1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277
|
-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky04.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
local boring = 0
room.uzreklnavod = 0
room.qcount = 0
if pokus == 1 then
room.qnavod1 = 110
room.qnavod2 = 500
else
room.qnavod1 = 400
room.qnavod2 = 2000
end
room.kecyoceli = random(100) + 80
room.malanepohne = 0
room.malanemuze = 0
room.tlustoch = 0
room.restrt = 0
return function()
if small:getAction() == "rest" and big:getAction() == "rest" then
boring = boring + 1
else
boring = 0
end
room.qcount = room.qcount + 1
if room.qcount == 3 then
addm(15 + random(5), "1st-m-cotobylo")
addv(6, "1st-v-netusim")
addv(random(10) + 10, "1st-v-ven")
addm(3, "1st-m-pockej")
end
if no_dialog() and trubka.cinnost == 0 and isReady(small) and isReady(big) then
if room.qnavod1 > 0 and boring >= room.qnavod1 then
room.qnavod1 = -1
addm(5, "1st-m-proc")
planBusy(small, true, 3)
addm(5, "1st-m-hej")
elseif game_getCycles() >= room.qnavod2 and room.qnavod2 ~= -1 then
room.qnavod1 = -1
planBusy(small, true, 3)
addm(5, "1st-m-hej")
end
if room.qnavod1 == -1 then
room.qnavod1 = 600
room.qnavod2 = -1
planBusy(big, true, 4)
addv(5, "1st-v-navod1")
planBusy(small, false, 3)
planBusy(big, false, 1)
planBusy(small, true, 100)
planBusy(big, true, 2)
addm(3, "1st-m-navod4")
addv(0, "1st-v-navod5")
addm(2, "1st-m-navod6")
planBusy(big, false, 3)
planBusy(small, false, 2)
addv(20, "1st-v-navod7")
addm(20, "1st-m-navod8")
if room.uzreklnavod == 0 then
room.uzreklnavod = 1
addv(35, "1st-v-davej")
addm(0, "1st-m-nechtoho")
addv(5, "1st-v-takdobre")
end
end
if room.kecyoceli == 0 then
room.kecyoceli = random(600) + 300
trubka.cinnost = 1
else
room.kecyoceli = room.kecyoceli - 1
end
if room.malanemuze == 0 and trubka.pohnul == 0 and small.X == 13 then
room.malanemuze = 1
addm(random(5) + 2, "1st-m-neprojedu")
end
if room.malanepohne == 0 and trubka.pohnul == 0 and small.X == 12 and small.Y >= 10 then
room.malanepohne = 1
addm(0, "1st-m-nepohnu")
end
if room.malanepohne > 0 then
room.malanepohne = room.malanepohne + 1
if trubka.dir == dir_left then
if room.malanepohne < 50 then
addv(0, "1st-v-takukaz")
end
room.malanepohne = -1
end
end
if room.malanepohne ~= -2 and trubka.dir == dir_left then
addm(4, "1st-m-hmmm")
room.malanepohne = -2
end
if zidlev.X >= 20 and big.X >= 21 and big.Y == 15 then
switch(room.tlustoch){
[0] = function()
addv(10, "1st-v-nemuzu")
if random(100) < 50 then
addv(4, "1st-v-pribral")
end
room.tlustoch = room.tlustoch + 1
end,
[2] = function()
addv(10, "1st-v-posunout")
room.tlustoch = room.tlustoch + 1
end,
}
end
if big.X < 20 and room.tlustoch == 1 then
room.tlustoch = room.tlustoch + 1
end
if room.restrt == 0 and trubka.X <= 9 and small.X <= trubka.X - 3 then
planBusy(small, false)
addm(10, "1st-m-pokud")
planBusy(big, true, 3)
addv(3, "1st-v-znovu")
if random(100) < 50 then
addm(0, "1st-m-backspace")
addv(0, "1st-v-jedno")
end
planBusy(small, false, 3)
addv(5, "1st-v-najit")
planBusy(big, false)
room.restrt = 1
end
end
if no_dialog() and room.restrt == 0 and small:isOut() and isReady(big) and big.X <= 23 and zidlev.X >= 20 then
addv(30, "1st-v-chyba")
planBusy(big, true)
addv(10, "1st-v-nedostanu")
planBusy(big, false)
planBusy(big, true, 50)
addv(3, "1st-v-stiskni")
if random(100) < 50 then
addm(0, "1st-m-backspace")
addv(0, "1st-v-jedno")
end
--[[ TODO: control panel
addv(5, "1st-v-najit")
]]
planBusy(big, false)
room.restrt = 1
end
end
end
-- -------------------------------------------------------------
local function prog_init_trubka()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
trubka.cinnost = 0
trubka.pohnul = 0
return function()
if trubka.dir == dir_left or trubka.dir == dir_right then
trubka.pohnul = 1
end
local anim_table = {
[1] = function()
trubka.cinnost = trubka.cinnost + 1
trubka.afaze = trubka.afaze + 1
trubka.delay = 7
end,
[5] = function()
if trubka.delay > 0 then
trubka.delay = trubka.delay - 1
else
trubka.cinnost = trubka.cinnost + 1
end
end,
[6] = function()
trubka.afaze = 5
trubka.cinnost = trubka.cinnost + 1
trubka.delay = 8
end,
[7] = function()
if trubka.delay > 0 then
if random(100) < 10 then
trubka.afaze = 4
else
trubka.afaze = 5
end
trubka.delay = trubka.delay - 1
else
trubka.cinnost = trubka.cinnost + 1
end
end,
[8] = function()
trubka:planDialog(0, "1st-x-ocel")
trubka.cinnost = trubka.cinnost + 1
end,
[9] = function()
if trubka:isTalking() then
if trubka.afaze == 4 then
trubka.afaze = 5
end
if math.mod(game_getCycles(), 3) == 1 then
if random(2) == 0 then
trubka.afaze = trubka.afaze + 1
else
trubka.afaze = trubka.afaze - 1
end
if trubka.afaze == 4 then
trubka.afaze = 8
elseif trubka.afaze == 9 then
trubka.afaze = 5
end
end
if trubka.afaze == 5 and random(100) < 40 then
trubka.afaze = 4
end
else
trubka.cinnost = trubka.cinnost + 1
end
end,
[10] = function()
trubka.afaze = 5
trubka.cinnost = trubka.cinnost + 1
end,
[11] = function()
trubka.afaze = trubka.afaze - 1
trubka.cinnost = trubka.cinnost + 1
end,
[16] = function()
trubka.cinnost = 0
end,
}
anim_table[2] = anim_table[1]
anim_table[3] = anim_table[1]
anim_table[4] = anim_table[1]
anim_table[12] = anim_table[11]
anim_table[13] = anim_table[11]
anim_table[14] = anim_table[11]
anim_table[15] = anim_table[11]
switch(trubka.cinnost)(anim_table)
trubka:updateAnim()
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_trubka()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
|