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2005-10-04 20:10 fidlej
* NEWS, configure.in: Prepared bug fix release 0.7.3
2005-10-04 20:09 fidlej
* src/menu/NodeDrawer.cpp: Image n_selected.png is not needed any
more.
2005-10-03 21:43 fidlej
* NEWS: Updated NEWS.
2005-10-02 22:50 fidlej
* NEWS, configure.in: Version 0.7.2 with RTL support.
2005-10-02 21:51 fidlej
* configure.in, src/effect/Font.cpp: LibLua should be statically
linked.
2005-09-28 22:21 fidlej
* configure.in, src/effect/Font.cpp, src/effect/Font.h,
src/effect/Makefile.am, src/game/Makefile.am,
src/level/Makefile.am, src/menu/Makefile.am,
src/option/Makefile.am, src/plan/Makefile.am,
src/state/Makefile.am, src/widget/Makefile.am: Library FriBidi is
used for RTL texts.
2005-09-03 10:01 fidlej
* TODO: Beos is already working.
2005-08-21 23:23 fidlej
* src/: option/SelectLang.cpp, widget/WiBox.cpp: Added language
tooltips over the flags.
2005-08-21 00:32 fidlej
* src/: game/Application.cpp, gengine/V2.h, menu/LevelNode.cpp,
menu/LevelNode.h, menu/NodeDrawer.cpp, menu/NodeDrawer.h,
menu/WorldInput.cpp, menu/WorldInput.h, menu/WorldMap.cpp,
menu/WorldMap.h, plan/Title.cpp: Unsolved nodes can be selected
by pressing TAB.
2005-07-16 16:21 fidlej
* src/: SDL_gfx/.cvsignore, game/.cvsignore: Added .cvsignore.
2005-07-16 16:15 fidlej
* NEWS: Preparing 0.7.1 release.
2005-07-14 23:23 fidlej
* configure.in: Fixed configure.in for mingw32 (thanks Toth
Marton).
2005-07-06 20:50 fidlej
* src/: gengine/ScriptState.cpp, menu/WorldMap.cpp: Fixed usage of
garbage.
2005-07-02 20:49 fidlej
* AUTHORS: Added Cesar and Astrid to the Credits.
2005-06-28 22:50 fidlej
* src/menu/WorldMap.cpp: Fixed Cancel button for Ending level.
2005-06-28 22:00 fidlej
* src/: effect/Font.cpp, effect/Outline.cpp,
option/MenuOptions.cpp: Fixed default speech=cs.
2005-04-18 17:08 fidlej
* AUTHORS, fillets.6: Added Przemek Bojczuk as Polish translator.
2005-04-17 14:23 fidlej
* README: Fillets-data contains czech dialogs as well.
2005-04-17 13:44 fidlej
* NEWS, TODO, configure.in: Preparation for 0.7 release.
2005-03-13 09:32 fidlej
* src/gengine/Environ.cpp: Added warning about bad numeric value.
2005-03-13 03:28 fidlej
* src/: game/Application.cpp, gengine/Environ.cpp,
gengine/Environ.h, gengine/OptionAgent.cpp,
gengine/OptionAgent.h, gengine/ResSoundPack.cpp,
gengine/VideoAgent.cpp, level/Room.cpp, level/StepDecor.cpp,
plan/StateInput.cpp, plan/SubTitleAgent.cpp: User can enter 1/0,
true/false, on/off, yes/no as boolean value.
2005-03-12 12:20 fidlej
* src/option/: MenuOptions.cpp, SelectLang.h: Added new icons to
the menu options.
2005-03-12 10:27 fidlej
* AUTHORS: Added Simone to the AUTHORS.
2005-01-29 11:05 fidlej
* src/gengine/: OptionParams.h, ResDialogPack.cpp: Some cleaning.
2005-01-19 05:14 fidlej
* src/: gengine/ResDialogPack.cpp, plan/dialog-script.cpp,
state/DemoMode.cpp: Improved doc comments.
2004-12-07 19:20 fidlej
* src/: effect/Picture.cpp, effect/Picture.h,
gengine/BaseListener.cpp, gengine/BaseListener.h,
gengine/Environ.cpp, gengine/Environ.h, gengine/OptionAgent.cpp,
gengine/OptionAgent.h, menu/Pedometer.cpp, menu/Pedometer.h,
option/MenuOptions.cpp, plan/GameState.cpp: Texts below pedometer
are refreshed too.
2004-12-07 08:03 fidlej
* src/: option/MenuOptions.cpp, option/MenuOptions.h,
plan/GameState.cpp, plan/GameState.h: Options menu is refreshed
when lang is changed.
2004-11-30 04:20 fidlej
* src/: level/LevelStatus.cpp, level/LevelStatus.h,
menu/SolverDrawer.cpp: Added state solver_equals -- as good as
the best.
2004-11-19 00:18 fidlej
* src/level/: Controls.cpp, Controls.h, Level.cpp,
LevelCountDown.cpp, Room.cpp, Room.h, StepCounter.h,
StepDecor.cpp, Unit.cpp, Unit.h: Step counter color depends on
power of active fish.
2004-11-18 23:40 fidlej
* src/: game/GameAgent.cpp, gengine/VideoAgent.cpp,
gengine/VideoAgent.h: Fullscreen should toggle straight off.
2004-11-15 00:36 fidlej
* Makefile.cvs: Fixed aclocal search directory.
2004-11-11 23:53 fidlej
* src/option/MenuOptions.cpp: Added comment about speech menu.
2004-11-11 23:52 fidlej
* src/: gengine/Dialog.h, gengine/DialogStack.cpp,
gengine/ResDialogPack.cpp, gengine/ResDialogPack.h,
option/MenuOptions.cpp, option/MenuOptions.h,
option/SelectLang.cpp, option/SelectLang.h: Added menu to choose
'speech'.
2004-11-11 23:03 mrpaja
* NEWS: NEWS update
2004-11-11 22:29 fidlej
* NEWS: 0.7.0 is not realeased yet.
2004-10-19 19:55 fidlej
* src/: effect/Font.cpp, menu/LevelNode.cpp: SDL_RLEACCEL is not
much usefull in rendered text.
2004-10-19 19:55 fidlej
* src/level/Controls.cpp: Fixed case of level with no fish.
2004-10-15 23:20 mrpaja
* TODO: support for theora
2004-10-15 23:12 mrpaja
* NEWS: 0.6.1 release
2004-10-15 16:41 fidlej
* configure.in: Version 0.6.2
2004-10-14 21:30 fidlej
* TODO: Fillets are working on MacOS X, see
http://www.toast442.org/fillets
2004-10-14 21:17 fidlej
* src/game/: Makefile.am, fillets.rc: Specified icon as preload.
2004-10-14 17:59 fidlej
* TODO, configure.in, src/game/Makefile.am, src/game/fillets.ico,
src/game/fillets.rc: Added win32 icon resource.
2004-10-12 02:53 fidlej
* configure.in: Enhanced X11 checking.
2004-10-11 22:44 mrpaja
* NEWS: Mac OS X support
2004-10-11 20:59 fidlej
* src/gengine/VideoAgent.cpp: Removed unused code.
2004-10-11 19:43 fidlej
* src/gengine/SysVideo.cpp: X11 can be available on MacOSX but not
used.
2004-10-11 02:03 mrpaja
* NEWS: formatting fix
2004-10-10 01:05 fidlej
* configure.in, src/game/main.cpp, src/gengine/Name.cpp,
src/gengine/VideoAgent.h: Preparing fillets-ng 0.6.0
2004-10-09 02:53 fidlej
* Makefile.am: Removed doxygen from Makefile targets.
2004-10-08 21:33 fidlej
* configure.in: Preparing 0.6.0rc3.
2004-10-08 21:30 fidlej
* src/: gengine/Makefile.am, gengine/MessagerAgent.cpp,
gengine/NewPtr.cpp, gengine/NewPtr.h, gengine/Object.h,
level/Cube.h, level/LevelScript.cpp, level/Unit.h: std::auto_ptr
is used instead of NewPtr.
2004-10-03 23:03 fidlej
* src/level/Controls.cpp: Fixed fish switching.
2004-10-03 21:48 fidlej
* configure.in: Fixed bug in lua checking.
2004-10-03 18:26 mrpaja
* NEWS: NEWS update
2004-10-03 01:08 fidlej
* configure.in: Preparing RC2.
2004-10-03 00:12 fidlej
* configure.in: Less pedantic configure.in
2004-10-02 23:08 mrpaja
* TODO: TODO update
2004-10-02 22:42 mrpaja
* fillets.6: man page update
2004-10-02 22:36 mrpaja
* TODO: TODO update
2004-10-02 21:56 fidlej
* TODO: Updated TODO.
2004-10-02 21:52 mrpaja
* NEWS: NEWS update
2004-10-02 19:58 fidlej
* src/menu/WorldMap.cpp: Added text message to devel Intro.
2004-09-29 14:20 fidlej
* src/gengine/VideoAgent.cpp: Fixed invisible cursor on FullScreen.
2004-09-29 14:11 fidlej
* src/gengine/VideoAgent.cpp: Fixed invisible cursor on FullScreen.
2004-09-28 04:43 fidlej
* configure.in, src/plan/Title.h: More strict ISO C++.
2004-09-28 04:15 fidlej
* src/gengine/VideoAgent.cpp: Nicer code for getVideoFlags.
2004-09-27 21:08 fidlej
* README, TODO: Preparing release-0_6_0rc1.
2004-09-27 20:32 fidlej
* src/: effect/EffectZx.cpp, effect/EffectZx.h,
gengine/OptionParams.cpp, gengine/OptionParams.h: Fixed iso c++
errors.
