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-- Init
dialogId("init-0", "font_big", "We are locked in.")
dialogId("init-1", "font_small", "We will find a way out of here.")
dialogId("init-2", "font_big", "Why are you so sure about that?")
dialogId("init-3-0", "font_small", "We’ve always found a way out.")
dialogId("init-3-1", "font_small", "We have come so far, we will not fail here.")
dialogId("init-3-2", "font_small", "The topic of this branch is: ”UFO-Exit”, which means we will get out of here.")
dialogId("init-3-3", "font_small", "What would be the point of an unsolvable level?")
dialogId("init-4", "font_big", "I don’t know if that is a valid argument.")
-- Random text
dialogId("rand-0-0", "font_small", "We should turn the electromagnet off.")
dialogId("rand-0-1", "font_big", "How would we do that. We are only able to move items.")
dialogId("rand-0-2", "font_small", "So let’s move the lever down there.")
dialogId("rand-0-3", "font_big", "You think the lever has any impact on the magnets?")
dialogId("rand-0-4", "font_small", "At least it should be connected to the magnetic field at the top right.")
dialogId("rand-0-5", "font_big", "That could be.")
dialogId("rand-1-0", "font_small", "Perhaps we have to find out what the point is of all these magnets in this level?")
dialogId("rand-1-1", "font_big", "I don’t think so. The brief said we should find out how the interstellar propulsion works.")
dialogId("rand-1-2", "font_small", "What if the magnets are part of the interstellar propulsion?")
dialogId("rand-1-3", "font_big", "Then we should figure that out. But in my opinion they are only here to be in our way.")
dialogId("rand-2-0", "font_small", "Look, alien garbage.")
dialogId("rand-2-1", "font_big", "Where?")
dialogId("rand-2-2", "font_small", "Well, the small can down there.")
dialogId("rand-2-3-0", "font_big", "Perhaps it is still full.")
dialogId("rand-2-3-1", "font_big", "It is an artefact and not garbage.")
dialogId("rand-2-3-2", "font_big", "I don’t think it is really a can. It’s probably a cloaked alien control unit.")
dialogId("rand-2-4", "font_small", "Anyway, it is garbage to me and in the way.")
dialogId("rand-3-0", "font_big", "Look at the crystal.")
dialogId("rand-3-1", "font_small", "Nice. What material do you think it is made from?")
dialogId("rand-3-2-0", "font_big", "Dilicium.")
dialogId("rand-3-2-1", "font_big", "Dihydrogenmonoxide.")
dialogId("rand-3-2-2", "font_big", "Sodium chloride.")
dialogId("rand-3-2-3", "font_big", "Non-ferrous metal.")
dialogId("rand-3-2-4", "font_big", "Glass with colored paper glued on it.")
dialogId("rand-3-2-5", "font_big", "An alien alloy.")
dialogId("rand-3-3", "font_small", "I don’t think so.")
dialogId("rand-4-0", "font_big", "Why do the magnets stay at fixed distances and don’t attract each other more strongly?")
dialogId("rand-4-1", "font_small", "They are alien magnets, they work differently.")
dialogId("rand-4-2", "font_big", "I see.")
dialogId("rand-5-0", "font_big", "Another fuel rod.")
dialogId("rand-5-1", "font_small", "I hope we are far enough from the last level if the reactor explodes.")
dialogId("rand-5-2", "font_big", "Perhaps we shouldn’t have moved all fuel rods into the reactor.")
dialogId("rand-5-3-0", "font_small", "Then we would still be stuck there.")
dialogId("rand-5-3-1", "font_small", "Perhaps it was not a reactor.")
dialogId("rand-6-0", "font_small", "What is that lonely thing up there?")
dialogId("rand-6-1", "font_big", "An unidentified alien artefact. Which one do you mean exactly?")
dialogId("rand-6-2", "font_small", "The angular one which is in our way, the one spanning half the level.")
dialogId("rand-6-3", "font_big", "As I said, it is an unidentified alien artefact.")
dialogId("rand-6-4", "font_small", "Yes. But what is its purpose?")
dialogId("rand-6-5", "font_big", "If I knew that, it wouldn’t be an unidentified alien artefact anymore but a plain alien artefact.")
-- When standing in the alienmagnet
dialogId("s-hurt-0", "font_small", "Ow.")
dialogId("s-hurt-1", "font_small", "Ouch.")
dialogId("s-hurt-2", "font_small", "Ouchy.")
dialogId("b-hurt-0", "font_big", "That tickles.")
dialogId("b-hurt-1", "font_big", "That prickles.")
dialogId("b-hurt-2", "font_big", "That is hot.")
-- When shooting the laser
dialogId("shoot-0-0", "font_small", "Pay attention!")
dialogId("shoot-0-1", "font_small", "That weapon is loaded.")
dialogId("shoot-0-2", "font_small", "Look at the hole the laser made.")
dialogId("shoot-0-3", "font_small", "You nearly shot me.")
dialogId("shoot-1", "font_big", "Oops. Sorry.")
dialogId("shoot-2-0", "font_small", "No wonder that the weapon fires if you use its trigger to move something.")
dialogId("shoot-2-1", "font_small", "You shouldn’t use a shooting iron as a crowbar replacement!")
dialogId("shoot-3-0", "font_big", "It was’nt my fault. You gave me that thing there.")
dialogId("shoot-3-1", "font_big", "I’ll try to remember.")
dialogId("shoot-4", "font_small", "The good thing is, nothing bad happened to me.")
dialogId("shoot-5", "font_big", "Why aren’t the aliens so peaceful that they don’t need weapons?")
dialogId("shoot-6", "font_small", "I wonder the same thing about humans.")
-- Lasersound
dialogId("laser", "", "")
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