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-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky06.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.uvod = 0
room.smet = random(1000) + 200
if random(100) < 10 * pokus - 10 then
room.uvod = 1
end
if random(100) < 10 * pokus - 10 then
room.smet = -1
end
return function()
if isReady(small) and isReady(big) and no_dialog() then
if room.smet > 0 then
room.smet = room.smet - 1
end
if room.uvod == 0 then
addv(10 + random(30), "nog-v-zvlastni")
switch(random(6)){
[0] = function()
addm(random(5), "nog-m-uvedom0")
end,
[1] = function()
addm(random(5), "nog-m-uvedom0")
end,
[2] = function()
addm(random(5), "nog-m-uvedom1")
end,
[3] = function()
addm(random(5), "nog-m-uvedom1")
end,
[4] = function()
addm(random(5), "nog-m-uvedom0")
addm(random(5), "nog-m-uvedom1")
end,
}
room.uvod = 1
elseif room.smet == 0 then
switch(random(2)){
[0] = function()
addv(0, "nog-v-smetiste0")
end,
[1] = function()
addv(0, "nog-v-smetiste1")
end,
}
room.smet = -1
end
end
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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