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file_include('script/share/prog_border.lua')
-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky15.ogg")
local pokus = getRestartCount()
--NOTE: a final level
small:setGoal("goal_alive")
big:setGoal("goal_alive")
disketa:setGoal("goal_out")
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
local roompole = 0
if pokus > 7 and odd(pokus) then
room.uvod = 1
else
room.uvod = 0
end
room.zv = 0
room.kr = 0
room.obecna = 500 + random(2000)
room.nepo = 0
return function()
pom2 = 0
if no_dialog() and isReady(small) and isReady(big) then
if room.uvod == 0 and random(50) == 1 then
room.uvod = 1
pom2 = 1
elseif room.zv == 0 and dist(small, disketa) < 3 and random(30) == 1 then
room.zv = 1
roompole = roompole + 1
if odd(roompole) or roompole == 2 then
pom2 = 2
end
elseif room.kr == 0 and dist(big, ocelkriz) < 2 and random(60) == 1 then
room.kr = 1
pom2 = 3
elseif room.nepo == 0 and (dist(small, svab) < 2 or dist(big, svab) < 2) and random(20) == 1 then
room.nepo = 1
pom2 = 7
elseif room.nepo == 2 then
room.nepo = 3
pom2 = 8
elseif math.mod(svab.pohyby, 121) == 120 then
svab.pohyby = svab.pohyby + 1
pom2 = 9
elseif stdBorderReport() then
addm(13, "disk-m-ukol")
elseif room.obecna > 0 then
room.obecna = room.obecna - 1
else
room.obecna = 1500 + random(game_getCycles())
pom2 = random(3) + 4
end
end
switch(pom2){
[1] = function()
addv(10, "disk-v-tady")
addm(8, "disk-m-tady")
addm(6, "disk-m-vejit")
addv(8, "disk-v-metrova")
addm(6, "disk-m-velka")
if random(pokus + 1) < 2 then
addm(20, "disk-m-ukol")
end
end,
[2] = function()
addm(10, "disk-m-zvednem")
addv(7, "disk-v-tezko")
if random(4) > 0 then
addv(8, "disk-v-nejde")
end
end,
[3] = function()
addv(10, "disk-v-kriz")
addm(7, "disk-m-depres")
end,
[4] = function()
addm(10, "disk-m-nahrat")
addv(7, "disk-v-mas")
addm(10, "disk-m-sakra")
addv(7, "disk-v-vratime")
addv(10, "disk-v-naano")
end,
[5] = function()
addm(10, "disk-m-zmatlo")
addv(7, "disk-v-neverim")
end,
[6] = function()
addm(10, "disk-m-tvorecci")
addv(8, "disk-v-viry")
addm(9, "disk-m-potvory")
addv(8, "disk-v-pozor")
end,
[7] = function()
planDialogSet(10, "disk-x-nepohnes", 120, svab, "stav")
end,
[8] = function()
if random(4) > 0 then
planDialogSet(3, "disk-x-jejda"..random(2), 120, svab, "stav")
end
if random(4) > 0 then
planDialogSet(6, "disk-x-mazany", 120, svab, "stav")
end
end,
[9] = function()
planDialogSet(3, "disk-x-uzne", 120, svab, "stav")
if random(3) > 0 then
addv(7, "disk-v-ulamu")
end
end,
}
end
end
-- -------------------------------------------------------------
local function prog_init_disketa()
return function()
end
end
-- -------------------------------------------------------------
local function prog_init_vir1()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
vir1.stav = 1
vir1.oci = 0
vir1.huba = 0
return function()
switch(vir1.stav){
[0] = function()
if no_dialog() and random(600) == 1 then
pom1 = random(3)
pom2 = random(3)
planSet(vir1, "stav", 110)
vir1:planDialog(2, "disk-x-vir"..pom1)
if pom1 ~= pom2 then
vir1:planDialog(4, "disk-x-vir"..pom2)
end
adddel(2)
planSet(vir1, "stav", 0)
elseif random(4) == 1 then
vir1.oci = random(3)
end
end,
[1] = function()
if vir1.dir ~= dir_no and game_getCycles() > 10 then
vir1.stav = 0
else
if random(4) == 1 then
vir1.oci = random(3)
end
if vir1.huba == 0 then
vir1.huba = 2
elseif random(3) == 1 then
vir1.huba = 3 - vir1.huba
end
end
end,
}
if vir1.stav < 2 then
vir1.huba = 0
end
vir1.afaze = vir1.huba * 3 + vir1.oci
vir1:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_svab()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
svab.stav = 1
svab.pam = 0
svab.pohyby = 0
return function()
switch(svab.stav){
[0] = function()
if random(100) == 1 then
svab.stav = 1
svab.afaze = 3
elseif svab.afaze == 3 then
if random(2) == 1 then
svab.afaze = 3
else
svab.afaze = 2
end
elseif random(7) == 1 then
svab.afaze = 3
else
svab.afaze = 2
end
end,
[1] = function()
if random(1000) == 1 then
svab.stav = 0
else
svab.afaze = 0
end
end,
default = function()
if svab.afaze == 2 then
if random(3) == 1 then
svab.afaze = 1
else
svab.afaze = 2
end
elseif random(3) == 1 then
svab.afaze = 2
else
svab.afaze = 1
end
end,
}
if game_getCycles() > 20 then
if svab.dir ~= dir_no then
if room.nepo < 2 then
room.nepo = 2
end
svab.pohyby = svab.pohyby + 1
end
if svab.dir == dir_down then
svab.pam = 1
elseif svab.pam == 1 then
svab.pam = 0
if no_dialog() then
planDialogSet(0, "disk-x-au"..random(3), 120, svab, "stav")
end
end
end
svab:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_vir2()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
vir2.stav = 1
vir2.oci = 0
vir2.huba = 0
return function()
switch(vir2.stav){
[0] = function()
if no_dialog() and random(600) == 1 then
pom1 = random(3)
pom2 = random(3)
planSet(vir2, "stav", 110)
vir2:planDialog(2, "disk-x-vir"..pom1)
if pom1 ~= pom2 then
vir2:planDialog(4, "disk-x-vir"..pom2)
end
adddel(2)
planSet(vir2, "stav", 0)
elseif random(4) == 1 then
vir2.oci = random(3)
end
end,
[1] = function()
if vir2.dir ~= dir_no and game_getCycles() > 10 then
vir2.stav = 0
else
if random(4) == 1 then
vir2.oci = random(3)
end
if vir2.huba == 0 then
vir2.huba = 2
elseif random(3) == 1 then
vir2.huba = 3 - vir2.huba
end
end
end,
}
if vir2.stav < 2 then
vir2.huba = 0
end
vir2.afaze = vir2.huba * 3 + vir2.oci
vir2:updateAnim()
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_disketa()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_vir1()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_svab()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_vir2()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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