2004-09-27 20:14 fidlej
* configure.in, src/gengine/SysVideo.cpp: SDL_syswm.h is not
included when not needed.
2004-09-27 18:34 fidlej
* src/gengine/SysVideo.cpp: Removed debug message.
2004-09-27 18:13 fidlej
* src/gengine/: OptionAgent.cpp, SysVideo.cpp: Fixed empty $HOME.
2004-09-27 16:38 fidlej
* src/gengine/SysVideo.cpp: UTF-8 window title for WIN32.
2004-09-27 12:27 fidlej
* src/SDL_gfx/: Makefile.am, SDL_gfxPrimitives.h: Removed
SDL_gfxPrimitives_font.
2004-09-27 03:17 fidlej
* src/gengine/: InputAgent.cpp, InputHandler.cpp, InputHandler.h,
InputProvider.h: Fixed state of mouse buttons.
2004-09-27 02:42 fidlej
* src/gengine/: InputAgent.cpp, InputAgent.h, VideoAgent.cpp: Mouse
cursor is placed in the middle of new window.
2004-09-27 01:59 fidlej
* src/: effect/Font.cpp, gengine/FsPath.cpp,
gengine/InputHandler.cpp, gengine/InputHandler.h,
gengine/MouseStroke.h, gengine/Path.cpp, level/LevelInput.cpp,
level/LevelInput.h, option/HelpInput.cpp, option/HelpInput.h,
plan/StateInput.cpp, plan/StateInput.h: Fixed uninitialized mouse
buttons.
2004-09-27 00:34 fidlej
* src/: SDL_gfx/SDL_gfxPrimitives.c, SDL_gfx/SDL_gfxPrimitives.h,
SDL_gfx/SDL_gfxPrimitives_font.h, gengine/FsPath.cpp: Fixed
SDL_gfx for mingw.
2004-09-26 14:42 fidlej
* src/option/MenuOptions.cpp: Smaller font for menu statusbar.
2004-09-26 14:37 fidlej
* src/: effect/Font.cpp, menu/SolverDrawer.cpp,
option/MenuHelp.cpp, option/MenuHelp.h, widget/Makefile.am,
widget/WiPara.cpp, widget/WiPara.h: Implemented multi line
paragraph.
2004-09-25 23:35 fidlej
* src/: level/FinderAlg.cpp, menu/WorldMap.cpp: Fixed usage of
'and' operator.
2004-09-25 22:34 fidlej
* src/gengine/DialogStack.h: Fixed missing include.
2004-09-25 18:24 fidlej
* src/: gengine/Dialog.cpp, gengine/Dialog.h,
gengine/DialogStack.cpp, gengine/InputHandler.h,
gengine/PlannedDialog.cpp, gengine/PlannedDialog.h,
gengine/ResDialogPack.cpp, gengine/ResDialogPack.h,
gengine/ResourcePack.h, level/Controls.cpp, menu/WorldMap.cpp,
option/MenuOptions.cpp, option/MenuOptions.h, state/DemoInput.h,
widget/IWidget.cpp, widget/IWidget.h, widget/Labels.cpp,
widget/Labels.h, widget/Makefile.am, widget/WiBox.cpp,
widget/WiBox.h, widget/WiStatusBar.cpp, widget/WiStatusBar.h:
Implemented menu tooltips.
2004-09-25 15:20 fidlej
* src/: level/LevelStatus.cpp, menu/PedoInput.cpp,
menu/PedoInput.h, menu/WorldInput.h: Help is only enabled in
level.
2004-09-25 14:34 fidlej
* configure.in, fillets.6: Updated man page.
2004-09-25 04:09 fidlej
* src/level/Level.cpp: unwanted mouse press will not move a fish
2004-09-25 03:15 fidlej
* src/: level/LevelInput.cpp, level/LevelInput.h, menu/Labels.cpp,
menu/Labels.h, menu/Makefile.am, option/HelpInput.cpp,
option/HelpInput.h, option/Makefile.am, option/MenuHelp.cpp,
option/MenuHelp.h, plan/Makefile.am, plan/StateInput.cpp,
plan/StateInput.h, state/DemoInput.cpp, state/GameInput.cpp,
state/GameInput.h, widget/Labels.cpp, widget/Labels.h,
widget/Makefile.am: Implemented real help screen. Use F1 and
translate script/labels.lua.
2004-09-25 01:00 fidlej
* src/: game/Application.cpp, game/GameAgent.cpp,
menu/WorldBranch.cpp, menu/WorldBranch.h, menu/WorldMap.cpp,
menu/WorldMap.h, menu/worldmap-script.cpp,
menu/worldmap-script.h: Only 'worldmap' parameter is needed for
extra levels.
2004-09-24 22:57 fidlej
* src/level/: LevelScript.cpp, Room.cpp, Room.h, game-script.cpp,
game-script.h: Implemented setFastFalling() for script.
2004-09-24 20:33 fidlej
* src/menu/SolverDrawer.cpp: Reformated solution info.
2004-09-24 19:26 fidlej
* src/: menu/SolverDrawer.cpp, widget/VBox.cpp, widget/VBox.h:
Solver info is centered.
2004-09-24 19:08 fidlej
* src/: effect/Font.cpp, effect/Font.h, gengine/ResourcePack.h,
level/LevelStatus.cpp, level/LevelStatus.h, menu/Labels.cpp,
menu/Labels.h, menu/Makefile.am, menu/Pedometer.cpp,
menu/SolverDrawer.cpp, menu/SolverDrawer.h, menu/WorldMap.cpp,
plan/SubTitleAgent.cpp, plan/SubTitleAgent.h, widget/Makefile.am,
widget/WiButton.h, widget/WiLabel.cpp, widget/WiLabel.h,
widget/WiPicture.h: Info about the best solver is under
pedometer.
2004-09-24 16:09 fidlej
* src/: gengine/Makefile.am, gengine/ScriptState.cpp,
gengine/ScriptState.h, gengine/Scripter.cpp, gengine/Scripter.h,
gengine/def-script.cpp, gengine/def-script.h,
gengine/options-script.cpp, level/LevelStatus.cpp,
level/LevelStatus.h, level/MouseControl.cpp, level/Room.cpp,
level/game-script.cpp, level/level-script.cpp,
menu/LevelNode.cpp, menu/LevelNode.h, menu/WorldBranch.cpp,
menu/WorldBranch.h, menu/WorldMap.cpp, menu/WorldMap.h,
menu/worldmap-script.cpp, option/SelectLang.cpp,
option/SelectLang.h, plan/Planner.cpp, plan/Planner.h,
plan/dialog-script.cpp, plan/dialog-script.h,
state/demo-script.cpp: Wrapped script leader as Scripter.
2004-09-14 16:48 fidlej
* src/level/: LevelScript.cpp, Rules.cpp, Rules.h, game-script.cpp,
game-script.h: New script function model_getTouchDir(). 'touched'
state was removed.
2004-09-14 15:51 fidlej
* src/level/: Field.cpp, Rules.cpp, Rules.h: Implemented state
'touched' for touched but not pushed objects.
2004-09-12 13:51 fidlej
* src/menu/WorldMap.cpp: Ending is only shown after a final level.
2004-09-10 22:27 fidlej
* src/: gengine/DialogStack.h, level/CountAdvisor.h,
level/Level.cpp, level/Level.h, level/LevelCountDown.cpp,
level/LevelCountDown.h, level/Makefile.am: Shorted countdown when
the is no sound.
2004-09-10 21:13 fidlej
* src/: level/Level.cpp, level/Level.h, level/LevelCountDown.cpp,
level/LevelCountDown.h, level/LevelStatus.cpp,
level/LevelStatus.h, level/Makefile.am, level/RoomAccess.cpp,
level/RoomAccess.h, level/level-script.cpp, menu/Pedometer.cpp:
Reworked level countdown.
2004-09-10 16:51 fidlej
* src/: gengine/InputAgent.cpp, gengine/InputAgent.h,
gengine/InputHandler.cpp, gengine/InputHandler.h,
gengine/InputProvider.h, gengine/Makefile.am, level/Controls.cpp,
level/Controls.h, level/Field.h, level/FinderAlg.cpp,
level/FinderAlg.h, level/FinderField.cpp, level/FinderField.h,
level/FinderPlace.h, level/Makefile.am, level/MarkMask.cpp,
level/MarkMask.h, level/MouseControl.cpp, level/MouseControl.h,
level/Room.cpp, level/Room.h, level/Rules.cpp, level/Rules.h,
level/Unit.cpp, level/Unit.h: Implemented mouse controls. Press
left or right mouse button.
2004-09-10 16:45 fidlej
* src/menu/WorldMap.cpp: Fixed case when ending is not present.
2004-09-10 00:59 fidlej
* src/: gengine/V2.h, level/Controls.cpp, level/Controls.h,
level/Level.cpp, level/Level.h, level/LevelInput.cpp,
level/LevelInput.h, level/Room.cpp, level/Room.h, level/Unit.cpp,
level/Unit.h, level/View.cpp, level/View.h: Mouse click can
select fish.
2004-09-09 23:50 fidlej
* src/game/GameAgent.cpp: Implemented playtime storing.
2004-09-09 23:01 fidlej
* src/menu/: LevelNode.cpp, LevelNode.h, WorldBranch.cpp,
WorldBranch.h, WorldMap.cpp, WorldMap.h: Ending node is started
when all levels were solved.
2004-09-09 21:42 fidlej
* src/: gengine/Makefile.am, gengine/NewPtr.cpp, gengine/NewPtr.h,
gengine/Object.h, level/Cube.h, level/LevelScript.cpp,
level/Unit.h, menu/Pedometer.cpp, plan/StateManager.cpp: Fixed
shutdown.
