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file_include("script/share/prog_border.lua")
file_include("script/"..codename.."/prog_ships.lua")
local function xor1(value)
if odd(value) then
return value - 1
else
return value + 1
end
end
local function xor2(value)
if isIn(value, {2, 3, 6}) then
return value - 2
else
return value + 2
end
end
local function shinkShip(ship)
if objekty.afaze == -1 then
objekty:setEffect("none")
objekty.shiftY = 0
objekty.shiftX = randint(10, 30)
--TODO: lower speed
objekty.speedY = 1
objekty.speedX = randint(-1, 1)
objekty.afaze = ship
objekty:updateAnim()
end
end
-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky01.ogg")
local pokus = getRestartCount()
--NOTE: a final level
small:setGoal("goal_alive")
big:setGoal("goal_alive")
buh2:setGoal("goal_out")
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.stavhry = 0
room.posl = 0
room.uvod = 0
room.costim = randint(25, 100)
room.oholi = 0
room.opalce = 0
room.omicich = randint(1200, 4000)
room.shodit = -1
return function()
if stdBorderReport() then
addm(random(10) + 5, "lod-m-bohove")
end
if isReady(small) and isReady(big) and no_dialog() then
if room.costim > 0 then
room.costim = room.costim - 1
end
if room.omicich > 0 then
room.omicich = room.omicich - 1
end
if room.uvod == 0 then
room.uvod = 1
switch(random(3)){
[0] = function()
addv(randint(10, 20), "lod-v-silenost0")
end,
[1] = function()
addv(randint(10, 20), "lod-v-silenost1")
end,
[2] = function()
addv(randint(10, 20), "lod-v-silenost2")
end,
}
switch(random(3)){
[0] = function()
addm(random(5), "lod-m-pravda0")
end,
[1] = function()
addm(random(5), "lod-m-pravda1")
end,
[2] = function()
addm(random(5), "lod-m-pravda2")
end,
}
elseif room.costim == 0 then
room.costim = -1
switch(random(2)){
[0] = function()
addm(random(5), "lod-m-costim")
addv(random(5), "lod-v-internovat")
addm(random(5), "lod-m-co")
addv(random(5), "lod-v-cvok")
addm(random(5), "lod-m-oba")
addv(random(5), "lod-v-golf")
addm(random(5), "lod-m-jednoho")
end,
[1] = function()
addm(random(5), "lod-m-costim")
addv(random(5), "lod-v-internovat")
addm(random(5), "lod-m-oba")
addv(random(5), "lod-v-golf")
addm(random(5), "lod-m-jednoho")
end,
}
addv(random(7), "lod-v-koho")
switch(random(2)){
[0] = function()
planSet(big, "hlaska", 1)
addm(random(3), "lod-m-zluty")
end,
[1] = function()
planSet(big, "hlaska", 2)
addm(random(3), "lod-m-modry")
end,
}
switch(random(2)){
[0] = function()
addm(random(5), "lod-m-hrac")
end,
[1] = function()
addv(random(5), "lod-v-hrac")
end,
}
elseif room.oholi == 0 and hul.dir ~= dir_no and big ~= dir_no and random(100) < 1 then
room.oholi = 1
addv(0, "lod-v-hul")
addm(random(7), "lod-m-ozizlana")
elseif room.opalce == 0 and random(1000) < 1 then
room.opalce = 1
addv(random(10), "lod-v-hravost")
if palka.X == 23 and palka.Y == 2 then
addm(random(7), "lod-m-palka")
end
elseif room.omicich == 0 then
room.omicich = -1
if kriketak.X > 24 and kriketak.Y > 19 then
addv(random(5), "lod-v-micky")
addm(random(5), "lod-m-vyznam")
addv(random(5), "lod-v-kdovi")
end
addm(random(5), "lod-m-micek")
addv(random(5), "lod-v-rozliseni")
end
end
switch(room.stavhry){
[0] = function()
initLode()
buh1.lodi = getNShips()
buh2.lodi = getNShips()
room.hraje = 1
room.stavhry = room.stavhry + 1
room.cekani = random(10) + 5
end,
[1] = function()
if no_dialog() then
if room.cekani > 0 then
room.cekani = room.cekani - 1
else
switch(room.hraje){
[1] = function()
buh1.cinnost = 1
