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-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky10.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.posl = 2
pom1 = 0
local rand1 = random(pokus + 1)
if isIn(rand1, {0, 2, 4, 10, 20, 30, 50}) then
addv(random(30), "tru-v-nasly")
addm(7, "tru-m-co")
if random(2) == 1 then
addv(10 + random(6), "tru-v-poklad")
else
addv(10 + random(6), "tru-v-gral")
end
if random(5) == 1 then
addm(7, "tru-m-zrada")
end
pom1 = 1
elseif isIn(rand1, {1, 3, 5, 11, 43}) then
addv(random(30), "tru-v-vkupe")
if random(3) > 0 then
addm(8, "tru-m-zrada")
end
pom1 = 1
end
if pom1 == 1 then
addm(10 + random(10), "tru-m-oznamit")
if pokus < 3 or random(6) > 0 then
addv(5 + random(5), "tru-v-stacit")
addm(7 + random(6), "tru-m-zpochybnit")
end
addv(8 + random(9), "tru-v-nejspis")
if random(2) == 1 then
addm(9, "tru-m-nejistota")
end
end
return function()
if no_dialog() and isReady(small) and isReady(big) then
pom1 = room.posl
while pom1 == room.posl do
pom1 = random(4)
end
room.posl = pom1
switch(pom1){
[0] = function()
addm(500 + random(1000), "tru-m-truhla"..random(2))
addv(10 + random(14), "tru-v-truhla"..random(2))
end,
[1] = function()
addm(500 + random(1000), "tru-m-vzit"..random(3))
addv(10, "tru-v-vzit"..random(3))
end,
[2] = function()
addv(500 + random(1000), "tru-v-zrak")
end,
[3] = function()
addm(500 + random(1000), "tru-m-trpyt")
end,
}
end
end
end
-- -------------------------------------------------------------
local function prog_init_drahokamy()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
local gems = {}
for pom1 = 1, 10 do
gem = getModelsTable()[pom1]
gems[pom1] = gem
gem.glob = -random(100)
end
return function()
for key, gem in pairs(gems) do
gem.glob = gem.glob + 1
if isIn(gem.glob, {1, 2, 3}) then
gem.afaze = gem.afaze + 1
elseif isIn(gem.glob, {4, 5, 6}) then
gem.afaze = gem.afaze - 1
elseif gem.glob == 7 then
gem.glob = -random(100) - 10
end
gem:updateAnim()
end
end
end
-- -------------------------------------------------------------
local function prog_init_prsten()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
prsten.afaze = 3
prsten:updateAnim()
return function()
switch(prsten.afaze){
[0] = function()
if random(5) < 2 then
prsten.afaze = 3
else
prsten.afaze = 1
end
end,
[1] = function()
if random(4) < 2 then
prsten.afaze = 0
else
prsten.afaze = 2
end
end,
[2] = function()
if random(3) < 2 then
prsten.afaze = 1
end
end,
[4] = function()
if random(5) < 2 then
prsten.afaze = 3
else
prsten.afaze = 5
end
end,
[5] = function()
if random(4) < 2 then
prsten.afaze = 4
end
end,
[3] = function()
switch(random(20)){
[1] = function()
prsten.afaze = 0
end,
[2] = function()
prsten.afaze = 4
end,
}
end,
}
prsten:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_koruna1()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
koruna1.blesk = 0
return function()
switch(koruna1.blesk){
[0] = function()
switch(random(20)){
[1] = function()
koruna1.blesk = 1
koruna1.afaze = 1
end,
[2] = function()
koruna1.blesk = 1
koruna1.afaze = 4
end,
}
end,
[1] = function()
switch(koruna1.afaze){
[1] = function()
koruna1.afaze = 2
end,
[2] = function()
koruna1.afaze = 3
end,
[3] = function()
koruna1.blesk = 2
end,
[4] = function()
koruna1.afaze = 5
end,
[5] = function()
koruna1.blesk = 2
end,
}
end,
[2] = function()
switch(koruna1.afaze){
[1] = function()
koruna1.afaze = 0
end,
[0] = function()
koruna1.blesk = 0
end,
[2] = function()
koruna1.afaze = 1
end,
[3] = function()
koruna1.afaze = 2
end,
[4] = function()
koruna1.afaze = 0
end,
[5] = function()
koruna1.afaze = 4
end,
}
end,
}
koruna1:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_koruna2()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
koruna2.blesk = 0
return function()
switch(koruna2.blesk){
[0] = function()
switch(random(20)){
[1] = function()
koruna2.blesk = 1
koruna2.afaze = 1
end,
[2] = function()
koruna2.blesk = 1
koruna2.afaze = 4
end,
}
end,
[1] = function()
switch(koruna2.afaze){
[1] = function()
koruna2.afaze = 2
end,
[2] = function()
koruna2.afaze = 3
end,
[3] = function()
koruna2.blesk = 2
end,
[4] = function()
koruna2.afaze = 5
end,
[5] = function()
koruna2.blesk = 2
end,
}
end,
[2] = function()
switch(koruna2.afaze){
[1] = function()
koruna2.afaze = 0
end,
[0] = function()
koruna2.blesk = 0
end,
[2] = function()
koruna2.afaze = 1
end,
[3] = function()
koruna2.afaze = 2
end,
[4] = function()
koruna2.afaze = 0
end,
[5] = function()
koruna2.afaze = 4
end,
}
end,
}
koruna2:updateAnim()
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_drahokamy()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_prsten()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_koruna1()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_koruna2()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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