2004-09-08 23:10 fidlej
* src/: gengine/DialogStack.cpp, gengine/DialogStack.h,
plan/Planner.cpp, plan/dialog-script.cpp, plan/dialog-script.h:
Fixed waiting for dialog end.
2004-09-08 15:33 fidlej
* src/state/DemoMode.cpp: Subtitles are scrolling non-stop on final
poster.
2004-09-08 01:02 fidlej
* src/gengine/: options-script.cpp, options-script.h: Added missing
files.
2004-09-08 01:01 fidlej
* src/: gengine/Makefile.am, gengine/ScriptAgent.cpp,
plan/Planner.cpp: Exported options_getParam() function to the
script.
2004-09-07 13:45 fidlej
* src/: game/Application.cpp, game/main.cpp,
gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/DialogStack.cpp, gengine/DialogStack.h,
gengine/Makefile.am, gengine/Name.cpp, gengine/Name.h,
gengine/ScriptState.cpp, level/Cube.cpp, level/Cube.h,
level/Level.cpp, level/Level.h, level/LevelScript.cpp,
level/LevelStatus.cpp, level/LevelStatus.h, level/Room.cpp,
level/Room.h, level/Rules.cpp, menu/Pedometer.cpp,
plan/GameState.cpp, plan/GameState.h, plan/Planner.cpp,
plan/Planner.h, plan/StateManager.cpp, plan/SubTitleAgent.cpp,
plan/SubTitleAgent.h, plan/Title.cpp, plan/dialog-script.cpp,
state/DemoMode.cpp, state/DemoMode.h, state/PosterState.cpp,
state/PosterState.h: Implemented scrolling subtitles on final
poster. Reworked dialogAgent.
2004-09-06 13:56 fidlej
* src/gengine/: def-script.cpp, def-script.h: Reduced number of
warning messages.
2004-09-06 13:43 fidlej
* src/gengine/: ScriptState.cpp, ScriptState.h, def-script.cpp,
def-script.h: Implemented stack traceback.
2004-09-06 01:44 fidlej
* src/level/Level.cpp: Exported CODENAME to the script.
2004-09-04 01:15 fidlej
* src/: gengine/InputAgent.cpp, gengine/ResourcePack.h,
level/Room.cpp: Fixed fullscreen without mouse focus.
2004-09-02 21:13 fidlej
* src/level/: LevelScript.cpp, game-script.cpp, game-script.h:
Implemented script functions model_countAnims() and
model_getDir().
2004-09-02 18:52 fidlej
* src/game/GameAgent.cpp: Fixed typo worlmap/worldmap.
2004-09-02 18:36 fidlej
* src/effect/: PixelIterator.cpp, PixelIterator.h: Enhanced pixel
iterator.
2004-09-02 18:22 fidlej
* src/: effect/WavyPicture.cpp, effect/WavyPicture.h,
game/GameAgent.cpp, game/main.cpp, level/Level.cpp,
level/Level.h, level/LevelStatus.cpp, level/LevelStatus.h,
level/Room.cpp, level/Room.h, level/game-script.cpp,
menu/Pedometer.cpp, menu/WorldMap.cpp, plan/StateManager.cpp:
Implemented way to play external levels. Use
worlmap=level/worldmap.lua worlddesc=level/worlddesc.lua
2004-08-30 18:18 fidlej
* src/effect/: PixelIterator.h, PixelTool.cpp: Fixed missing file.
2004-08-30 13:34 fidlej
* src/effect/: PixelIterator.cpp, PixelTool.cpp, PixelTool.h:
Removed duplicite code.
2004-08-29 22:52 fidlej
* src/effect/: EffectZx.cpp, Makefile.am, PixelIterator.cpp,
PixelTool.cpp: Implemented PixelIterator for speed.
2004-08-29 21:29 fidlej
* configure.in: libm is not on BeOS.
2004-08-29 17:50 fidlej
* src/effect/WavyPicture.cpp: Fixed wavy background.
2004-08-29 02:08 fidlej
* src/: gengine/def-script.cpp, gengine/def-script.h,
level/Anim.cpp, level/Anim.h, level/LevelScript.cpp,
level/game-script.cpp, level/game-script.h: Removed ugly
model_addDuplexAnim() function from script interface.
2004-08-28 21:31 fidlej
* src/: level/Dir.h, level/game-script.cpp, level/game-script.h,
state/PosterScroller.cpp, state/PosterScroller.h: Enhanced
scrolling poster used for credits.
2004-08-28 12:13 fidlej
* src/level/Level.cpp: Added few documentation notes.
2004-08-28 02:38 fidlej
* src/level/: Controls.cpp, Controls.h, LevelScript.cpp, Room.cpp,
Room.h, game-script.cpp, game-script.h: Reduced anim phases for
ex-fishes.
2004-08-27 22:41 fidlej
* src/level/Dir.cpp: Fixed missing assert.h
2004-08-27 20:53 fidlej
* src/level/: Anim.cpp, Controls.cpp, Controls.h, Cube.cpp, Cube.h,
Dir.cpp, Dir.h, Landslip.cpp, Makefile.am, MarkMask.cpp,
MarkMask.h, ModelFactory.cpp, ModelFactory.h, OnStack.h,
Room.cpp, Rules.cpp, Rules.h, Unit.cpp, View.cpp: Implemented
output_DIR for level windoze.
2004-08-25 21:24 fidlej
* src/level/: Level.cpp, LevelLoading.cpp, LevelLoading.h: Fixed
loading + restart problem.
2004-08-20 23:50 fidlej
* src/level/: Level.cpp, Level.h, LevelLoading.h, View.cpp: Loading
is paused when menu appears.
2004-08-20 23:36 fidlej
* src/effect/: EffectZx.cpp, PixelTool.cpp, PixelTool.h,
WavyPicture.cpp: Optimized Zx for speed.
2004-08-20 22:38 fidlej
* src/level/: Level.cpp, Level.h, LevelLoading.cpp, LevelLoading.h,
LevelScript.cpp, LevelScript.h, Makefile.am, RoomAccess.cpp,
RoomAccess.h: Refactorized level loading code.
2004-08-20 20:56 fidlej
* configure.in: Removed C specific warning flags.
2004-08-19 17:32 fidlej
* src/level/Rules.cpp: Fixed fall propagation, falling object on
fish is not on wall.
2004-08-19 16:52 fidlej
* src/: gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/InputAgent.cpp, gengine/KeyStroke.cpp,
gengine/StringTool.cpp, gengine/StringTool.h, gengine/V2.h,
level/Anim.cpp, level/Anim.h, level/Controls.cpp,
level/Controls.h, level/Level.cpp, level/MarkMask.cpp,
level/MarkMask.h, level/ModelFactory.cpp, level/ModelFactory.h,
level/Rules.cpp, level/Rules.h, level/Shape.cpp, level/Shape.h,
level/Unit.cpp, level/Unit.h: Added support for more that three
fishes. Fixed fallout at corners.
2004-08-17 22:57 fidlej
* src/: gengine/ResDialogPack.cpp, gengine/ResDialogPack.h,
level/LevelStatus.cpp, level/LevelStatus.h: Fixed string
handling.
2004-08-17 22:25 fidlej
* src/: gengine/ResDialogPack.cpp, gengine/ResDialogPack.h,
level/Room.cpp, level/Room.h: Nicer code.
2004-08-17 22:07 fidlej
* src/level/: Controls.cpp, Controls.h, Cube.h, Room.cpp, Room.h,
Rules.cpp, Rules.h: Optimized checking for dead fish.
2004-08-17 21:17 fidlej
* src/level/: Landslip.cpp, Landslip.h, Level.cpp, Makefile.am,
ModelList.cpp, ModelList.h, Room.cpp, Rules.cpp, Rules.h:
Optimized stack falling.
2004-08-17 00:44 fidlej
* src/level/game-script.cpp: Fixed model_equals for border.
2004-08-16 15:01 fidlej
* src/level/: Level.h, LevelScript.cpp, level-script.cpp,
level-script.h: Added script function level_isSolved().
2004-08-16 11:26 fidlej
* src/: gengine/Dialog.cpp, gengine/Dialog.h,
gengine/DialogAgent.cpp, gengine/StringTool.cpp,
gengine/StringTool.h, gengine/TimerAgent.cpp,
gengine/TimerAgent.h, plan/FishDialog.cpp, plan/FishDialog.h:
Added support for formated subtitles.
2004-08-16 10:33 fidlej
* src/gengine/SysVideo.cpp: Fixed utf-8 -> WM_Name conversion
(thanks to Eric Estievenart).
2004-08-14 12:36 fidlej
* src/level/Anim.cpp: Fixed modulo 0 when anim phase overflows.
2004-08-14 00:45 fidlej
* src/: effect/Picture.cpp, effect/Picture.h, level/Level.cpp,
level/Level.h, level/LevelScript.cpp, level/LevelScript.h,
level/Room.cpp, level/Room.h, level/game-script.cpp,
level/game-script.h, level/level-script.cpp,
level/level-script.h: Bg picture can be changed. Renamed
level_setRoomWaves to game_setRoomWaves.
2004-08-14 00:21 fidlej
* src/gengine/DialogAgent.cpp: Fixed segfail when dialog is
missing.
2004-08-11 22:24 fidlej
* Makefile.am, README, main.aap, src/Makefile.am, src/main.aap:
Removed obsolete main.aap for AAP.
2004-08-11 11:41 fidlej
* configure.in: Preparing new release 0.5.0
2004-08-11 11:08 fidlej
* src/state/PosterScroller.cpp: Speed up credits a bit.
