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--NOTE: rows must be together in models.lua
local advices1 = {}
local advices1_end = rada1end.index - rada1beg.index
for i = 0, advices1_end do
advices1[i] = getModelsTable()[rada1beg.index + i]
end
local advices2 = {}
local advices2_end = rada2end.index - rada2beg.index
for i = 0, advices2_end do
advices2[i] = getModelsTable()[rada2beg.index + i]
end
-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky05.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
switch(pokus){
[1] = function()
room.uvod = 12
end,
default = function()
room.uvod = random(4) + random(2) * 10
end,
}
room.kochani = random(2)
room.pady = 0
room.osose = random(1500) + 500
return function()
if isReady(small) and isReady(big) and no_dialog() then
if room.osose > 0 then
room.osose = room.osose - 1
end
if room.uvod > 0 then
if room.uvod >= 10 and random(100) < 40 then
addm(10 + random(40), "sl-m-velkolepe")
room.uvod = room.uvod - 10
end
if math.mod(room.uvod, 10) >= 1 then
addv(20, "sl-v-stopa")
end
if room.uvod > 10 then
addm(5 + random(30), "sl-m-velkolepe")
room.uvod = room.uvod - 10
end
if room.uvod >= 2 then
addv(5, "sl-v-vkapse")
end
if room.uvod >= 3 then
addm(random(20) + 5, "sl-m-trvat")
end
room.uvod = 0
elseif room.osose == 0 and chlapik.cinnost == 0 then
addm(20, "sl-m-sedi")
addv(5, "sl-v-feidios")
addm(20 + random(50), "sl-m-tehdy")
room.osose = -1
elseif room.kochani == 0 and room.pady <= 1 and big.dir ~= dir_no and random(100) < 2 then
room.kochani = 1
big:setBusy(true)
addv(0, "sl-v-nechme")
adddel(random(90) + 30)
planBusy(big, false)
elseif room.pady <= 0 and small.X == 33 and small.Y == 27 and ocel.Y < 26 then
addv(0, "sl-v-opatrne")
room.pady = 1
elseif room.pady <= 1 and sochoradi.cinnost >= 8 then
addv(0, "sl-v-skoda")
room.pady = 2
elseif room.pady <= 2 and sochoradi.Y == 16 and samotna.X >= 14 and chlapik.cinnost == 0 then
room.pady = 3
addv(0, "sl-v-pust")
end
end
end
end
-- -------------------------------------------------------------
local function prog_init_samotna()
return function()
if random(100) < 2 then
samotna.afaze = random(2) * 2
end
if samotna.dir ~= dir_no then
samotna.afaze = 1
end
samotna:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_rada1beg()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
rada1beg.cinnost = 0
return function()
switch(rada1beg.cinnost){
[0] = function()
if random(1000) < 15 then
rada1beg.cinnost = random(5) + 2
switch(rada1beg.cinnost){
[4] = function()
repeat
rada1beg.xicht1 = random(3)
until rada1beg.xicht1 ~= rada1beg.afaze
repeat
rada1beg.xicht2 = random(3)
until rada1beg.xicht2 ~= rada1beg.afaze
end,
default = function()
if isIn(rada1beg.cinnost, {2, 3}) then
repeat
rada1beg.xicht1 = random(3)
until rada1beg.xicht1 ~= rada1beg.afaze
end
end,
}
rada1beg.faze = 0
end
end,
[1] = function()
rada1beg.cinnost = random(3) + 2
rada1beg.xicht1 = random(3)
rada1beg.xicht2 = random(3)
rada1beg.faze = 0
end,
[2] = function()
if odd(game_getCycles()) then
advices1[rada1beg.faze].afaze = rada1beg.xicht1
rada1beg.faze = rada1beg.faze + 1
if rada1beg.faze > advices1_end then
rada1beg.cinnost = 0
end
end
end,
[3] = function()
if odd(game_getCycles()) then
advices1[advices1_end - rada1beg.faze].afaze = rada1beg.xicht1
rada1beg.faze = rada1beg.faze + 1
if advices1_end - rada1beg.faze < 0 then
rada1beg.cinnost = 0
end
end
end,
[4] = function()
if odd(game_getCycles()) then
advices1[rada1beg.faze].afaze = rada1beg.xicht1
advices1[advices1_end - rada1beg.faze].afaze = rada1beg.xicht2
rada1beg.faze = rada1beg.faze + 1
if rada1beg.faze > advices1_end then
rada1beg.cinnost = 0
end
end
end,
[5] = function()
if random(1000) < 15 then
rada1beg.cinnost = 1
elseif random(100) < 20 then
pom1 = random(advices1_end + 1)
advices1[pom1].afaze = random(3)
end
end,
[6] = function()
if random(1000) < 15 then
rada1beg.cinnost = 1
elseif random(100) < 50 then
pom1 = random(advices1_end + 1)
if random(100) < 20 then
advices1[pom1].afaze = random(3)
else
switch(random(2)){
[0] = function()
if pom1 > 0 then
advices1[pom1].afaze = advices1[pom1 - 1].afaze
end
end,
[1] = function()
if pom1 < advices1_end then
advices1[pom1].afaze = advices1[pom1 + 1].afaze
end
end,
}
end
end
end,
[7] = function()
rada1beg.cinnost = 4
rada1beg.xicht1 = 1
rada1beg.xicht2 = 1