end,
[2] = function()
buh2.cinnost = 1
end,
}
room.stavhry = 2
end
end
end,
[2] = function()
room.stavhry = 1
if buh2.lodi == 0 then
planDialogSet(3, "b2-vyhral", 201, buh2, "mluveni")
room.stavhry = 3
end
if buh1.lodi == 0 then
planDialogSet(8, "b1-vyhral", 101, buh1, "mluveni")
room.stavhry = 3
end
if room.stavhry == 1 then
room.cekani = random(10) + 5
else
room.cekani = random(100) + 100
switch(random(2)){
[0] = function()
planDialogSet(random(30) + 10, "b2-znovu", 201, buh2, "mluveni")
planDialogSet(random(10) + 5, "b1-dobre", 101, buh1, "mluveni")
end,
[1] = function()
planDialogSet(random(30) + 10, "b1-znovu", 101, buh1, "mluveni")
planDialogSet(random(10) + 5, "b2-dobre", 201, buh2, "mluveni")
end,
}
end
end,
[3] = function()
if no_dialog() then
if room.cekani > 0 then
room.cekani = room.cekani - 1
else
planDialogSet(0, "b1-zacinam", 101, buh1, "mluveni")
room.stavhry = 0
end
end
end,
}
if room.shodit >= 0 then
shinkShip(room.shodit)
room.shodit = -1
end
end
end
-- -------------------------------------------------------------
local function prog_init_buh2()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
buh2.cinnost = 0
buh2.mluveni = 0
buh2.cinruky = 0
buh2.ruka = 0
buh2.px = 0
buh2.py = 0
buh2.lodi = getNShips()
return function()
switch(buh2.cinnost){
[1] = function()
pom1, buh2.px, buh2.py = hrajlode(2)
buh2.cekat = random(10) + 5
local arg = string.char(buh2.py - 1 + string.byte("A"))..buh2.px
planDialogSet(buh2.cekat, "b2-"..string.char(buh2.py - 1 + string.byte("a")).."@"..arg, 201, buh2, "mluveni")
buh2.cinnost = 2
buh2.cekat = buh2.cekat + random(4) + 9
switch(pom1){
[1] = function()
adddel(random(20) + 20)
planSet(buh1, "cinruky", random(3) + 1)
planDialogSet(0, "b1-voda"..(random(5) + 1), 102, buh1, "mluveni")
planSet(buh2, "cinruky", random(3) + 1)
room.hraje = 1
end,
[3] = function()
adddel(random(20) + 20)
planSet(buh1, "cinruky", random(3) + 3)
planDialogSet(0, "b1-zasah"..(random(4) + 1), 103, buh1, "mluveni")
planSet(buh2, "cinruky", random(3) + 3)
end,
[4] = function()
adddel(random(20) + 20)
planSet(buh1, "cinruky", random(3) + 1)
planDialogSet(0, "b1-potop"..(random(3) + 1), 104, buh1, "mluveni")
planSet(buh1, "cinruky", -random(10) - 5)
planSet(buh2, "cinruky", -random(10) - 5)
buh2.lodi = buh2.lodi - 1
planSet(room, "shodit", getLastHit())
end,
[5] = function()
planDialogSet(random(20) + 20, "b1-voda"..(random(5) + 1), 102, buh1, "mluveni")
adddel(5)
planSet(buh2, "mluveni", 3)
planDialogSet(10 + random(10), "b2-podvadis", 220, buh2, "mluveni")
planDialogSet(8, "b2-"..string.char(buh2.py - 1 + string.byte("a")).."@"..arg, 220, buh2, "mluveni")
planDialogSet(0, "b2-"..buh2.px, 220, buh2, "mluveni")
planDialogSet(0, "b2-nemuze", 220, buh2, "mluveni")
planDialogSet(random(30) + 10, "b1-spletl", 105, buh1, "mluveni")
planDialogSet(random(5) + 5, "b1-potop"..(random(3) + 1), 104, buh1, "mluveni")
buh2.lodi = buh2.lodi - 1
planSet(room, "shodit", getLastHit())
end,
[6] = function()
planDialogSet(random(20) + 20, "b1-zasah"..(random(4) + 1), 103, buh1, "mluveni")
planDialogSet(random(10), "b2-podvadis", 220, buh2, "mluveni")
planDialogSet(random(10), "b2-spatne", 220, buh2, "mluveni")
switch(random(2)){
[0] = function()
planDialogSet(random(30) + 10, "b1-spletl", 105, buh1, "mluveni")
end,
[1] = function()
planDialogSet(random(5) + 2, "b1-nepodvadim", 106, buh1, "mluveni")
end,
}
end,
[7] = function()
planDialogSet(random(20) + 20, "b1-potop"..(random(3) + 1), 104, buh1, "mluveni")