2004-08-11 10:54 fidlej
* README, TODO, fillets.6: Updated README, TODO, man.
2004-08-11 10:32 fidlej
* src/gengine/: KeyStroke.cpp, KeyStroke.h, VideoAgent.h: Shift is
ignored for keystrokes.
2004-08-10 23:34 fidlej
* src/gengine/PlannedDialog.cpp: Fixed fish talking anim.
2004-08-10 20:48 fidlej
* src/: level/LevelInput.cpp, level/LevelInput.h,
plan/SubTitleAgent.cpp: Implemented temporary help on F1.
2004-08-10 20:28 mrpaja
* fillets.6: man page update
2004-08-10 19:35 fidlej
* src/: effect/SurfaceTool.cpp, gengine/PlannedDialog.cpp,
level/Controls.cpp: Updated api docs.
2004-08-10 19:32 fidlej
* src/: gengine/OptionParams.cpp, widget/Slider.cpp,
widget/Slider.h: Renamed local variables not to shadow globals on
FreeBSD.
2004-08-10 12:16 fidlej
* src/: gengine/OptionAgent.cpp, gengine/SDLSoundAgent.cpp,
level/Cube.cpp, option/MenuOptions.cpp, option/MenuOptions.h:
Revised TODO.
2004-08-10 12:07 fidlej
* src/: menu/WorldMap.cpp, state/Makefile.am,
state/PosterScroller.cpp, state/PosterScroller.h,
state/PosterState.cpp, state/PosterState.h: Implemented credits.
2004-08-10 11:07 fidlej
* src/: gengine/BaseListener.cpp, gengine/OptionAgent.cpp,
gengine/OptionAgent.h, gengine/VideoAgent.cpp, level/Level.cpp,
menu/WorldMap.cpp: User and system config is reread when userdir
or systemdir changes.
2004-08-09 11:40 fidlej
* src/level/: Controls.cpp, Controls.h, Level.cpp, Level.h,
Room.cpp, Room.h, Unit.cpp, Unit.h: Level is only solved when
nothing is falling.
2004-08-08 19:33 fidlej
* src/level/Room.cpp: Background is not shifted.
2004-08-08 18:50 fidlej
* src/: effect/Picture.h, gengine/DialogAgent.cpp,
gengine/DialogAgent.h, gengine/PlannedDialog.cpp,
gengine/PlannedDialog.h, level/LevelScript.cpp, level/Room.cpp,
level/Room.h, level/View.cpp, level/View.h,
level/game-script.cpp, level/game-script.h: Special handling for
cycling dialogs. Implemented screen shift.
2004-08-08 15:26 fidlej
* src/level/: StatusDisplay.cpp, StatusDisplay.h: Added missing
files.
2004-08-08 14:44 fidlej
* src/: gengine/Drawable.h, level/Level.cpp, level/Level.h,
level/Makefile.am, level/Room.h, level/StepDecor.h,
menu/Pedometer.cpp, menu/WorldMap.cpp, option/MenuOptions.cpp,
plan/GameState.cpp, plan/GameState.h, plan/KeyConsole.cpp,
state/DemoMode.cpp, state/PosterState.cpp: Game saved status is
displayed.
2004-08-08 11:54 fidlej
* src/: game/Application.cpp, level/LevelInput.h, menu/PedoInput.h,
menu/WorldInput.h, option/MenuOptions.cpp, option/MenuOptions.h,
plan/ConsoleInput.h, plan/StateInput.cpp, plan/StateInput.h,
state/DemoInput.h, state/GameInput.cpp, state/GameInput.h: Fixed
'-' as unicode char bug. Added button to turn subtitles on/off.
2004-08-08 10:23 fidlej
* src/: game/Application.cpp, gengine/OptionAgent.cpp,
level/LevelInput.cpp, level/LevelInput.h, plan/StateInput.cpp,
plan/StateInput.h, plan/SubTitleAgent.cpp, plan/Title.cpp,
state/DemoInput.h, state/GameInput.cpp, state/GameInput.h: F6
will disable subtitles.
2004-08-08 00:32 mrpaja
* fillets.6: man page update
2004-08-08 00:26 fidlej
* src/gengine/SysVideo.cpp: SDL_syswm.h should not be included when
X11 is not found.
2004-08-07 23:47 fidlej
* src/: game/Application.cpp, gengine/Dialog.cpp, gengine/Dialog.h,
gengine/DialogAgent.cpp, gengine/PlannedDialog.cpp,
gengine/PlannedDialog.h, gengine/ResDialogPack.cpp,
gengine/ResDialogPack.h, plan/FishDialog.cpp, plan/FishDialog.h:
Implemented 'speech' config var to set different lang for speech.
2004-08-07 20:30 fidlej
* src/menu/WorldMap.cpp: Implemented 'intro under construction'.
2004-08-07 19:32 fidlej
* src/: game/Application.cpp, game/Application.h,
gengine/Makefile.am, gengine/OptionAgent.cpp,
gengine/OptionAgent.h, gengine/OptionParams.cpp,
gengine/OptionParams.h: Enhanced help formating.
2004-08-07 17:18 fidlej
* src/gengine/OptionAgent.cpp: Changed help format.
2004-08-07 16:54 fidlej
* src/gengine/: Environ.cpp, OptionAgent.cpp: Changed help format.
2004-08-07 16:38 fidlej
* src/: game/main.cpp, gengine/BaseAgent.cpp, gengine/Environ.cpp,
gengine/Environ.h, gengine/HelpException.h, gengine/Makefile.am,
gengine/Name.h, gengine/OptionAgent.cpp, gengine/OptionAgent.h:
Added --help and --version.
2004-08-07 16:00 mrpaja
* fillets.6: man page update
2004-08-07 14:24 fidlej
* src/: level/LevelScript.cpp, level/Rules.cpp, level/Rules.h,
level/game-script.cpp, level/game-script.h, menu/LevelNode.cpp:
Fixed level depth. Added model_isAtBorder() script function.
2004-08-07 11:40 fidlej
* src/level/: Field.h, MarkMask.cpp, MarkMask.h, Rules.cpp,
Rules.h: Object can go out of room only when there is no resist.
2004-08-07 02:04 fidlej
* src/option/: LangFlag.cpp, LangFlag.h: LangFlag is not need any
more.
2004-08-07 02:03 fidlej
* src/menu/: LuaTable.cpp, LuaTable.h, Makefile.am: LuaTable is not
need any more.
2004-08-07 01:59 fidlej
* src/: game/Application.cpp, gengine/OptionAgent.cpp,
gengine/OptionAgent.h, gengine/SoundAgent.cpp: Specified default
values for sound.
2004-08-07 01:00 fidlej
* src/level/Level.cpp: Changed info about no-save.
2004-08-07 00:20 fidlej
* src/: game/GameAgent.cpp, gengine/Path.h, gengine/def-script.h,
level/Level.cpp, level/LevelStatus.cpp, level/LevelStatus.h,
menu/LevelNode.cpp, menu/LevelNode.h, menu/Makefile.am,
menu/Pedometer.cpp, menu/WorldBranch.cpp, menu/WorldBranch.h,
menu/WorldMap.cpp, menu/WorldMap.h, menu/WorldWay.cpp,
menu/WorldWay.h, plan/GameState.h, state/DemoInput.cpp,
state/DemoInput.h, state/Makefile.am, state/PosterState.cpp,
state/PosterState.h: Reworked worldmap parsing. Added support for
poster in final levels.
2004-08-06 19:44 fidlej
* src/: gengine/MouseStroke.cpp, gengine/MouseStroke.h,
level/Goal.cpp, level/Goal.h, level/game-script.cpp,
menu/WorldInput.cpp: Fixed mouse button diagnostic. Added 'alive'
goal.
2004-08-06 15:48 fidlej
* src/: level/Controls.cpp, level/LevelScript.cpp,
level/LevelScript.h, level/Room.cpp, level/Room.h,
plan/Planner.cpp, plan/Planner.h: Fixed busy+interrupt bug.
2004-08-06 14:54 fidlej
* src/option/: MenuOptions.cpp, MenuOptions.h: Implemented
background tone.
2004-08-06 14:23 fidlej
* src/level/: Room.cpp, Rules.cpp: Fixed fish switching when one is
out of room.
2004-08-06 14:01 fidlej
* src/option/MenuOptions.cpp: Removed magical constant.
2004-08-06 13:26 fidlej
* src/: level/Level.cpp, level/Level.h, level/level-script.cpp,
state/DemoMode.cpp, state/DemoMode.h: Fixed DemoMode +
MenuOptions redraw.
2004-08-06 12:38 fidlej
* src/: gengine/InputAgent.cpp, gengine/InputAgent.h,
gengine/InputHandler.h, gengine/InputProvider.h,
gengine/Makefile.am, gengine/MouseStroke.h, level/Controls.cpp,
level/Controls.h, level/Level.cpp, level/Room.cpp, level/Room.h,
level/Unit.cpp, level/Unit.h, menu/Pedometer.cpp,
menu/WorldMap.cpp, plan/GameState.cpp, plan/GameState.h: Wrapped
input for game states.
2004-08-06 02:50 fidlej
* src/option/MenuOptions.cpp: Moved back button closer to menu.
2004-08-06 02:10 fidlej
* src/level/Level.cpp: Updated countdown to reflect border shout.
2004-08-06 00:43 fidlej
* src/level/: Level.cpp, MarkMask.cpp, MarkMask.h, Room.cpp,
Room.h, Rules.cpp, Rules.h: Implemented shout at room border.
