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function stdBlackJokeLoad()
dialogLoad("script/share/black_", "sound/share/blackjokes/")
end
-- -----------------------------------------------------------------
local autoRestart = false
local restartCountDown = 0
local function initAutoRestart()
autoRestart = true
restartCountDown = 80
end
local function autoRestartTick()
if autoRestart then
restartCountDown = restartCountDown - 1
if restartCountDown == 0 then
autoRestart = false
level_action_restart()
end
end
end
-- -----------------------------------------------------------------
local alive_time = 0
--TODO: remember values to the next restart
local PoslSmrtMale = -1
local PoslSmrtVelke = -1
local PoslSmrtObou = 0
-- NOTE: uses 'small' and 'big' names for fishes
function stdBlackJoke()
local hzadna,hbezna,hzertik,hmiluji,hzahrobni,hobe,hauto
= 1, 2, 3, 4, 5, 6, 7
local hlaska
local hlrestart
local h
if level_getDepth() == 2 then
return
end
if small:isAlive() and big:isAlive() then
alive_time = game_getCycles()
else
hlaska = hzadna
hlrestart = false
if (not small:isAlive() or not big:isAlive()) and alive_time + 8 == game_getCycles() then
if isReady(big) or isReady(small) then
local joke_table = {
[1] = function()
hlaska = hbezna
hlrestart = true
end,
[3] = function()
if random(100) < 70 then
hlaska = hbezna
end
if random(100) < 50 or PoslSmrtMale == -1 and PoslSmrtVelke == -1 then
hlrestart = true
end
end,
[4] = function()
if random(100) < 80 - 5 * level_getDepth() then
if small:isAlive() then
if random(100) < 5 then
hlaska = hzertik
else
hlaska = hbezna
end
elseif random(100) < 10 then
hlaska = hzertik
else
hlaska = hbezna
end
else
hlaska = hzadna
end
hlrestart = random(100) < 90 - 10 * level_getDepth()
if hlaska ~= hzadna then
if small:isAlive() and random(100) < 6 or big:isAlive() and random(100) < 10 then
hlaska = hzahrobni
hlrestart = false
end
end
end,
[9] = function()
if random(100) < 30 then
if small:isAlive() then
if random(100) < 8 then
if random(8) < 5 then
hlaska = hzertik
else
hlaska = hmiluji
end
else
hlaska = hbezna
end
elseif random(100) < 10 then
hlaska = hzertik
else
hlaska = hbezna
end
else
hlaska = hzadna
end
hlrestart = random(100) < 5
if hlaska ~= hzadna then
if small:isAlive() and random(100) < 10 or big:isAlive() and random(100) < 18 then
hlaska = hzahrobni
hlrestart = false
end
end
end,
[15] = function()
hlaska = hauto
hlrestart = false
initAutoRestart()
end,
}
joke_table[2] = joke_table[1]
joke_table[5] = joke_table[4]
joke_table[6] = joke_table[4]
joke_table[7] = joke_table[4]
joke_table[8] = joke_table[4]
joke_table[10] = joke_table[9]
joke_table[11] = joke_table[9]
joke_table[12] = joke_table[9]
joke_table[13] = joke_table[9]
joke_table[14] = joke_table[9]
switch(level_getDepth())(joke_table)
elseif not small:isOut() and not big:isOut() then
if level_getDepth() >= 9 and random(100) < 25 then
hlaska = hobe
else
hlaska = hzadna
end
hlrestart = false
end
end
if isReady(small) then
switch(hlaska){
[hzadna] = function()
end,
[hbezna] = function()
repeat
h = random(5) + 1
until h ~= PoslSmrtVelke
PoslSmrtVelke = h
addm(random(5), "smrt-m-"..h)
end,
[hzertik] = function()
PoslSmrtVelke = 0
addm(random(5), "smrt-m-0")
end,
[hmiluji] = function()
if PoslSmrtVelke == 6 then
h = 0
else
h = 6
end
PoslSmrtVelke = h
addm(random(5), "smrt-m-"..h)
end,
[hzahrobni] = function()
if PoslSmrtVelke ~= 10 then
PoslSmrtVelke = 10
addv(random(30) + 20, "smrt-v-zahrobi")
end
end,
[hauto] = function()
if PoslSmrtVelke ~= 20 or random(50) < 100 then
PoslSmrtVelke = 20
addm(0, "smrt-m-autorest")
end
end,
}
elseif isReady(big) then
switch(hlaska){
[hzadna] = function()
end,
[hbezna] = function()
repeat
h = random(4) + 1
until h ~= PoslSmrtMale
PoslSmrtMale = h
addv(random(5), "smrt-v-"..h)
end,
[hzertik] = function()
repeat
h = random(4)
if h > 0 then
h = h + 4
end
until h ~= PoslSmrtMale
PoslSmrtMale = h
addv(random(5), "smrt-v-"..h)
end,
[hzahrobni] = function()
if PoslSmrtMale ~= 10 and (PoslSmrtMale == 11 or random(100) < 50) then
PoslSmrtMale = 10
addm(random(30) + 20, "smrt-m-zahrobi")
else
PoslSmrtMale = 11
addv(random(30) + 20, "smrt-v-posmrtny")
addm(random(30) + 20, "smrt-m-posmrtny")
end
end,
[hauto] = function()
if PoslSmrtMale ~= 20 or random(50) < 100 then
PoslSmrtMale = 20
addv(0, "smrt-v-autorest")
end
end,
}
elseif hlaska == hobe and PoslSmrtObou ~= 1 then
PoslSmrtObou = 1
room:planDialog(0, "smrt-x-obe")
addv(2, "smrt-v-obe")
addm(0, "smrt-m-obe")
end
if hlrestart then
if isReady(big) then
addv(random(20) + 10, "smrt-v-restart")
elseif isReady(small) then
addm(random(20) + 10, "smrt-m-restart")
end
end
autoRestartTick()
end
end
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