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-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky13.ogg")
local pokus = getRestartCount()
local roompole = createArray(2)
WAS_SMALL = 1
WAS_BIG = 2
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
switch(pokus){
[1] = function()
room.uvod = 2
end,
[2] = function()
room.uvod = 1
end,
default = function()
room.uvod = 3 + random(2)
end,
}
if roompole[1] == 0 then
room.omotoru = random(50) + 30
else
room.omotoru = random(200) + 50 * pokus
end
room.oklici = 0
room.vypnula = -1
room.zapnula = -1
room.jeli = 0
local who = WAS_SMALL
local radius = 0
return function()
if small.dir ~= dir_no then
who = WAS_SMALL
elseif big.dir ~= dir_no then
who = WAS_BIG
end
if klicek.X + 2 == motorek.X and klicek.Y - 2 == motorek.Y then
room.vypnula = 0
if room.zapnula == 0 then
game_killPlan()
room.zapnula = who
end
roompole[1] = 1
if not klicek:isTalking() then
klicek:talk("mot-x-motor", VOLUME_FULL, -1)
end
if math.mod(game_getCycles(), 3) == 0 then
if radius < 30 then
radius = radius + 2
end
roompole[0] = roompole[0] + 1
pom1 = roompole[0]
local left = radius * math.sin(pom1 / 20 * math.pi)
local top = radius * math.cos(pom1 / 20 * math.pi)
game_setScreenShift(left, top)
end
else
room.zapnula = 0
if room.vypnula == 0 then
room.vypnula = who
game_killPlan()
end
if klicek:isTalking() then
klicek:killSound()
end
radius = 0
game_setScreenShift(0, 0)
end
if no_dialog() and isReady(small) and isReady(big) then
if room.omotoru > 0 then
room.omotoru = room.omotoru - 1
end
if room.omotoru >= 0 and (small.vylezla == 1 or big.vylezla == 1) then
room.omotoru = -1
end
if room.uvod > 0 then
adddel(random(50) + 10)
switch(room.uvod){
[1] = function()
addm(0, "mot-m-info")
addv(random(10), "mot-v-konvencni")
end,
[2] = function()
addm(0, "mot-m-tak")
addv(random(10), "mot-v-zavery")
end,
[3] = function()
switch(random(2)){
[0] = function()
addm(0, "mot-m-info")
end,
[1] = function()
addm(0, "mot-m-tak")
end,
}
switch(random(2)){
[0] = function()
addv(random(10), "mot-v-konvencni")
end,
[1] = function()
addv(random(10), "mot-v-zavery")
end,
}
end,
}
room.uvod = 0
elseif room.omotoru == 0 then
room.omotoru = -1
switch(roompole[1]){
[0] = function()
addm(30, "mot-m-akce"..random(3))
addv(random(10), "mot-v-funkce"..random(3))
end,
[1] = function()
addv(30, "mot-v-znovu"..random(2))
end,
}
end
if room.oklici == 0 and small.dir ~= dir_no and klicisko.dir ~= dir_no and random(100) < 7 then
room.oklici = 1
if random(100) < 35 then
addv(5, "mot-v-klic")
addm(7, "mot-m-ublizit")
end
elseif room.zapnula > 0 then
if room.jeli == 0 then
pom1 = 1
else
pom1 = random(4)
end
room.jeli = 1
if pom1 == 1 or pom1 == 2 then
switch(room.zapnula){
[WAS_SMALL] = function()
addv(random(20) + 10, "mot-v-zvuky"..random(2))
if pom1 == 1 then
addm(random(10) + 10, "mot-m-nemuzu"..random(2))
end
end,
[WAS_BIG] = function()
addm(random(20) + 10, "mot-m-zvuky"..random(2))
addv(random(10) + 10, "mot-v-nemuzu"..random(2))
end,
}
elseif pom1 == 3 then
addm(random(30) + 20, "mot-m-mayday")
end
room.zapnula = -1
elseif room.vypnula > 0 then
if room.jeli == 1 or random(100) < 60 then
switch(room.vypnula){
[WAS_SMALL] = function()
addv(random(10) + 5, "mot-v-konecne"..random(2))
end,
[WAS_BIG] = function()
addm(random(10) + 5, "mot-m-konecne"..random(2))
end,
}
end
if room.jeli == 1 then
room.jeli = 2
end
room.vypnula = -1
end
end
end
end
-- -------------------------------------------------------------
local function prog_init_klicek()
return function()
if klicek:isTalking() then
if klicek.afaze == 2 then
klicek.afaze = 0
else
klicek.afaze = klicek.afaze + 1
end
elseif klicek.afaze == 1 then
klicek.afaze = 2
end
klicek:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_small()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
small.vylezla = 0
return function()
if small.X == 35 then
small.vylezla = 1
end
end
end
-- -------------------------------------------------------------
local function prog_init_big()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
big.vylezla = 0
return function()
if big.X == 8 then
big.vylezla = 1
end
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_klicek()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_small()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_big()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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