2004-08-03 23:46 fidlej
* src/: effect/Makefile.am, effect/Outline.cpp,
effect/SurfaceTool.cpp, effect/SurfaceTool.h, widget/Slider.cpp:
Implemented alphaFill.
2004-08-03 20:17 fidlej
* src/state/demo-script.cpp: Added missing include.
2004-08-03 19:56 fidlej
* src/plan/GameState.cpp: Remove few debug messages.
2004-08-03 19:53 fidlej
* src/: gengine/BaseListener.h, option/MenuOptions.cpp,
option/RadioBox.cpp, option/RadioBox.h, option/SelectLang.h,
plan/GameState.cpp, plan/GameState.h, widget/Makefile.am,
widget/Slider.h, widget/WiButton.cpp, widget/WiButton.h,
widget/WiContainer.cpp, widget/WiContainer.h: Added back button
from menu.
2004-08-03 17:55 fidlej
* src/: effect/Font.cpp, effect/Font.h, effect/LayeredPicture.cpp,
effect/Picture.cpp, effect/Picture.h, game/Application.cpp,
gengine/DialogAgent.h, gengine/Environ.cpp, gengine/Environ.h,
gengine/ResDialogPack.h, gengine/ResImagePack.cpp,
gengine/ResImagePack.h, gengine/ResSoundPack.cpp,
gengine/ResSoundPack.h, gengine/SDLSoundAgent.cpp,
gengine/ScriptAgent.cpp, gengine/ScriptAgent.h,
gengine/ScriptState.cpp, gengine/ScriptState.h,
gengine/SoundAgent.h, gengine/VideoAgent.cpp,
gengine/VideoAgent.h, level/Anim.h, level/Field.cpp,
level/Field.h, level/LevelScript.cpp, level/LevelScript.h,
level/LevelStatus.cpp, level/ModelFactory.cpp,
level/ModelFactory.h, level/Room.h, menu/NodeDrawer.cpp,
menu/NodeDrawer.h, menu/WorldMap.cpp, menu/WorldMap.h,
menu/WorldWay.cpp, menu/WorldWay.h, option/SelectLang.cpp,
plan/Planner.h, plan/SubTitleAgent.cpp, plan/SubTitleAgent.h:
Changed not necessary includes to forward delearations.
2004-08-03 17:40 fidlej
* src/gengine/: Makefile.am, RectBinder.cpp, RectBinder.h: Removed
unused RectBinder.
2004-08-03 17:03 fidlej
* src/: option/Makefile.am, option/RadioBox.cpp, option/RadioBox.h,
option/SelectLang.cpp, option/SelectLang.h, widget/WiBox.h,
widget/WiPicture.h: Rewritten SelectLang widget.
2004-08-01 15:27 fidlej
* configure.in, src/Makefile.am, src/game/KeyConsole.cpp,
src/game/KeyConsole.h, src/game/Makefile.am,
src/gengine/IKeyConsole.h, src/gengine/InputAgent.cpp,
src/gengine/KeyStroke.cpp, src/gengine/KeyStroke.h,
src/gengine/Makefile.am, src/level/LevelInput.cpp,
src/level/LevelInput.h, src/level/Makefile.am,
src/menu/Makefile.am, src/menu/PedoInput.cpp,
src/menu/PedoInput.h, src/menu/WorldInput.cpp,
src/menu/WorldInput.h, src/option/OptionsInput.cpp,
src/option/OptionsInput.h, src/plan/ConsoleInput.cpp,
src/plan/ConsoleInput.h, src/plan/DemoInput.cpp,
src/plan/DemoInput.h, src/plan/DemoMode.cpp, src/plan/DemoMode.h,
src/plan/GameState.h, src/plan/KeyConsole.cpp,
src/plan/KeyConsole.h, src/plan/Makefile.am,
src/plan/StateInput.cpp, src/plan/StateInput.h,
src/plan/demo-script.cpp, src/plan/demo-script.h,
src/state/.cvsignore, src/state/DemoInput.cpp,
src/state/DemoInput.h, src/state/DemoMode.cpp,
src/state/DemoMode.h, src/state/GameInput.cpp,
src/state/GameInput.h, src/state/Makefile.am,
src/state/demo-script.cpp, src/state/demo-script.h,
src/widget/Slider.cpp: Debug console is back. Use F10 for options
menu.
2004-08-01 13:09 fidlej
* src/: effect/LayeredPicture.cpp, effect/LayeredPicture.h,
effect/Picture.cpp, effect/Picture.h, effect/WavyPicture.cpp,
effect/WavyPicture.h, game/GameAgent.cpp, game/GameAgent.h,
game/KeyConsole.cpp, game/KeyConsole.h, gengine/Drawable.h,
gengine/IDrawer.cpp, gengine/IDrawer.h, gengine/IKeyConsole.h,
gengine/InputAgent.cpp, gengine/InputAgent.h,
gengine/Makefile.am, gengine/MultiDrawer.cpp,
gengine/MultiDrawer.h, gengine/SysVideo.cpp, gengine/SysVideo.h,
gengine/VideoAgent.cpp, gengine/VideoAgent.h, level/Level.cpp,
level/Level.h, level/Room.cpp, level/Room.h, level/View.cpp,
level/View.h, menu/Pedometer.cpp, menu/Pedometer.h,
menu/WorldMap.cpp, menu/WorldMap.h, option/MenuOptions.cpp,
option/MenuOptions.h, plan/DemoMode.cpp, plan/DemoMode.h,
plan/GameState.cpp, plan/GameState.h, plan/StateManager.cpp,
plan/StateManager.h, plan/SubTitleAgent.cpp,
plan/SubTitleAgent.h, plan/Title.cpp, plan/Title.h,
widget/IWidget.h, widget/Makefile.am, widget/WidgetContainer.cpp,
widget/WidgetContainer.h: Reworked list of drawers.
2004-07-31 16:31 fidlej
* src/: game/GameAgent.cpp, gengine/VideoAgent.cpp,
level/Level.cpp, level/Level.h, level/LevelStatus.h,
menu/Pedometer.cpp, menu/WorldMap.cpp, plan/GameState.cpp,
plan/GameState.h, plan/StateManager.cpp, plan/StateManager.h:
Enhanced StateManager for better support states running on
background. Drawers list still needs change.
2004-07-30 22:17 fidlej
* src/gengine/SDLSoundAgent.cpp: Changed setSoundVolume function to
set volume for already running sounds too.
2004-07-30 22:04 fidlej
* src/: level/DescFinder.h, level/Level.cpp, level/Level.h,
level/LevelInput.cpp, level/LevelInput.h, level/Makefile.am,
menu/WorldMap.cpp, menu/WorldMap.h, option/MenuOptions.cpp,
option/MenuOptions.h, option/OptionsInput.cpp,
option/SelectLang.cpp, option/SelectLang.h, plan/GameState.cpp,
plan/GameState.h, plan/StateManager.cpp, plan/StateManager.h:
Added foreground menu to levels.
2004-07-30 12:23 fidlej
* src/widget/: Slider.cpp, Slider.h: Fixed slider width.
2004-07-30 04:20 fidlej
* src/: game/GameAgent.cpp, gengine/BaseListener.cpp,
gengine/BaseListener.h, gengine/DummySoundAgent.h,
gengine/SDLSoundAgent.cpp, gengine/SDLSoundAgent.h,
gengine/SoundAgent.cpp, gengine/SoundAgent.h,
gengine/VideoAgent.cpp, gengine/VideoAgent.h,
option/MenuOptions.cpp: Volume control is working.
2004-07-30 03:44 fidlej
* configure.in, src/Makefile.am, src/game/Makefile.am,
src/gengine/MouseStroke.cpp, src/gengine/MouseStroke.h,
src/level/Makefile.am, src/menu/LangFlag.cpp,
src/menu/LangFlag.h, src/menu/Makefile.am,
src/menu/MenuOptions.cpp, src/menu/MenuOptions.h,
src/menu/OptionsInput.cpp, src/menu/OptionsInput.h,
src/menu/PedoInput.cpp, src/menu/SelectLang.cpp,
src/menu/SelectLang.h, src/menu/WorldInput.cpp,
src/option/.cvsignore, src/option/LangFlag.cpp,
src/option/LangFlag.h, src/option/Makefile.am,
src/option/MenuOptions.cpp, src/option/MenuOptions.h,
src/option/OptionsInput.cpp, src/option/OptionsInput.h,
src/option/SelectLang.cpp, src/option/SelectLang.h,
src/widget/.cvsignore, src/widget/HBox.cpp, src/widget/HBox.h,
src/widget/IWidget.cpp, src/widget/IWidget.h,
src/widget/Makefile.am, src/widget/Slider.cpp,
src/widget/Slider.h, src/widget/VBox.cpp, src/widget/VBox.h,
src/widget/WiBox.cpp, src/widget/WiBox.h,
src/widget/WiPicture.cpp, src/widget/WiPicture.h,
src/widget/WiSpace.h, src/widget/WidgetContainer.cpp,
src/widget/WidgetContainer.h: Implemented sliders for volume
control.
2004-07-29 13:10 fidlej
* src/: gengine/InputAgent.cpp, gengine/InputAgent.h,
gengine/RectBinder.cpp, gengine/RectBinder.h, menu/LangFlag.cpp,
menu/LangFlag.h, menu/Makefile.am, menu/MenuOptions.cpp,
menu/MenuOptions.h, menu/OptionsInput.cpp, menu/OptionsInput.h,
menu/SelectLang.cpp, menu/SelectLang.h, menu/WorldMap.cpp:
Implemented lang selection menu.
2004-07-27 18:47 fidlej
* src/gengine/Name.cpp: Moved timer delay after video output and
before user input.
