File: code.lua

package info (click to toggle)
fillets-ng-data 0.6.1-1
  • links: PTS
  • area: main
  • in suites: sarge
  • size: 73,664 kB
  • ctags: 2,328
  • sloc: makefile: 46
file content (429 lines) | stat: -rw-r--r-- 15,902 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429

-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
    initModels()
    sound_playMusic("music/rybky02.ogg")
    local pokus = getRestartCount()


    -- -------------------------------------------------------------
    local function prog_init_room()
        local pom1, pom2, pomb1, pomb2 = 0, 0, false, false

        room.pocetrad = 0
        room.kdydalsi = random(200) + 200
        room.posluvod = random(5)
        room.konce = {}

        return function()
            if no_dialog() and isReady(small) and isReady(big) then
                if room.kdydalsi > 0 then
                    room.kdydalsi = room.kdydalsi - 1
                end
                if room.kdydalsi == 0 then
                    room.pocetrad = room.pocetrad + 1
                    room.kdydalsi = (random(200) + 100) * (room.pocetrad + 2)
                    pom1 = random(4)
                    if pom1 == room.posluvod then
                        pom1 = 4
                    end
                    room.posluvod = pom1
                    vladce:planDialog(20, "dir-hs-uvod"..pom1)
                    if countPairs(room.konce) < 9 then
                        repeat
                            pom1 = random(9)
                        until not room.konce[pom1]
                    else
                        room.konce = {}
                        pom1 = random(9)
                    end
                    room.konce[pom1] = true
                    vladce:planDialog(0, "dir-hs-konec"..pom1)
                    if room.pocetrad >= 5 then
                        pom1 = random(6)
                    else
                        pom1 = random(room.pocetrad + 1)
                    end
                    adddel(random(10))
                    if pom1 > 0 then
                        switch(random(2)){
                            [0] = function()
                                addm(0, "dir-m-rada"..(pom1 - 1))
                            end,
                            [1] = function()
                                addv(0, "dir-v-rada"..(pom1 - 1))
                            end,
                        }
                    end
                end
            end
        end
    end

    -- -------------------------------------------------------------
    local function prog_init_vladce()
        local pom1, pom2, pomb1, pomb2 = 0, 0, false, false

        vladce.ksichty = 0
        vladce.faze = 0

        return function()
            vladce.afaze = vladce.afaze + 1
            local anim_table = {
                [0] = function()
                    if vladce:isTalking() then
                        vladce.ksichty = random(4) + 1
                    end
                end,
                [1] = function()
                    if math.mod(game_getCycles(), 2) == 0 then
                        if vladce:isTalking() then
                            pom1 = random(3)
                        else
                            pom1 = 3
                        end
                        switch(vladce.ksichty){
                            [1] = function()
                                switch(pom1){
                                    [0] = function()
                                        vladce.afaze = 1
                                    end,
                                    [1] = function()
                                        vladce.afaze = 15
                                    end,
                                    [2] = function()
                                        vladce.afaze = 18
                                    end,
                                    [3] = function()
                                        vladce.afaze = 1
                                    end,
                                }
                            end,
                            [2] = function()
                                switch(pom1){
                                    [0] = function()
                                        vladce.afaze = 4
                                    end,
                                    [1] = function()
                                        vladce.afaze = 16
                                    end,
                                    [2] = function()
                                        vladce.afaze = 20
                                    end,
                                    [3] = function()
                                        vladce.afaze = 1
                                    end,
                                }
                            end,
                            [3] = function()
                                switch(pom1){
                                    [0] = function()
                                        vladce.afaze = 14
                                    end,
                                    [1] = function()
                                        vladce.afaze = 17
                                    end,
                                    [2] = function()
                                        vladce.afaze = 19
                                    end,
                                    [3] = function()
                                        vladce.afaze = 14
                                    end,
                                }
                            end,
                            [4] = function()
                                switch(pom1){
                                    [0] = function()
                                        vladce.afaze = 6
                                    end,
                                    [1] = function()
                                        vladce.afaze = 15
                                    end,
                                    [2] = function()
                                        vladce.afaze = 18
                                    end,
                                    [3] = function()
                                        vladce.afaze = 11
                                    end,
                                }
                            end,
                        }
                        if pom1 == 3 then
                            vladce.ksichty = 0
                        end
                    end
                end,
                [10] = function()
                    vladce.faze = vladce.faze + 1
                    switch(vladce.faze){
                        [1] = function()
                            vladce.afaze = 5
                        end,
                        [2] = function()
                            vladce.afaze = 9
                        end,
                        [3] = function()
                            vladce.afaze = 10
                        end,
                        [4] = function()
                            vladce.ksichty = 0
                        end,
                    }
                end,
                [11] = function()
                    vladce.faze = vladce.faze + 1
                    switch(vladce.faze){
                        [1] = function()
                            vladce.afaze = 9
                        end,
                        [2] = function()
                            vladce.afaze = 5
                        end,
                        [3] = function()
                            vladce.afaze = 1
                        end,
                        [4] = function()
                            vladce.ksichty = 0
                        end,
                    }
                end,
                [12] = function()
                    vladce.faze = vladce.faze + 1
                    switch(vladce.faze){
                        [1] = function()
                            vladce.afaze = 6
                        end,
                        [2] = function()
                            vladce.afaze = 7
                        end,
                        [3] = function()
                            vladce.afaze = 11
                        end,
                        [4] = function()
                            vladce.ksichty = 0
                        end,
                    }
                end,
                [13] = function()
                    vladce.faze = vladce.faze + 1
                    switch(vladce.faze){
                        [1] = function()
                            vladce.afaze = 7
                        end,
                        [2] = function()
                            vladce.afaze = 6
                        end,
                        [3] = function()
                            vladce.afaze = 1
                        end,
                        [4] = function()
                            vladce.ksichty = 0
                        end,
                    }
                end,
                [14] = function()
                    vladce.faze = vladce.faze + 1
                    switch(vladce.faze){
                        [1] = function()
                            vladce.afaze = 9
                        end,
                        [2] = function()
                            vladce.afaze = 5
                        end,
                        [3] = function()
                            vladce.afaze = 14
                        end,
                        [4] = function()
                            vladce.ksichty = 0
                        end,
                    }
                end,
                [20] = function()
                    vladce.faze = vladce.faze + 1
                    switch(vladce.faze){
                        [1] = function()
                            vladce.afaze = 6
                        end,
                        [2] = function()
                            vladce.afaze = 8
                        end,
                        [3] = function()
                            vladce.afaze = 8
                        end,
                        [4] = function()
                            vladce.afaze = 6
                        end,
                        [5] = function()
                            vladce.ksichty = 0
                        end,
                    }
                end,
                [21] = function()
                    vladce.faze = vladce.faze + 1
                    switch(vladce.faze){
                        [2] = function()
                            vladce.afaze = 4
                        end,
                        [6] = function()
                            vladce.ksichty = 0
                        end,
                        default = function()
                            if isIn(vladce.faze, {1, 3, 5}) then
                                vladce.afaze = 1
                            end
                        end,
                    }
                end,
                [22] = function()
                    vladce.faze = vladce.faze + 1
                    switch(vladce.faze){
                        [2] = function()
                            vladce.afaze = 12
                        end,
                        [6] = function()
                            vladce.ksichty = 0
                        end,
                        default = function()
                            if isIn(vladce.faze, {1, 3, 5}) then
                                vladce.afaze = 11
                            end
                        end,
                    }
                end,
            }

