File: dialogs_sv.lua

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fillets-ng-data 1.0.1-1
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-- Intro dialogs
dialogId("init-0-0", "font_small", "Look, as I said.")
dialogStr("Titta, precis som jag sa.")

dialogId("init-0-1", "font_big", "What did you say?")
dialogStr("Vad sa du?")

dialogId("init-0-2", "font_small", "That someone has built a lock in the stone.")
dialogStr("Att någon har gjort ett lås i stenen.")

dialogId("init-0-3", "font_big", "So you were talking nonsense. There is no lock in the stone.")
dialogStr("Du bara snackar. Här finns det inget lås.")

dialogId("init-0-4", "font_small", "In the previous level there was.")
dialogStr("På förra nivån fanns det.")

dialogId("init-0-5", "font_big", "What does that matter in this level?")
dialogStr("Vad har det för betydelse för den här nivån?")

dialogId("init-0-6", "font_small", "There are four locks and four keys here.")
dialogStr("Här finns fyra lås och fyra nycklar.")

dialogId("init-0-7", "font_big", "Aha.")
dialogStr("Aha.")

-- random texts
dialogId("rand-0-0", "font_small", "We are getting closer to the creator of the lock in the previous level.")
dialogStr("Vi kommer närmare skaparen av låsen i den förra nivån.")

dialogId("rand-0-1", "font_big", "Oh? Where is he?")
dialogStr("Nå? Var finns han?")

dialogId("rand-0-2", "font_small", "I don’t know.")
dialogStr("Jag vet inte.")

dialogId("rand-0-3", "font_big", "Then how do you know that we are getting closer.")
dialogStr("Hur vet du att vi närmar oss?")

dialogId("rand-0-4", "font_small", "Look around, what do you see?")
dialogStr("Se dig omkring, vad ser du?")

dialogId("rand-0-5-0", "font_big", "A brick wall.")
dialogStr("En tegelmur.")

dialogId("rand-0-5-1", "font_big", "Steel.")
dialogStr("Stål.")

dialogId("rand-0-5-2", "font_big", "You.")
dialogStr("Dig.")

dialogId("rand-0-5-3", "font_big", "Water.")
dialogStr("Vatten.")

dialogId("rand-0-5-4", "font_big", "An exit we cannot reach.")
dialogStr("En utgång som vi inte kan nå.")

dialogId("rand-0-5-5", "font_big", "Darkness. But only when my eyes are closed.")
dialogStr("Mörker. Men bara när jag stänger ögonen.")

dialogId("rand-0-6", "font_small", "What else?")
dialogStr("Vad mer?")

-- get another of the rand-0-5 which was not used jet.

dialogId("rand-0-7", "font_small", "I give up.")
dialogStr("Jag ger upp.")


dialogId("rand-1-0", "font_big", "Which of the keys might fit in the lock?")
dialogStr("Vilken av nycklarna kan passa i låset?")

dialogId("rand-1-1", "font_small", "All or none. They all look the same.")
dialogStr("Alla eller ingen. De ser alla likadana ut.")


dialogId("rand-2-0", "font_big", "At least the keys are not stuck in the ground.")
dialogStr("Nycklarna sitter åtminstone inte fast i marken.")


dialogId("rand-3-0", "font_small", "Why don’t you swim really hard into to the wall? It might collapse.")
dialogStr("Kan du inte simma in i väggen i full fart. Den rasar kanske ihop?")

dialogId("rand-3-1", "font_big", "Why don’t you look for a hole and take it apart from there?")
dialogStr("Kan du inte leta efter en spricka och bryta upp väggen därifrån?")

dialogId("rand-3-2", "font_small", "Maybe the player could modify this program so it would be possible?")
dialogStr("Spelaren kanske vill ändra i programmet så att det blir möjligt.")

dialogId("rand-3-3-0", "font_big", "That would be cheating.")
dialogStr("Det skulle inte vara just.")

dialogId("rand-3-3-1", "font_big", "This would be boring.")
dialogStr("Det skulle vara långtråkigt.")

dialogId("rand-3-4-0", "font_small", "That’s true.")
dialogStr("Det är sant.")

dialogId("rand-3-4-1", "font_small", "But the level would be solved.")
dialogStr("Men nivån skulle bli löst.")


dialogId("rand-4-0", "font_big", "Do you think these keys would have been useful in the previous level?")
dialogStr("Tror du att nyckeln skulle ha funkat i förra nivån?")

dialogId("rand-4-1", "font_small", "Of course not.")
dialogStr("Naturligtvis inte.")

dialogId("rand-4-2", "font_big", "Why not?")
dialogStr("Varför inte?")

dialogId("rand-4-3", "font_small", "Think a little bit.")
dialogStr("Tänk efter lite.")

dialogId("rand-4-4-0", "font_big", "Of course! We needed a key with three tines.")
dialogStr("Självklart! Vi behöver en nyckel med tre ax.")

dialogId("rand-4-4-1", "font_big", "Of course! On these keys the tines have unequal length.")
dialogStr("Självklart! De här nycklarna har ax av samma längd.")

dialogId("rand-4-4-2", "font_big", "Of course! There are four keys here but there was only one lock there.")
dialogStr("Självklart! Det är fyra nycklar men bara ett lås.")

dialogId("rand-4-5", "font_small", "No. The lock was much bigger.")
dialogStr("Nej. Låset var mycket större.")

dialogId("rand-4-6", "font_big", "I see.")
dialogStr("Jaha.")


dialogId("rand-5-0", "font_big", "If all the locks would vanish, we could leave more easily.")
dialogStr("Om alla lås försvann skull det vara lättare att ta komma ut.")

dialogId("rand-5-1", "font_small", "That is the point of locks.")
dialogStr("Det är vitsen med lås.")


dialogId("rand-6-0", "font_big", "We should take a key with us for a later level.")
dialogStr("Vi borde ta med oss en nyckel till senare nivåer.")

dialogId("rand-6-1", "font_small", "Good idea.")
dialogStr("Bra idé.")


dialogId("rand-7-0", "font_big", "Why don’t we just unlock it?")
dialogStr("Varför låser vi inte bara upp?")

dialogId("rand-7-1", "font_small", "OK.")
dialogStr("Ok.")