2004-07-27 11:50 fidlej
* src/: effect/Picture.h, game/GameAgent.cpp,
gengine/InputAgent.cpp, gengine/InputAgent.h, menu/Pedometer.cpp,
menu/WorldMap.cpp, menu/WorldMap.h: Implemeted button selection
at worldmap.
2004-07-26 23:42 fidlej
* src/effect/EffectDisintegrate.cpp: Fixed skeletons
disintegration.
2004-07-26 23:31 fidlej
* src/: effect/EffectDisintegrate.cpp, effect/EffectDisintegrate.h,
effect/EffectInvisible.h, effect/EffectMirror.cpp,
effect/EffectMirror.h, effect/EffectNone.cpp,
effect/EffectNone.h, effect/EffectReverse.cpp,
effect/EffectReverse.h, effect/EffectZx.cpp, effect/EffectZx.h,
effect/Makefile.am, effect/ViewEffect.cpp, effect/ViewEffect.h,
effect/WavyPicture.cpp, level/Anim.cpp, level/Anim.h,
level/Cube.cpp, level/game-script.cpp: Implemented 'zx' view
effect. More OO code for effects.
2004-07-26 19:51 fidlej
* src/gengine/SDLSoundAgent.cpp: Incremented number of sound
channels.
2004-07-26 19:49 fidlej
* src/level/Anim.cpp: Added warning about anim phase over-flow.
2004-07-25 13:47 mrpaja
* AUTHORS: added Ronny Standtke to AUTHORS
2004-07-24 13:38 fidlej
* configure.in: Replaced AS_HELP_STRING with raw text. Removed too
new macros.
2004-07-23 19:27 fidlej
* configure.in: Autoupdated configure.in.
2004-07-23 11:49 fidlej
* README: Updated README - libboost_filesystem is optional.
2004-07-23 02:12 fidlej
* configure.in: Enhanced X11/Xutil.h checking.
2004-07-23 01:37 fidlej
* src/level/: Level.cpp, PhaseLocker.cpp, PhaseLocker.h: Fixed
locked phases on start.
2004-07-23 01:29 fidlej
* src/gengine/KeyStroke.h: Generalized STROKE_IGNORE.
2004-07-23 00:47 fidlej
* src/gengine/VideoAgent.cpp: unlock_func() call XSync too.
2004-07-23 00:37 fidlej
* configure.in, src/gengine/VideoAgent.cpp,
src/gengine/VideoAgent.h: Implemented setCaption for UTF-8
strings.
2004-07-19 23:21 fidlej
* src/gengine/Dialog.cpp: Readded warning about missing dialog
sound.
2004-07-19 23:19 fidlej
* src/level/Level.cpp: Added info message about saved game.
2004-07-19 23:15 fidlej
* src/gengine/Path.cpp: Fixed creation of new files.
2004-07-19 23:09 fidlej
* src/gengine/Path.cpp: Fixed persistent store of multiple options.
2004-07-16 03:05 fidlej
* src/gengine/FsPath.cpp: Fixed empty paths.
2004-07-16 02:30 fidlej
* configure.in: Added explanation to configure.in
2004-07-16 02:27 fidlej
* Makefile.am, configure.in, src/gengine/FsPath.cpp,
src/gengine/FsPath.h, src/gengine/FsPath_boost.cpp,
src/gengine/Makefile.am, src/gengine/OptionAgent.cpp,
src/gengine/Path.cpp, src/gengine/Path.h,
src/gengine/PathException.h, src/level/Room.cpp: Boost library is
not need for POSIX systems.
2004-07-15 21:41 fidlej
* src/gengine/ResDialogPack.cpp: Fixed lang 'de_' confusion.
2004-07-15 13:52 fidlej
* src/gengine/: OptionAgent.cpp, ResDialogPack.cpp,
ResDialogPack.h: Locale territory codes are supported.
2004-07-14 23:02 fidlej
* src/level/Room.cpp: Old dialogs are released.
2004-07-14 21:24 fidlej
* README, configure.in: Described lang=cs in README.
2004-07-14 20:58 mrpaja
* fillets.6: updated man page
2004-07-14 01:17 fidlej
* src/gengine/Dialog.cpp: Missing 'en' sound effect are reported.
2004-07-12 16:40 fidlej
* src/gengine/VideoAgent.cpp: Removed SDL_HWACCEL from video flags.
2004-07-12 02:12 mrpaja
* fillets.6: added fillets man page
2004-07-11 17:00 fidlej
* src/: effect/Font.cpp, effect/Font.h, game/Application.cpp:
Removed TTF_WasInit to support SDL_ttf <= 2.0.6
2004-07-10 23:43 fidlej
* src/level/: Level.cpp, Level.h, LevelScript.cpp,
level-script.cpp, level-script.h: Implemented level_isNewRound().
2004-07-10 20:19 fidlej
* src/gengine/Dialog.cpp: Turned off warning when dialog sound is
not found.
2004-07-08 09:39 fidlej
* src/: effect/Font.cpp, gengine/BaseAgent.cpp,
level/StepDecor.cpp: Fixed memory leak in StepDecor.
2004-07-08 01:58 fidlej
* AUTHORS: Updated authors info.
2004-07-08 00:58 fidlej
* README: Updated authors info.
2004-07-08 00:26 fidlej
* src/gengine/OptionAgent.cpp: Fixed peristent options.
2004-07-08 00:26 fidlej
* README: Removed x.y. version numbers.
2004-07-07 23:07 mrpaja
* README: README update
2004-07-07 21:35 fidlej
* Makefile.am, configure.in: Preparing for 0.4.0.
2004-07-07 20:36 mrpaja
* TODO: updated TODO
2004-07-07 20:27 fidlej
* README: Updated README.
2004-07-07 20:17 mrpaja
* README: controls update
2004-07-07 19:50 fidlej
* src/: effect/Color.h, effect/Font.h, effect/Outline.cpp,
effect/Outline.h, game/GameAgent.h, game/main.cpp,
gengine/IDrawer.h, gengine/KeyStroke.h, gengine/MouseStroke.cpp,
gengine/Name.h, gengine/ScriptAgent.h, gengine/VideoAgent.h,
level/Controls.h, level/Decor.h, level/Field.h, level/Level.cpp,
level/LevelInput.cpp, level/LevelInput.h, level/LevelScript.cpp,
level/Makefile.am, level/MarkMask.h, level/ModelFactory.h,
level/Room.cpp, level/Room.h, level/RopeDecor.cpp, level/Shape.h,
level/StepCounter.h, level/StepDecor.cpp, level/StepDecor.h,
level/View.cpp, plan/GameState.cpp, plan/GameState.h: Press F5 to
show number of steps.
2004-07-06 20:30 fidlej
* src/: game/Application.cpp, gengine/Dialog.cpp,
gengine/Environ.cpp, gengine/SDLSoundAgent.cpp, level/Anim.cpp,
level/Anim.h, level/Cube.cpp, level/Cube.h,
level/LevelScript.cpp, level/View.cpp, level/game-script.cpp,
level/game-script.h: Implemented view shift.
2004-07-06 16:53 fidlej
* src/level/game-script.cpp: lua_checkboolean is not need.
2004-07-06 13:01 fidlej
* src/level/RopeDecor.cpp: Changed rope color to steel color.
2004-07-06 12:42 fidlej
* src/level/RopeDecor.h: Added missing file.
2004-07-05 22:15 fidlej
* src/: level/Cube.h, level/Decor.h, level/LevelScript.cpp,
level/Makefile.am, level/ModelList.cpp, level/Room.cpp,
level/Room.h, level/RopeDecor.cpp, level/View.cpp, level/View.h,
level/game-script.cpp, level/game-script.h, menu/Makefile.am,
plan/Makefile.am: Implemented rope decoration.
2004-07-05 20:04 fidlej
* src/: gengine/Makefile.am, menu/WorldMap.cpp,
plan/StateManager.cpp, plan/StateManager.h: No level is selected
after return to worldmap.
2004-07-05 12:33 fidlej
* src/: effect/LayeredPicture.cpp, effect/Outline.cpp,
level/Cube.h: Renamed few variables not to shadow global
declaration on FreeBSD.
2004-07-05 01:49 fidlej
* src/: gengine/Environ.cpp, gengine/VideoAgent.cpp,
gengine/VideoAgent.h, level/Level.cpp, menu/WorldMap.cpp: New
window is only opened when resolution changed.
2004-07-04 22:15 fidlej
* src/gengine/ResSoundPack.cpp: Default is sound=1.
2004-07-04 20:49 fidlej
* src/gengine/Makefile.am: Using @PACKAGE@ instead of fillets-ng.
2004-07-04 20:20 fidlej
* src/: game/Application.cpp, game/Application.h,
gengine/Makefile.am, gengine/OptionAgent.cpp: Changed datadir to
$datadir/games/fillets-ng.
2004-07-04 18:38 fidlej
* configure.in, src/gengine/Makefile.am: SYSTEM_DATA_DIR can be
specified by --datadir.
2004-07-04 14:58 fidlej
* src/level/LevelStatus.h: Fixed stoped music in worldmap.
2004-07-04 13:44 fidlej
* src/: level/Level.cpp, level/Level.h, level/LevelInput.cpp,
level/LevelStatus.cpp, level/LevelStatus.h, menu/Pedometer.cpp,
menu/WorldMap.cpp: Improved switching from pedometer back to
menu. Saving during replay is forbidden.
2004-07-04 04:30 fidlej
* src/plan/DemoMode.cpp: Improved bg at briefcase demo.
2004-07-04 04:18 fidlej
* src/level/: Level.cpp, Level.h, Room.cpp: Fixed updateScript
during replay.
