File: dialogs_cs.lua

package info (click to toggle)
fillets-ng-data 1.0.1-1
  • links: PTS, VCS
  • area: main
  • in suites: buster, stretch
  • size: 180,916 kB
  • ctags: 2,556
  • sloc: makefile: 2
file content (150 lines) | stat: -rw-r--r-- 5,477 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150

-- Intro dialogs
dialogId("init-0-0", "font_small", "Look, as I said.")
dialogStr("Podívej, co jsem říkala.")

dialogId("init-0-1", "font_big", "What did you say?")
dialogStr("Co jsi říkala?")

dialogId("init-0-2", "font_small", "That someone has built a lock in the stone.")
dialogStr("Že někdo vybudoval zámek v kameni.")

dialogId("init-0-3", "font_big", "So you were talking nonsense. There is no lock in the stone.")
dialogStr("To jsi řekla tedy hloupost. Zde není žádný zámek v kameni.")

dialogId("init-0-4", "font_small", "In the previous level there was.")
dialogStr("Ale v minulé místnosti jeden byl.")

dialogId("init-0-5", "font_big", "What does that matter in this level?")
dialogStr("A jak to souvisí s touto místností?")

dialogId("init-0-6", "font_small", "There are four locks and four keys here.")
dialogStr("Zde jsou čtyři zámky a čtyři klíče.")

dialogId("init-0-7", "font_big", "Aha.")
dialogStr("Aha.")

-- random texts
dialogId("rand-0-0", "font_small", "We are getting closer to the creator of the lock in the previous level.")
dialogStr("Postupně se blížíme k stvořiteli toho zámku z minulé místnosti.")

dialogId("rand-0-1", "font_big", "Oh? Where is he?")
dialogStr("Vážně? Kde je?")

dialogId("rand-0-2", "font_small", "I don’t know.")
dialogStr("Nevím.")

dialogId("rand-0-3", "font_big", "Then how do you know that we are getting closer.")
dialogStr("Podle čeho tedy usuzuješ, že se k němu blížíme?")

dialogId("rand-0-4", "font_small", "Look around, what do you see?")
dialogStr("Rozhlédni se. Co vidíš?")

dialogId("rand-0-5-0", "font_big", "A brick wall.")
dialogStr("Cihlovou zídku.")

dialogId("rand-0-5-1", "font_big", "Steel.")
dialogStr("Ocel.")

dialogId("rand-0-5-2", "font_big", "You.")
dialogStr("Tebe.")

dialogId("rand-0-5-3", "font_big", "Water.")
dialogStr("Vodu.")

dialogId("rand-0-5-4", "font_big", "An exit we cannot reach.")
dialogStr("Východ, kam se nedostaneme.")

dialogId("rand-0-5-5", "font_big", "Darkness. But only when my eyes are closed.")
dialogStr("Černo. Ale jen když zavřu oči.")

dialogId("rand-0-6", "font_small", "What else?")
dialogStr("Co ještě?")

-- get another of the rand-0-5 which was not used jet.

dialogId("rand-0-7", "font_small", "I give up.")
dialogStr("Vzdávám to.")


dialogId("rand-1-0", "font_big", "Which of the keys might fit in the lock?")
dialogStr("Jaký z těch klíčů by mohl pasovat do toho zámku?")

dialogId("rand-1-1", "font_small", "All or none. They all look the same.")
dialogStr("Všechny nebo žádný. Vypadají všechny stejně.")


dialogId("rand-2-0", "font_big", "At least the keys are not stuck in the ground.")
dialogStr("Alespoň, že ty klíče nejsou přilepeny k podlaze.")


dialogId("rand-3-0", "font_small", "Why don’t you swim really hard into to the wall? It might collapse.")
dialogStr("Nechceš se rozplavat proti té zdi? Možná by se zhroutila.")

dialogId("rand-3-1", "font_big", "Why don’t you look for a hole and take it apart from there?")
dialogStr("Nechceš si najít puklinu a rozbít tu zeď odtud?")

dialogId("rand-3-2", "font_small", "Maybe the player could modify this program so it would be possible?")
dialogStr("Možná by hráč mohl změnit program, aby to bylo možné?")

dialogId("rand-3-3-0", "font_big", "That would be cheating.")
dialogStr("To by nebylo fér.")

dialogId("rand-3-3-1", "font_big", "This would be boring.")
dialogStr("To by bylo nudné.")

dialogId("rand-3-4-0", "font_small", "That’s true.")
dialogStr("Souhlas.")

dialogId("rand-3-4-1", "font_small", "But the level would be solved.")
dialogStr("Ale vyřešilo by to tuto místnost.")


dialogId("rand-4-0", "font_big", "Do you think these keys would have been useful in the previous level?")
dialogStr("Myslíš, že by ty klíče byly užitečné v předchozí místnosti?")

dialogId("rand-4-1", "font_small", "Of course not.")
dialogStr("Samozřejmě, že ne.")

dialogId("rand-4-2", "font_big", "Why not?")
dialogStr("Proč ne?")

dialogId("rand-4-3", "font_small", "Think a little bit.")
dialogStr("Přemýšlej trochu.")

dialogId("rand-4-4-0", "font_big", "Of course! We needed a key with three tines.")
dialogStr("Jasně! Potřebovali jsme klíč s třemi trny.")

dialogId("rand-4-4-1", "font_big", "Of course! On these keys the tines have unequal length.")
dialogStr("Jasně! Tyto klíče mají různě dlouhé trny.")

dialogId("rand-4-4-2", "font_big", "Of course! There are four keys here but there was only one lock there.")
dialogStr("Jasně! Tady jsou čtyři klíče, ale tam byl jen jeden zámek.")

dialogId("rand-4-5", "font_small", "No. The lock was much bigger.")
dialogStr("Přece tamten zámek byl mnohem větší.")

dialogId("rand-4-6", "font_big", "I see.")
dialogStr("Jo tak.")


dialogId("rand-5-0", "font_big", "If all the locks would vanish, we could leave more easily.")
dialogStr("Kdyby všechny ty zámky zmizely, měli bychom mnohem lehčí cestu.")

dialogId("rand-5-1", "font_small", "That is the point of locks.")
dialogStr("To je smysl zámků.")


dialogId("rand-6-0", "font_big", "We should take a key with us for a later level.")
dialogStr("Měli bychom si vzít nějaký klíč do další místnosti.")

dialogId("rand-6-1", "font_small", "Good idea.")
dialogStr("Dobrý nápad.")


dialogId("rand-7-0", "font_big", "Why don’t we just unlock it?")
dialogStr("Proč prostě neodemkneme?")

dialogId("rand-7-1", "font_small", "OK.")
dialogStr("OK.")