            anim_table[2] = anim_table[1]
            anim_table[3] = anim_table[1]
            anim_table[4] = anim_table[1]
            switch(vladce.ksichty)(anim_table)

            vladce.afaze = vladce.afaze - 1

            vladce:updateAnim()
        end
    end

    -- -------------------------------------------------------------
    local function prog_init_xichtik()
        return function()
            if random(1000) < 5 then
                xichtik.afaze = random(3)
            end

            xichtik:updateAnim()
        end
    end

    -- -------------------------------------------------------------
    local function prog_init_chobot()
        local pom1, pom2, pomb1, pomb2 = 0, 0, false, false

        chobot.lastdir = dir_no
        chobot.oci = 0
        chobot.chapadla = 0
        chobot.akcnost = 2

        return function()
            if chobot.dir ~= dir_no then
                chobot.akcnost = 7
            elseif chobot.akcnost > 2 and math.mod(game_getCycles(), 5) == 0 then
                chobot.akcnost = chobot.akcnost - 1
            end
            if chobot.dir ~= chobot.lastdir then
                if not chobot:isTalking() then
                    if chobot.dir == dir_down then
                        chobot:talk("k1-chob-p", VOLUME_FULL)
                    elseif chobot.dir ~= dir_no then
                        switch(random(3)){
                            [0] = function()
                                chobot:talk("k1-chob-1", VOLUME_FULL)
                            end,
                            [1] = function()
                                chobot:talk("k1-chob-2", VOLUME_FULL)
                            end,
                            [2] = function()
                                chobot:talk("k1-chob-3", VOLUME_FULL)
                            end,
                        }
                    end
                end
                chobot.lastdir = chobot.dir
            end
            if chobot.dir == dir_no and math.mod(game_getCycles(), chobot.akcnost) == 0 then
                if random(2) == 0 then
                    if chobot.chapadla < 2 then
                        chobot.chapadla = chobot.chapadla + 1
                    else
                        chobot.chapadla = 0
                    end
                else
                    if chobot.chapadla > 0 then
                        chobot.chapadla = chobot.chapadla - 1
                    else
                        chobot.chapadla = 2
                    end
                end
            end
            pomb1 = xdist(small, chobot) == 0 and ydist(small, chobot) <= 0 and ydist(small, chobot) > -2 or xdist(big, chobot) == 0 and ydist(big, chobot) <= 0 and ydist(big, chobot) > -2
            pomb1 = pomb1 or chobot.dir ~= dir_no
            if pomb1 then
                chobot.oci = 1
            end
            switch(chobot.oci){
                [0] = function()
                    if random(100) < 5 then
                        chobot.oci = 2
                    end
                end,
                [2] = function()
                    if random(100) < 7 then
                        chobot.oci = 0
                    end
                end,
                [1] = function()
                    if not pomb1 and random(100) < 20 then
                        chobot.oci = 0
                    end
                end,
            }
            chobot.afaze = chobot.oci + 3 * chobot.chapadla

            chobot:updateAnim()
        end
    end

    -- --------------------
    local update_table = {}
    local subinit
    subinit = prog_init_room()
    if subinit then
        table.insert(update_table, subinit)
    end
    subinit = prog_init_vladce()
    if subinit then
        table.insert(update_table, subinit)
    end
    subinit = prog_init_xichtik()
    if subinit then
        table.insert(update_table, subinit)
    end
    subinit = prog_init_chobot()
    if subinit then
        table.insert(update_table, subinit)
    end
    return update_table
end
local update_table = prog_init()


-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
    for key, subupdate in pairs(update_table) do
        subupdate()
    end
end