File: dialogs_bg.lua

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fillets-ng-data 1.0.1-1
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file content (149 lines) | stat: -rw-r--r-- 6,419 bytes parent folder | download | duplicates (4)
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-- Intro dialogs
dialogId("init-0-0", "font_small", "Look, as I said.")
dialogStr("Погледни, точно както ти казах.")

dialogId("init-0-1", "font_big", "What did you say?")
dialogStr("Какво каза?")

dialogId("init-0-2", "font_small", "That someone has built a lock in the stone.")
dialogStr("Казах ти, че в камъните има ключалка.")

dialogId("init-0-3", "font_big", "So you were talking nonsense. There is no lock in the stone.")
dialogStr("Глупости, няма никаква ключалка.")

dialogId("init-0-4", "font_small", "In the previous level there was.")
dialogStr("В предишното ниво имаше.")

dialogId("init-0-5", "font_big", "What does that matter in this level?")
dialogStr("Сега сме в това ниво.")

dialogId("init-0-6", "font_small", "There are four locks and four keys here.")
dialogStr("Тук има четири ключалки и четири ключа.")

dialogId("init-0-7", "font_big", "Aha.")
dialogStr("Аха.")

-- random texts
dialogId("rand-0-0", "font_small", "We are getting closer to the creator of the lock in the previous level.")
dialogStr("Приближаваме създателя на ключалката от предишното ниво.")

dialogId("rand-0-1", "font_big", "Oh? Where is he?")
dialogStr("Нима? Къде е?")

dialogId("rand-0-2", "font_small", "I don’t know.")
dialogStr("Не знам.")

dialogId("rand-0-3", "font_big", "Then how do you know that we are getting closer.")
dialogStr("Тогава откъде знаеш, че приближаваме?")

dialogId("rand-0-4", "font_small", "Look around, what do you see?")
dialogStr("Огледай се. Какво виждаш?")

dialogId("rand-0-5-0", "font_big", "A brick wall.")
dialogStr("Тухлена стена.")

dialogId("rand-0-5-1", "font_big", "Steel.")
dialogStr("Стомана.")

dialogId("rand-0-5-2", "font_big", "You.")
dialogStr("Теб.")

dialogId("rand-0-5-3", "font_big", "Water.")
dialogStr("Вода.")

dialogId("rand-0-5-4", "font_big", "An exit we cannot reach.")
dialogStr("И изход, до който не можем да стигнем.")

dialogId("rand-0-5-5", "font_big", "Darkness. But only when my eyes are closed.")
dialogStr("Тъмнина. Но само като си затворя очите.")

dialogId("rand-0-6", "font_small", "What else?")
dialogStr("Какво друго?")

-- get another of the rand-0-5 which was not used jet.

dialogId("rand-0-7", "font_small", "I give up.")
dialogStr("Предавам се.")


dialogId("rand-1-0", "font_big", "Which of the keys might fit in the lock?")
dialogStr("Кой ли от ключовете ще пасне на ключалката?")

dialogId("rand-1-1", "font_small", "All or none. They all look the same.")
dialogStr("Всички или никой. Всичките изглеждат еднакво.")


dialogId("rand-2-0", "font_big", "At least the keys are not stuck in the ground.")
dialogStr("Добре поне, че ключовете не са забити в земята.")


dialogId("rand-3-0", "font_small", "Why don’t you swim really hard into to the wall? It might collapse.")
dialogStr("Защо не опиташ да разбиеш стената с глава?")

dialogId("rand-3-1", "font_big", "Why don’t you look for a hole and take it apart from there?")
dialogStr("Може би ако потърсиш пукнатина и опиташ да срутиш стената...")

dialogId("rand-3-2", "font_small", "Maybe the player could modify this program so it would be possible?")
dialogStr("Може би някой от играчите ще промени програмата, така че това да стане възможно?")

dialogId("rand-3-3-0", "font_big", "That would be cheating.")
dialogStr("Няма да е честно.")

dialogId("rand-3-3-1", "font_big", "This would be boring.")
dialogStr("Би било скучно.")

dialogId("rand-3-4-0", "font_small", "That’s true.")
dialogStr("Вярно.")

dialogId("rand-3-4-1", "font_small", "But the level would be solved.")
dialogStr("Но поне нивото ще е преминато.")


dialogId("rand-4-0", "font_big", "Do you think these keys would have been useful in the previous level?")
dialogStr("Ключовете бяха ли от полза в предишното ниво?")

dialogId("rand-4-1", "font_small", "Of course not.")
dialogStr("Разбира се, че не.")

dialogId("rand-4-2", "font_big", "Why not?")
dialogStr("И защо не?")

dialogId("rand-4-3", "font_small", "Think a little bit.")
dialogStr("Помисли малко.")

dialogId("rand-4-4-0", "font_big", "Of course! We needed a key with three tines.")
dialogStr("Разбира се! Трябваше ни ключ с три ивици.")

dialogId("rand-4-4-1", "font_big", "Of course! On these keys the tines have unequal length.")
dialogStr("Естествено! Зъбите на тези ключове са с различна дължина.")

dialogId("rand-4-4-2", "font_big", "Of course! There are four keys here but there was only one lock there.")
dialogStr("Вярно. Имаме четири ключа а там имаше само една ключалка.")

dialogId("rand-4-5", "font_small", "No. The lock was much bigger.")
dialogStr("Не. Ключалката беше много по-голяма.")

dialogId("rand-4-6", "font_big", "I see.")
dialogStr("Вярно.")


dialogId("rand-5-0", "font_big", "If all the locks would vanish, we could leave more easily.")
dialogStr("Ако можеше всички ключалки някак да изчезнат, щяхме да излезем по-лесно.")

dialogId("rand-5-1", "font_small", "That is the point of locks.")
dialogStr("Точно за това служат ключалките.")


dialogId("rand-6-0", "font_big", "We should take a key with us for a later level.")
dialogStr("Трябва да вземем някой от ключовете за следващите нива.")

dialogId("rand-6-1", "font_small", "Good idea.")
dialogStr("Добра идея.")


dialogId("rand-7-0", "font_big", "Why don’t we just unlock it?")
dialogStr("Защо просто не отключим?")

dialogId("rand-7-1", "font_small", "OK.")
dialogStr("Добре.")