2004-07-04 03:40 fidlej
* src/menu/: Pedometer.cpp, Pedometer.h: Implemented rotating
numbers in pedometer.
2004-07-04 03:16 fidlej
* src/: effect/Font.cpp, effect/LayeredPicture.cpp,
effect/LayeredPicture.h, effect/Makefile.am, effect/Outline.cpp,
effect/Picture.cpp, effect/Picture.h, effect/PixelTool.cpp,
effect/PixelTool.h, effect/ViewEffect.cpp, effect/ViewEffect.h,
effect/WavyPicture.cpp, game/GameAgent.cpp,
gengine/MouseStroke.cpp, gengine/MouseStroke.h,
gengine/TimerAgent.cpp, gengine/TimerAgent.h, gengine/V2.h,
level/Level.cpp, level/Level.h, level/LevelStatus.cpp,
level/LevelStatus.h, level/MarkMask.cpp, level/Rules.cpp,
level/View.cpp, menu/LevelNode.h, menu/Makefile.am,
menu/PedoInput.cpp, menu/PedoInput.h, menu/Pedometer.cpp,
menu/Pedometer.h, menu/WorldInput.cpp, menu/WorldMap.cpp,
menu/WorldWay.cpp, plan/StateManager.cpp, plan/StateManager.h:
Implemented pedometer.
2004-07-03 19:30 fidlej
* src/: gengine/ScriptState.h, level/Cube.cpp, level/Cube.h,
level/Field.cpp, level/Level.cpp, level/LevelStatus.cpp,
level/LevelStatus.h, level/Makefile.am, level/ModelFactory.cpp,
level/ModelFactory.h: Moved saveSolution() to LeveStatus. Moved
createBorder() to ModelFactory.
2004-07-03 16:15 fidlej
* src/: gengine/OptionAgent.cpp, level/game-script.cpp: Fixed
problem with decimal point and locales in Lua.
2004-07-02 23:57 fidlej
* src/level/: Anim.h, Cube.cpp, Cube.h, Makefile.am, OnCondition.h,
OnStack.h, OnStrongPad.h, OnWall.h, Rules.cpp, Rules.h: Fixed
checkDeadMove for special shapes.
2004-07-02 18:42 fidlej
* src/level/level-script.cpp: Fixed wavy amplitude.
2004-07-02 17:59 fidlej
* src/: effect/.cvsignore, level/.cvsignore, menu/.cvsignore,
plan/.cvsignore: Added .cvsignore.
2004-07-02 17:56 fidlej
* src/: effect/Makefile.am, effect/Picture.cpp, effect/Picture.h,
effect/ViewEffect.cpp, effect/ViewEffect.h,
effect/WavyPicture.cpp, effect/WavyPicture.h, level/Level.cpp,
level/Level.h, level/LevelScript.cpp, level/Room.cpp,
level/Room.h, level/level-script.cpp, level/level-script.h,
plan/Makefile.am, plan/Picture.cpp, plan/Picture.h: Implemented
wavy background.
2004-07-01 18:53 fidlej
* src/: gengine/Dialog.cpp, gengine/Dialog.h,
gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/DummySoundAgent.h, gengine/PlannedDialog.cpp,
gengine/PlannedDialog.h, gengine/SDLSoundAgent.cpp,
gengine/SDLSoundAgent.h, gengine/SoundAgent.h,
level/LevelScript.cpp, level/LevelScript.h, level/Room.cpp,
level/Room.h, level/game-script.cpp, plan/Planner.cpp,
plan/dialog-script.cpp, plan/dialog-script.h: Dialogs can have
different volume and number of loops.
2004-06-29 22:42 fidlej
* src/: effect/Outline.cpp, effect/ViewEffect.cpp,
effect/ViewEffect.h, gengine/InputAgent.cpp, level/Anim.h,
level/Cube.cpp, level/Cube.h, level/Rules.cpp: Fixed conflict
between disint x invisible effect.
2004-06-28 01:49 fidlej
* src/main.aap: Added -lSDL_ttf to the main.app
2004-06-27 22:50 fidlej
* src/effect/Makefile.am: Added missing Makefile.am
2004-06-27 22:36 fidlej
* AUTHORS, configure.in, src/Makefile.am, src/main.aap,
src/effect/Color.h, src/effect/Font.cpp, src/effect/Font.h,
src/effect/Outline.cpp, src/effect/Outline.h,
src/effect/ResColorPack.h, src/effect/SurfaceLock.cpp,
src/effect/SurfaceLock.h, src/effect/TTFException.cpp,
src/effect/TTFException.h, src/effect/ViewEffect.cpp,
src/effect/ViewEffect.h, src/game/GameAgent.cpp,
src/game/GameAgent.h, src/game/KeyConsole.cpp,
src/game/KeyConsole.h, src/game/Makefile.am,
src/gengine/IKeyConsole.h, src/gengine/InputAgent.cpp,
src/gengine/InputAgent.h, src/gengine/KeyConsole.cpp,
src/gengine/KeyConsole.h, src/gengine/Makefile.am,
src/gengine/ResFontPack.cpp, src/gengine/ResFontPack.h,
src/level/Makefile.am, src/level/SurfaceLock.cpp,
src/level/SurfaceLock.h, src/level/ViewEffect.cpp,
src/level/ViewEffect.h, src/menu/Makefile.am,
src/menu/NodeDrawer.cpp, src/menu/NodeDrawer.h,
src/plan/Makefile.am, src/plan/SubTitleAgent.cpp,
src/plan/SubTitleAgent.h, src/plan/Title.cpp, src/plan/Title.h,
src/plan/dialog-script.cpp: SDL_ttf is used for fonts. Font can
have outline. UTF-8 is expected.
2004-06-26 21:08 fidlej
* src/: gengine/KeyConsole.cpp, plan/GameState.cpp: Minor debug
features.
2004-06-26 16:22 fidlej
* src/: level/ViewEffect.cpp, level/ViewEffect.h,
level/game-script.cpp, plan/GameState.cpp: Implemented 'reverse'
view effect.
2004-06-26 02:40 fidlej
* src/level/ModelFactory.cpp: Added possibility to add extra fish.
2004-06-25 23:17 fidlej
* src/level/: ViewEffect.cpp, ViewEffect.h: Fixed view effects for
16 bpp.
2004-06-25 21:58 fidlej
* src/level/ViewEffect.cpp: Fixed typo.
2004-06-25 21:54 fidlej
* src/: game/GameAgent.cpp, level/LevelScript.cpp,
level/ViewEffect.cpp, level/game-script.cpp, level/game-script.h,
plan/Planner.cpp, plan/dialog-script.cpp, plan/dialog-script.h:
Exported model_killSound and model_change_setLocation.
2004-06-25 20:39 mrpaja
* AUTHORS: added Frederic Panico
2004-06-25 19:05 fidlej
* src/level/: LevelScript.cpp, LevelScript.h, level-script.cpp,
level-script.h: Added missing files.
2004-06-25 16:43 fidlej
* src/: gengine/Actor.cpp, gengine/Actor.h,
gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/Makefile.am, gengine/OptionAgent.cpp,
gengine/PlannedDialog.cpp, gengine/PlannedDialog.h,
gengine/SDLSoundAgent.cpp, level/Cube.cpp, level/Cube.h,
level/Level.cpp, level/Level.h, level/LevelInput.cpp,
level/Makefile.am, level/Room.cpp, level/Room.h, level/Rules.cpp,
level/Unit.cpp, level/game-script.cpp, level/game-script.h,
plan/CommandQueue.cpp, plan/CommandQueue.h, plan/DemoMode.cpp,
plan/DemoMode.h, plan/Planner.cpp, plan/Planner.h,
plan/SubTitleAgent.cpp, plan/SubTitleAgent.h,
plan/dialog-script.cpp, plan/dialog-script.h: Implemented new
flexible level planing.
2004-06-24 17:47 fidlej
* src/: gengine/InputAgent.cpp, gengine/KeyStroke.h,
level/ControlSym.h, level/Controls.cpp, level/Controls.h,
level/Level.cpp, level/Level.h, level/LevelInput.cpp,
level/Room.cpp, level/Room.h, level/Unit.cpp, level/Unit.h:
Improved fish controls. First key press is now interpreted.
2004-06-24 16:13 fidlej
* src/: gengine/InputAgent.cpp, gengine/InputAgent.h,
gengine/InputHandler.h, gengine/KeyBinder.cpp,
gengine/KeyBinder.h, gengine/KeyStroke.cpp, gengine/KeyStroke.h,
gengine/Makefile.am, gengine/MouseStroke.cpp,
gengine/MouseStroke.h, level/Level.cpp, level/Level.h,
level/LevelInput.cpp, level/LevelInput.h, menu/WorldInput.cpp,
menu/WorldInput.h, menu/WorldMap.cpp, menu/WorldMap.h,
plan/DemoInput.cpp, plan/DemoInput.h, plan/DemoMode.cpp,
plan/DemoMode.h, plan/GameState.cpp, plan/GameState.h,
plan/KeyDesc.cpp, plan/KeyDesc.h, plan/Keymap.cpp, plan/Keymap.h,
plan/Makefile.am: Improved input handling. InputHandler is
installed for every GameState.
2004-06-24 04:40 fidlej
* src/level/: Level.cpp, ViewEffect.cpp, ViewEffect.h,
game-script.cpp, game-script.h: Implemented the Mirror view
effect.
