1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192
|
-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky02.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.switch = 2 - math.mod(pokus, 2)
room.kdy = 20 + random(20)
room.bav = random(150)
room.sprs = 0
room.sp = 0
room.pokl = 0
return function()
pom1 = 0
if room.kdy > 0 then
room.kdy = room.kdy - 1
end
if room.bav > 0 then
room.bav = room.bav - 1
end
if no_dialog() and isReady(small) and isReady(big) then
if room.kdy == 0 then
pom1 = room.switch
room.switch = 3 - room.switch
room.kdy = 500 + random(1000)
end
if room.sprs == 0 then
if dist(small, sprc) < 2 or sprc.dir ~= dir_no then
if random(20) == 1 then
room.sprs = 1
pom1 = 3
end
end
end
if room.bav == 0 and (whirlpool.tvor > 0 and dist(small, whirlpool) < 2 or whirlpool.dir ~= dir_no) then
if whirlpool:isTalking() or whirlpool.dir ~= dir_no then
pom2 = random(200)
else
pom2 = random(500)
end
switch(pom2){
[6] = function()
pom1 = 6
end,
[7] = function()
pom1 = 7
end,
}
end
if room.sp == 0 and sprc.dir == dir_down and random(10) == 1 then
room.sp = 1
pom1 = 5
end
if room.pokl == 0 and small.X <= sprc.X and small.Y <= sprc.Y then
room.pokl = 1
pom1 = 4
end
end
if pom1 >= 6 then
room.bav = random(1000) + 1000
end
switch(pom1){
[1] = function()
if random(4) > 0 then
addv(7, "br-v-komfort")
end
addm(7, "br-m-bydli")
if random(5) > 0 then
addv(7, "br-v-santusak")
if random(6) > 0 then
addm(7, "br-m-podvodnik")
end
end
end,
[2] = function()
addm(7, "br-m-vsim" ..random(3))
addv(0, "br-v-nerozvadet" ..random(3))
if random(7) > 0 then
addm(10, "br-m-dva")
addv(5, "br-v-dost")
end
end,
[3] = function()
addm(7, "br-m-sprcha")
addv(7, "br-v-lazen")
if random(7) > 0 then
addm(9, "br-m-zapnout")
addv(6, "br-v-shodit")
end
end,
[4] = function()
addm(random(10) + 2, "br-m-poklady")
end,
[5] = function()
addv(7, "br-v-nechat")
if random(7) > 0 then
addm(7, "br-m-nefunguje")
end
end,
[6] = function()
if whirlpool:isTalking() then
adddel(13)
end
if random(7) > 0 then
addm(7, "br-m-ahoj")
end
addv(7, "br-v-draha")
if random(6) > 0 then
addm(7, "br-m-zkusit")
end
end,
[7] = function()
if whirlpool:isTalking() then
adddel(16)
end
addm(7, "br-m-bavi")
end,
}
end
end
-- -------------------------------------------------------------
local function prog_init_whirlpool()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
whirlpool.tvor = 0
return function()
if whirlpool.anim == "" then
switch(random(5)){
[3] = function()
if game_getCycles() > 20 then
setanim(whirlpool, "d?2-8S[tvor],1a4d?2-5a5a4d?1-3a5d?1-3a4d?2-7a5d?1-3S[tvor],0a0d?2-4")
end
end,
[4] = function()
if game_getCycles() > 20 then
setanim(whirlpool, "d?1-3S[tvor],1a4d?1-5a5d?1-5a4d?1-5" ..
"a6a7a8a9a6a7a8a9a6a7a8a9a6a7a8a9d?2-5a4d?1-3a5d1a4d?1-3" ..
"a9a8a7a6a9a8a7a6a9a8a7a6a9a8a7a6d?1-3a4d?1-3S[tvor],0a0")
end
end,
default = function()
setanim(whirlpool, "d13a0a1a2a3a0a1a2a3a0a1a2a3a0a1a2a3d8a3a2a1a0a3a2a1a0a3a2a1a0a3a2a1a0")
end,
}
end
if odd(game_getCycles()) then
goanim(whirlpool)
elseif whirlpool.tvor == 1 and whirlpool.afaze > 5 and not whirlpool:isTalking() and random(20) == 1 then
whirlpool:talk("br-x-pracka", VOLUME_FULL)
end
whirlpool:updateAnim()
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_whirlpool()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
|