planDialogSet(random(10), "b2-podvadis", 220, buh2, "mluveni")
planDialogSet(random(10), "b2-spatne", 220, buh2, "mluveni")
switch(random(2)){
[0] = function()
planDialogSet(random(30) + 10, "b1-spletl", 105, buh1, "mluveni")
end,
[1] = function()
planDialogSet(random(5) + 2, "b1-nepodvadim", 106, buh1, "mluveni")
end,
}
buh2.lodi = buh2.lodi - 1
planSet(room, "shodit", getLastHit())
end,
}
end,
[2] = function()
if buh2.cekat > 0 then
buh2.cekat = buh2.cekat - 1
else
buh2:talk("b2-"..buh2.px, 201)
buh2.cinnost = 0
end
end,
}
switch(buh2.mluveni){
[0] = function()
if not isIn(buh2.xicht, {3, 4, 6, 7}) or random(100) < 4 then
buh2.xicht = random(6) + 3
if buh2.xicht == 5 or buh2.xicht == 8 then
buh2.xicht = 3
end
end
end,
[1] = function()
if not isIn(buh2.xicht, {8, 9}) or random(100) < 3 then
buh2.xicht = 8 + random(2)
buh2.afaze = buh2.xicht + buh2.ruka * 10
end
end,
[2] = function()
if not isIn(buh2.xicht, {0, 1}) or random(100) < 5 then
buh2.xicht = random(2)
end
end,
[3] = function()
if not isIn(buh2.xicht, {1, 2}) or random(100) < 5 then
buh2.xicht = random(2) + 1
end
end,
[220] = function()
if buh2.xicht == 5 then
buh2.xicht = 6
else
buh2.xicht = 5
end
end,
default = function()
if 200 <= buh2.mluveni and buh2.mluveni <= 219 then
if odd(game_getCycles()) then
buh2.xicht = random(3)
end
end
end,
}
if buh2.mluveni == 0 or buh2.mluveni == 1 or (200 <= buh2.mluveni and buh2.mluveni <= 220) then
if buh2.ruka > 3 then
buh2.ruka = random(4)
end
if buh2.cinruky == 0 then
if random(100) < 2 then
buh2.ruka = random(4)
end
elseif buh2.cinruky > 0 then
if math.mod(game_getCycles(), 3) == 0 then
if random(100) < 30 then
buh2.ruka = xor1(buh2.ruka)
else
buh2.ruka = xor2(buh2.ruka)
end
buh2.cinruky = buh2.cinruky - 1
end
else
if random(100) < 30 then
buh2.ruka = xor1(buh2.ruka)
else
buh2.ruka = xor2(buh2.ruka)
end
buh2.cinruky = buh2.cinruky + 1
end
buh2.afaze = buh2.ruka * 10 + buh2.xicht
elseif buh2.mluveni == 2 or buh2.mluveni == 3 then
if not isIn(buh2.ruka, {4, 5, 6}) or odd(game_getCycles()) and random(100) < 30 then
buh2.ruka = random(3) + 4
end
if buh2.ruka == 4 then
switch(buh2.xicht){
[0] = function()
buh2.afaze = 0
end,
[1] = function()
buh2.afaze = 6
end,
[2] = function()
buh2.afaze = 9
end,
}
else
buh2.afaze = buh2.ruka * 3 + 25 + buh2.xicht
end
end
buh2:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_buh1()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
buh1.cinnost = 0
buh1.ruka = 0
buh1.oci = 0
buh1.pusa = 0
buh1.mluveni = 0
buh1.cinruky = 0
buh1.px = 0
buh1.py = 0
buh1.lodi = getNShips()
return function()
switch(buh1.cinnost){
[1] = function()
pom1, buh1.px, buh1.py = hrajlode(1)
buh1.cekat = random(10) + 5
local arg = string.char(buh1.py - 1 + string.byte("A"))..buh1.px
planDialogSet(buh1.cekat, "b1-"..string.char(buh1.py - 1 + string.byte("a")).."@"..arg, 101, buh1, "mluveni")
buh1.cinnost = 2
buh1.cekat = buh1.cekat + random(4) + 9
switch(pom1){
[1] = function()
adddel(random(20) + 20)
planSet(buh2, "cinruky", random(2) + 1)
planDialogSet(0, "b2-voda"..(random(5) + 1), 202, buh2, "mluveni")
planSet(buh1, "cinruky", random(2) + 1)
room.hraje = 2
end,
[3] = function()
adddel(random(20) + 20)
planSet(buh2, "cinruky", random(3) + 2)
planDialogSet(0, "b2-zasah"..(random(4) + 1), 203, buh2, "mluveni")
if random(3) == 0 then
planSet(buh2, "mluveni", 1)
end
planSet(buh1, "cinruky", random(3) + 2)
end,
[4] = function()
adddel(random(20) + 20)
