at(small, rybka) and tycka.X == 10 and tycka.Y == 17 and random(100) < 30 and room.orybe == 0 then
room.orybe = 1
addm(random(5), "jes-m-ryba")
addv(random(5), "jes-v-kamen")
elseif random(1000) < 3 and room.kecy == 0 then
switch(random(3)){
[0] = function()
addv(random(5), "jes-v-gral")
end,
[1] = function()
addv(random(5), "jes-v-gral")
addm(random(5), "jes-m-deprese")
end,
[2] = function()
addv(random(5), "jes-v-gral")
addm(random(5), "jes-m-deprese")
addv(random(5), "jes-v-nevim")
end,
}
room.kecy = 1
elseif room.kecy == 1 and big.Y > 19 and random(100) < 30 then
addm(random(5), "jes-m-takvidis")
room.kecy = 2
elseif room.potvurka == 0 and random(100) < 5 and look_at(small, das) and dist(small, das) < 4 then
switch(random(3)){
[0] = function()
addm(1, "jes-m-potvora0")
end,
[1] = function()
addm(1, "jes-m-potvora1")
end,
[2] = function()
addm(1, "jes-m-potvora2")
end,
}
switch(random(3)){
[0] = function()
addv(random(5), "jes-v-potvora0")
end,
[1] = function()
addv(random(5), "jes-v-potvora1")
end,
[2] = function()
addv(random(5), "jes-v-potvora2")
end,
}
room.potvurka = 1
elseif room.onetopyrovi == 0 and look_at(small, netopyr) and dist(small, netopyr) < 4 and random(1000) < 2 then
room.onetopyrovi = 1
addm(1, "jes-m-netopyr0")
switch(random(3)){
[0] = function()
addv(random(5), "jes-v-netopyr0")
end,
[1] = function()
addv(random(5), "jes-v-netopyr1")
end,
[2] = function()
addv(random(5), "jes-v-netopyr2")
end,
}
switch(random(3)){
[0] = function()
addm(random(5), "jes-m-netopyr1")
end,
[1] = function()
addm(random(5), "jes-m-netopyr2")
end,
[2] = function()
addm(random(5), "jes-m-netopyr3")
end,
}
elseif room.potvurka == 1 and das.X == 17 and das.Y == 7 and random(1000) < 4 then
switch(random(2)){
[0] = function()
addv(random(5), "jes-v-nechut0")
end,
[1] = function()
addv(random(5), "jes-v-nechut1")
end,
}
room.potvurka = 2
end
end
end
end
-- -------------------------------------------------------------
local function prog_init_netopyr()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
netopyr.kridla = -(1 * (random(200) + 20))
netopyr.oci = 0
netopyr.vzpira = 0
return function()
if netopyr.oci == 0 and random(100) < 30 then
netopyr.oci = 1
elseif random(100) < 60 then
netopyr.oci = 0
end
if tycka.X == 10 and tycka.Y == 15 and vaza.X == 18 and vaza.Y == 16 and netopyr.X == 18 and netopyr.Y == 19 then
if netopyr.kridla < 0 then
netopyr.kridla = netopyr.kridla + 1
elseif netopyr.kridla == 0 and netopyr.vzpira < 7 and tycka.X == 10 and tycka.Y == 15 and vaza.X == 18 and vaza.Y == 16 and netopyr.X == 18 and netopyr.Y == 19 then
netopyr.afaze = netopyr.oci + 2
netopyr.vzpira = netopyr.vzpira + 1
elseif netopyr.vzpira >= 7 and netopyr.kridla == 0 then
netopyr.vzpira = 0
netopyr.kridla = -(1 * (random(300) + 5))
netopyr.afaze = netopyr.oci
end
else
netopyr.afaze = netopyr.oci
end
netopyr:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_tycka()
return function()
if netopyr.afaze == 2 or netopyr.afaze == 3 then
tycka.afaze = 1
else
tycka.afaze = 0
end
tycka:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_das()
return function()
switch(das.afaze){
[1] = function()
if random(100) < 10 then
das.afaze = 6
else
das.afaze = das.afaze + 1
end
end,
[5] = function()
das.afaze = 0
end,
[8] = function()
das.afaze = 5
end,
default = function()
das.afaze = das.afaze + 1
end,
}
das:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_blbec()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
blbec.faze = 0
blbec.udivenej = 0
return function()
if math.mod(game_getCycles(), 2) == 0 then
switch(blbec.faze){
[0] = function()
blbec.faze = blbec.faze + 1
end,
[1] = function()
blbec.faze = blbec.faze + 1
end,
[2] = function()
blbec.faze = 0
end,
}
end
if blbec.dir ~= dir_no then
blbec.udivenej = random(100) + 30
end
if blbec.udivenej > 0 then
blbec.udivenej = blbec.udivenej - 1
if random(100) < 20 then
blbec.afaze = 3 * blbec.faze + 1
else
blbec.afaze = 3 * blbec.faze + 2
end
else
blbec.afaze = 3 * blbec.faze
end
blbec:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_rybka()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
rybka.faze = -random(200) - 100
return function()
switch(rybka.faze){
[1] = function()
rybka.afaze = 2
if random(100) < 25 then
rybka.faze = rybka.faze + 1
end
end,
[2] = function()
rybka.afaze = 1
rybka.faze = rybka.faze + 1
end,
[3] = function()
rybka.afaze = 3
if random(100) < 25 then
rybka.faze = rybka.faze + 1
end
end,
[4] = function()
rybka.afaze = 1
if random(100) < 15 then
rybka.faze = 1
else
rybka.faze = -random(200) - 100
end
end,
default = function()
if rybka.faze >= -10 and rybka.faze <= 0 then
rybka.afaze = 1
rybka.faze = rybka.faze + 1
else
rybka.afaze = 0
rybka.faze = rybka.faze + 1
end
end
}
rybka:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_vaza()
return function()
if netopyr.afaze == 2 or netopyr.afaze == 3 then
vaza.afaze = 1
else
vaza.afaze = 0
end
vaza:updateAnim()
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_netopyr()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_tycka()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_das()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_blbec()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_rybka()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_vaza()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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