rada1beg.faze = 0
end,
}
for index, advice in advices1 do
advice:updateAnim()
end
end
end
-- -------------------------------------------------------------
local function prog_init_rada2beg()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
rada2beg.cinnost = 0
return function()
switch(rada2beg.cinnost){
[0] = function()
if random(1000) < 15 then
rada2beg.cinnost = random(5) + 2
switch(rada2beg.cinnost){
[4] = function()
repeat
rada2beg.xicht1 = random(3)
until rada2beg.xicht1 ~= rada2beg.afaze
repeat
rada2beg.xicht2 = random(3)
until rada2beg.xicht2 ~= rada2beg.afaze
end,
default = function()
if isIn(rada2beg.cinnost, {2, 3}) then
repeat
rada2beg.xicht1 = random(3)
until rada2beg.xicht1 ~= rada2beg.afaze
end
end,
}
rada2beg.faze = 0
end
end,
[1] = function()
rada2beg.cinnost = random(3) + 2
rada2beg.xicht1 = random(3)
rada2beg.xicht2 = random(3)
rada2beg.faze = 0
end,
[2] = function()
if odd(game_getCycles()) then
advices2[rada2beg.faze].afaze = rada2beg.xicht1
rada2beg.faze = rada2beg.faze + 1
if rada2beg.faze > advices2_end then
rada2beg.cinnost = 0
end
end
end,
[3] = function()
if odd(game_getCycles()) then
advices2[advices2_end - rada2beg.faze].afaze = rada2beg.xicht1
rada2beg.faze = rada2beg.faze + 1
if advices2_end - rada2beg.faze < 0 then
rada2beg.cinnost = 0
end
end
end,
[4] = function()
if odd(game_getCycles()) then
advices2[rada2beg.faze].afaze = rada2beg.xicht1
advices2[advices2_end - rada2beg.faze].afaze = rada2beg.xicht2
rada2beg.faze = rada2beg.faze + 1
if rada2beg.faze > advices2_end then
rada2beg.cinnost = 0
end
end
end,
[5] = function()
if random(1000) < 15 then
rada2beg.cinnost = 1
elseif random(100) < 20 then
pom1 = random(advices2_end + 1)
advices2[pom1].afaze = random(3)
end
end,
[6] = function()
if random(1000) < 15 then
rada2beg.cinnost = 1
elseif random(100) < 50 then
pom1 = random(advices2_end + 1)
if random(100) < 20 then
advices2[pom1].afaze = random(3)
else
switch(random(2)){
[0] = function()
if pom1 > 0 then
advices2[pom1].afaze = advices2[pom1 - 1].afaze
end
end,
[1] = function()
if pom1 < advices2_end then
advices2[pom1].afaze = advices2[pom1 + 1].afaze
end
end,
}
end
end
end,
[7] = function()
rada2beg.cinnost = 4
rada2beg.xicht1 = 1
rada2beg.xicht2 = 1
rada2beg.faze = 0
end,
}
for index, advice in advices2 do
advice:updateAnim()
end
end
end
-- -------------------------------------------------------------
local function prog_init_sochoradi()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
sochoradi.cinnost = 0
return function()
if isIn(sochoradi.cinnost, {4, 5, 7}) then
sound_playSound("impact_light")
end
switch(sochoradi.cinnost){
[0] = function()
if sochoradi.dir == dir_up then
sochoradi.cinnost = sochoradi.cinnost + 1
end
end,
[8] = function()
rada1beg.cinnost = 7
sochoradi.cinnost = sochoradi.cinnost + 1
end,
default = function()
if 1 <= sochoradi.cinnost and sochoradi.cinnost <= 7 then
sochoradi.afaze = sochoradi.cinnost
sochoradi.cinnost = sochoradi.cinnost + 1
end
end,
}
sochoradi:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_chlapik()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
chlapik.cinnost = 0
return function()
if isIn(chlapik.cinnost, {5, 9}) then
sound_playSound("impact_light")
end
switch(chlapik.cinnost){
[0] = function()
if chlapik.dir == dir_down then
chlapik.cinnost = chlapik.cinnost + 1
end
end,
[1] = function()
if chlapik.dir == dir_no then
chlapik.afaze = 1
chlapik.cinnost = chlapik.cinnost + 1
small:killSound()
game_killPlan()
if isReady(small) then
addm(2, "sl-m-jekot")
if isReady(big) then
addv(0, "sl-v-barbarka")
end
addm(20 + random(20), "sl-m-nelibila")
end
end
end,
[10] = function()
rada1beg.cinnost = 7
chlapik.cinnost = chlapik.cinnost + 1
end,
default = function()
if 2 <= chlapik.cinnost and chlapik.cinnost <= 9 then
chlapik.afaze = chlapik.cinnost
chlapik.cinnost = chlapik.cinnost + 1
end
end,
}
chlapik:updateAnim()
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_samotna()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_rada1beg()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_rada2beg()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_sochoradi()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_chlapik()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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