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-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky07.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.pldpred = random(2)
room.zacni = 0
room.tyce = random(5) + 4
return function()
if room.pldpred == 1 and room.zacni == 0 or room.pldpred == 0 and room.zacni == 1 then
room.pldpred = -1
if room.zacni == 0 then
addm(random(30) + 20, "rea-m-proboha")
else
addm(random(100) + 50, "rea-m-proboha")
end
addv(14, "rea-v-coto")
addm(6, "rea-m-nevim")
planSet(pld, "smutny", 60)
pld:planDialog(3, "rea-x-pldik")
end
if room.zacni == 0 then
room.zacni = 1
if room.pldpred == 1 then
addm(random(150) + 60, "rea-m-comyslis")
else
addm(random(30) + 20, "rea-m-comyslis")
end
addv(6, "rea-v-patrne")
addv(random(130) + 30, "rea-v-ledaze")
addm(random(70), "rea-m-mohl")
addv(6, "rea-v-tozni")
addm(random(200) + 20, "rea-m-anebo")
addv(2, "rea-v-acoby")
addm(12, "rea-m-cojavim")
addv(random(20) + 2, "rea-v-radeji")
addm(5, "rea-m-jakmuzes")
addv(4, "rea-v-kolik")
addv(random(10) + 15, "rea-v-takvidis")
end
if isReady(small) and isReady(big) then
if room.zacni == 1 and no_dialog() and tyc.padlo >= room.tyce and tyc:isTalking() then
room.tyce = 1000
addm(9, "rea-m-doufam")
addv(5, "rea-v-nemudruj")
end
end
end
end
-- -------------------------------------------------------------
local function prog_init_tyc()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
tyc.padlo = 0
local tyce = {}
for index = 0, 12 do
tyce[index] = getModelsTable()[tyc.index + index]
tyce[index].pada = false
end
return function()
local count = game_getCycles()
for index, model in pairs(tyce) do
model.afaze = 2 - math.floor(math.mod(count, 6) / 2)
model:updateAnim()
end
for pom1, model in pairs(tyce) do
switch(model.dir){
[dir_down] = function()
model.pada = true
end,
default = function()
if model.pada then
model.pada = false
tyc:talk("rea-x-reakttyc", VOLUME_FULL)
tyc.padlo = tyc.padlo + 1
end
end,
}
end
end
end
-- -------------------------------------------------------------
local function prog_init_pld()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
pld.vlnit = 0
pld.del = 0
pld.ocko = 0
pld.smer = 0
pld.faze = 0
pld.smutny = 0
return function()
switch(pld.dir){
[dir_no] = function()
if pld.vlnit == -1 then
pld.vlnit = 8
end
end,
[dir_down] = function()
pld.vlnit = -1
end,
default = function()
pld.vlnit = 8
end,
}
if pld.vlnit > 0 then
pld.smutny = 0
end
if pld.vlnit > 0 then
if pld.del == 0 then
if pld.vlnit < 3 then
pld.del = 3
elseif pld.vlnit < 6 then
pld.del = 2
else
pld.del = 1
end
if random(2) == 0 then
pld.afaze = math.mod(pld.afaze + 1, 4)
else
pld.afaze = math.mod(pld.afaze + 3, 4)
end
pld.vlnit = pld.vlnit - 1
if pld.vlnit == 0 then
pld.del = 0
end
if pld.vlnit == 0 then
pld.afaze = 0
elseif pld.vlnit == 1 then
pld.afaze = 3
end
else
pld.del = pld.del - 1
end
elseif pld.smutny > 0 then
if pld.ocko == 0 then
if random(100) < 10 then
pld.ocko = 3
end
end
if pld.ocko > 0 then
pld.ocko = pld.ocko - 1
end
if pld.ocko > 0 then
pld.afaze = 15
else
pld.afaze = 14
end
pld.smutny = pld.smutny - 1
else
if random(100) < 10 then
pld.smer = 1 - pld.smer
end
switch(pld.faze){
[0] = function()
pld.afaze = 0
if random(100) < 10 then
pld.faze = 1
end
end,
[5] = function()
pld.afaze = 0
pld.faze = 0
end,
default = function()
if pld.faze == 1 or pld.faze == 4 then
pld.faze = pld.faze + 1
pld.afaze = 4
elseif pld.faze == 2 or pld.faze == 3 then
pld.faze = pld.faze + 1
pld.afaze = 5
end
end,
}
switch(pld.afaze){
[0] = function()
if pld.smer == 1 then
pld.afaze = 6
end
end,
[4] = function()
if pld.smer == 1 then
pld.afaze = 7
end
end,
}
if pld.ocko == 0 then
if random(100) < 10 then
pld.ocko = 3
end
end
if pld.ocko > 0 then
pld.ocko = pld.ocko - 1
end
if pld.ocko > 0 then
if pld.afaze == 0 then
pld.afaze = 9
else
pld.afaze = pld.afaze + 6
end
end
end
pld:updateAnim()
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_tyc()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_pld()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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