planSet(buh2, "cinruky", random(3) + 1)
planDialogSet(0, "b2-potop"..(random(3) + 1), 204, buh2, "mluveni")
if random(3) ~= 0 then
planSet(buh2, "mluveni", 1)
end
planSet(buh1, "cinruky", -random(7) - 5)
planSet(buh2, "cinruky", -random(7) - 5)
buh1.lodi = buh1.lodi - 1
planSet(room, "shodit", getLastHit())
end,
[8] = function()
adddel(10 + random(10))
planSet(buh2, "mluveni", 2)
planDialogSet(random(15) + 10, "b2-rikal"..(random(2) + 1), 205, buh2, "mluveni")
planDialogSet(1, "b2-voda1", 201, buh2, "mluveni")
room.hraje = 2
end,
[9] = function()
adddel(10 + random(10))
planSet(buh2, "mluveni", 2)
planDialogSet(random(15) + 10, "b2-rikal"..(random(2) + 1), 201, buh2, "mluveni")
end,
}
end,
[2] = function()
if buh1.cekat > 0 then
buh1.cekat = buh1.cekat - 1
else
buh1:talk("b1-"..buh1.px, 101)
buh1.cinnost = 0
end
end,
}
if buh1.mluveni > 100 then
if odd(game_getCycles()) and buh1.mluveni > 101 or math.mod(game_getCycles(), 4) == 1 then
if random(2) == 1 then
buh1.pusa = math.mod(buh1.pusa + 1, 3)
else
buh1.pusa = math.mod(buh1.pusa + 2, 3)
end
end
end
switch(buh1.mluveni){
[0] = function()
if buh2.mluveni > 0 then
buh1.pusa = 0
else
buh1.pusa = 0
end
if random(100) < 3 then
buh1.oci = random(2)
end
end,
[105] = function()
if room.posl ~= buh1.mluveni then
buh1.oci = 0
end
room.posl = buh1.mluveni
end,
[106] = function()
if room.posl ~= buh1.mluveni then
buh1.oci = 2
end
room.posl = buh1.mluveni
end,
default = function()
if isIn(buh1.mluveni, {101, 102}) then
if room.posl ~= buh1.mluveni then
buh1.oci = math.floor(random(3) / 2)
elseif random(100) < 3 then
buh1.oci = 1 - buh1.oci
end
room.posl = buh1.mluveni
elseif isIn(buh1.mluveni, {103, 104}) then
if room.posl ~= buh1.mluveni then
buh1.oci = 2 - math.floor(random(3) / 2)
elseif random(100) < 3 then
buh1.oci = 3 - buh1.oci
end
room.posl = buh1.mluveni
end
end,
}
if buh1.cinruky == 0 then
if random(100) < 4 then
buh1.ruka = random(4)
end
elseif buh1.cinruky > 0 then
if math.mod(game_getCycles(), 2) == 0 then
pom1 = random(3)
if pom1 == buh1.ruka then
pom1 = 3
end
buh1.ruka = pom1
buh1.cinruky = buh1.cinruky - 1
end
else
pom1 = random(3)
if pom1 == buh1.ruka then
pom1 = 3
end
buh1.ruka = pom1
buh1.cinruky = buh1.cinruky + 1
end
buh1.afaze = buh1.ruka * 12 + buh1.oci * 4 + buh1.pusa
buh1:updateAnim()
end
end
-- -------------------------------------------------------------
local function prog_init_big()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
big.hlaska = 0
return function()
switch(big.hlaska){
[1] = function()
big:talk("lod-v-modry")
end,
[2] = function()
big:talk("lod-v-zluty")
end,
}
big.hlaska = 0
end
end
-- -------------------------------------------------------------
local function prog_init_objekty()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
objekty.afaze = -1
objekty:setEffect("invisible")
return function()
if objekty.afaze >= 0 then
model_setViewShift(objekty.index,
objekty.shiftX, objekty.shiftY)
objekty.shiftY = objekty.shiftY + objekty.speedY
objekty.shiftX = objekty.shiftX + objekty.speedX
if objekty.shiftY >= room:getH() then
objekty.afaze = -1
objekty:setEffect("invisible")
end
end
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_buh2()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_buh1()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_big()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_objekty()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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