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local cubes = {}
for index = 0, 9 do
cubes[index] = getModelsTable()[first_cube.index + index]
end
-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky07.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.zacatek = 0
room.pocitadlo = 300 + random(400 + pokus * 500)
room.konec = 0
return function()
if no_dialog() and isReady(small) and isReady(big) then
if room.pocitadlo > 1 then
room.pocitadlo = room.pocitadlo - 1
end
if room.zacatek == 0 then
addm(9 + random(35), "tet-m-vypadala")
if pokus < 5 or random(100) < 50 then
addv(5, "tet-v-ucta")
addm(9, "tet-m-usudek")
end
room.zacatek = 1
elseif room.pocitadlo == 0 then
room.pocitadlo = -1
addv(9, "tet-v-myslim")
if random(100) < 50 then
addm(9, "tet-m-ano")
end
addv(9, "tet-v-lepsi")
if random(100) < 50 then
addm(16, "tet-m-jaklepsi")
addv(6, "tet-v-hybat")
end
if random(100) < 70 then
addm(16, "tet-m-predmety")
end
addv(16, "tet-v-uprava")
addm(6, "tet-m-program")
if random(100) < 50 then
addm(60, "tet-m-pozor")
end
elseif room.konec == 0 and trubka.X == 29 and trubka.dir == dir_no then
room.konec = 1
pom2 = 100
for key, cube in pairs(cubes) do
if cube.Y < pom2 then
pom2 = cube.Y
end
end
if pom2 < 17 then
addv(9, "tet-v-kostky")
if random(100) > 10 * (pokus - 3) or random(100) < 50 then
addm(15 + random(7), "tet-m-lepe")
end
end
end
end
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
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