2004-06-23 23:03 fidlej
* configure.in, src/Makefile.am, src/main.aap, src/game/Anim.cpp,
src/game/Anim.h, src/game/Command.h, src/game/CommandQueue.cpp,
src/game/CommandQueue.h, src/game/ControlSym.h,
src/game/Controls.cpp, src/game/Controls.h, src/game/Cube.cpp,
src/game/Cube.h, src/game/DemoMode.cpp, src/game/DemoMode.h,
src/game/Field.cpp, src/game/Field.h, src/game/FishDialog.cpp,
src/game/FishDialog.h, src/game/GameAgent.cpp,
src/game/GameAgent.h, src/game/Goal.cpp, src/game/Goal.h,
src/game/KeyControl.cpp, src/game/KeyControl.h,
src/game/LayoutException.h, src/game/Level.cpp, src/game/Level.h,
src/game/LevelDesc.cpp, src/game/LevelDesc.h,
src/game/LevelNode.cpp, src/game/LevelNode.h,
src/game/LoadException.h, src/game/LuaTable.cpp,
src/game/LuaTable.h, src/game/Makefile.am, src/game/MarkMask.cpp,
src/game/MarkMask.h, src/game/ModelFactory.cpp,
src/game/ModelFactory.h, src/game/NodeDrawer.cpp,
src/game/NodeDrawer.h, src/game/Picture.cpp, src/game/Picture.h,
src/game/Planner.cpp, src/game/Planner.h, src/game/Room.cpp,
src/game/Room.h, src/game/Rules.cpp, src/game/Rules.h,
src/game/ScriptCmd.cpp, src/game/ScriptCmd.h, src/game/Shape.cpp,
src/game/Shape.h, src/game/SubTitleAgent.cpp,
src/game/SubTitleAgent.h, src/game/SurfaceLock.cpp,
src/game/SurfaceLock.h, src/game/Title.cpp, src/game/Title.h,
src/game/Unit.cpp, src/game/Unit.h, src/game/View.cpp,
src/game/View.h, src/game/ViewEffect.cpp, src/game/ViewEffect.h,
src/game/WorldMap.cpp, src/game/WorldMap.h,
src/game/WorldWay.cpp, src/game/WorldWay.h,
src/game/demo-script.cpp, src/game/demo-script.h,
src/game/dialog-script.cpp, src/game/dialog-script.h,
src/game/game-script.cpp, src/game/game-script.h,
src/game/worldmap-script.cpp, src/game/worldmap-script.h,
src/gengine/Environ.cpp, src/gengine/KeyStroke.cpp,
src/gengine/KeyStroke.h, src/gengine/Makefile.am,
src/gengine/OptionAgent.cpp, src/gengine/ScriptState.cpp,
src/gengine/ScriptState.h, src/gengine/def-script.cpp,
src/gengine/def-script.h, src/level/Anim.cpp, src/level/Anim.h,
src/level/ControlSym.h, src/level/Controls.cpp,
src/level/Controls.h, src/level/Cube.cpp, src/level/Cube.h,
src/level/Field.cpp, src/level/Field.h, src/level/Goal.cpp,
src/level/Goal.h, src/level/KeyControl.cpp,
src/level/KeyControl.h, src/level/LayoutException.h,
src/level/Level.cpp, src/level/Level.h, src/level/LevelInput.cpp,
src/level/LevelInput.h, src/level/LevelStatus.h,
src/level/LoadException.h, src/level/Makefile.am,
src/level/MarkMask.cpp, src/level/MarkMask.h,
src/level/ModelFactory.cpp, src/level/ModelFactory.h,
src/level/ModelList.cpp, src/level/ModelList.h,
src/level/PhaseLocker.cpp, src/level/PhaseLocker.h,
src/level/Room.cpp, src/level/Room.h, src/level/Rules.cpp,
src/level/Rules.h, src/level/Shape.cpp, src/level/Shape.h,
src/level/SurfaceLock.cpp, src/level/SurfaceLock.h,
src/level/Unit.cpp, src/level/Unit.h, src/level/View.cpp,
src/level/View.h, src/level/ViewEffect.cpp,
src/level/ViewEffect.h, src/level/game-script.cpp,
src/level/game-script.h, src/menu/LevelDesc.cpp,
src/menu/LevelDesc.h, src/menu/LevelNode.cpp,
src/menu/LevelNode.h, src/menu/LuaTable.cpp, src/menu/LuaTable.h,
src/menu/Makefile.am, src/menu/NodeDrawer.cpp,
src/menu/NodeDrawer.h, src/menu/WorldInput.cpp,
src/menu/WorldInput.h, src/menu/WorldMap.cpp,
src/menu/WorldMap.h, src/menu/WorldWay.cpp, src/menu/WorldWay.h,
src/menu/worldmap-script.cpp, src/menu/worldmap-script.h,
src/plan/Command.h, src/plan/CommandQueue.cpp,
src/plan/CommandQueue.h, src/plan/DemoInput.cpp,
src/plan/DemoInput.h, src/plan/DemoMode.cpp, src/plan/DemoMode.h,
src/plan/FishDialog.cpp, src/plan/FishDialog.h,
src/plan/GameState.cpp, src/plan/GameState.h,
src/plan/Keymap.cpp, src/plan/Keymap.h, src/plan/Makefile.am,
src/plan/Picture.cpp, src/plan/Picture.h, src/plan/Planner.cpp,
src/plan/Planner.h, src/plan/ScriptCmd.cpp, src/plan/ScriptCmd.h,
src/plan/StateManager.cpp, src/plan/StateManager.h,
src/plan/SubTitleAgent.cpp, src/plan/SubTitleAgent.h,
src/plan/Title.cpp, src/plan/Title.h, src/plan/demo-script.cpp,
src/plan/demo-script.h, src/plan/dialog-script.cpp,
src/plan/dialog-script.h: Big refactoring. StateManager is used
to manage GameStates.
2004-05-12 04:01 fidlej
* src/: game/Application.cpp, game/Application.h, game/Level.cpp,
gengine/OptionAgent.cpp, gengine/ResSoundPack.cpp,
gengine/SDLSoundAgent.cpp: Fixed config storing. Improved sound
on/off switching.
2004-05-10 01:33 fidlej
* README: Updated README.
2004-05-10 01:06 fidlej
* configure.in, src/gengine/DummySoundAgent.h: Removed unused
parameter.
2004-05-10 01:03 fidlej
* src/gengine/: OptionAgent.cpp, SDLSoundAgent.cpp: Fixed 'or' ->
'||' bug.
2004-05-10 00:27 fidlej
* TODO: Update TODO.
2004-05-09 23:42 fidlej
* src/: game/Controls.cpp, game/Field.cpp, game/Level.cpp,
game/Rules.cpp, game/Shape.cpp, gengine/Dialog.cpp,
gengine/KeyConsole.cpp, gengine/KeyStroke.cpp,
gengine/MessagerAgent.cpp, gengine/RectBinder.cpp,
gengine/SDLSoundAgent.cpp, gengine/ScriptAgent.cpp,
gengine/TimerAgent.cpp: Cleaned comments. Shorted dialog min
time.
2004-05-09 22:26 fidlej
* src/game/: Cube.cpp, Cube.h, Goal.cpp, Goal.h, Level.cpp,
Room.cpp, Room.h: Save is not allowed on wrong way. Object out
of room have weight=NONE and so it does not sounds after impact.
2004-05-09 21:42 fidlej
* src/game/: Controls.cpp, Controls.h, GameAgent.cpp, Level.cpp,
Level.h, Room.cpp, Room.h, Rules.cpp, Unit.cpp, Unit.h,
ViewEffect.cpp: Countdown before restart or finish.
2004-05-09 17:09 fidlej
* src/: game/Level.cpp, game/Level.h, game/Room.cpp, game/Room.h,
game/dialog-script.cpp, game/game-script.cpp, game/game-script.h,
gengine/DummySoundAgent.h, gengine/SDLSoundAgent.cpp,
gengine/SDLSoundAgent.h, gengine/SoundAgent.h: Added possibility
to deprioritize sound.
2004-05-09 15:46 fidlej
* src/: game/Application.cpp, game/Cube.cpp, game/GameAgent.cpp,
game/Level.cpp, game/Level.h, game/LevelNode.cpp,
game/LevelNode.h, game/WorldWay.cpp, game/WorldWay.h,
game/game-script.cpp, game/game-script.h, gengine/BaseAgent.cpp,
gengine/ResSoundPack.cpp: Added function script_game_getDept().
2004-05-09 13:16 fidlej
* src/gengine/Path.cpp: Compilable for BOOST_VERSION < 103100.
2004-05-09 12:18 fidlej
* src/: game/Application.cpp, game/GameAgent.cpp, game/Level.cpp,
game/Level.h, game/Picture.cpp, game/Room.cpp, game/WorldMap.cpp,
game/main.cpp, gengine/Dialog.cpp, gengine/KeyConsole.cpp,
gengine/Makefile.am, gengine/Name.cpp, gengine/Name.h,
gengine/ResFontPack.cpp, gengine/ResImageAgent.cpp,
gengine/ResImageAgent.h, gengine/ResImagePack.h,
gengine/ResSoundAgent.cpp, gengine/ResSoundAgent.h,
gengine/ResSoundPack.h: Removed useless Res*Agents.
2004-05-09 02:25 fidlej
* src/game/Planner.cpp: Implemented framework for a graphic demo,
e.g. Briefcase message.
2004-05-09 01:31 fidlej
* src/: game/Cube.cpp, game/Cube.h, game/DemoMode.cpp,
game/DemoMode.h, game/GameAgent.cpp, game/GameAgent.h,
game/Level.cpp, game/Level.h, game/Makefile.am, game/Picture.cpp,
game/Picture.h, game/Planner.h, game/Room.cpp, game/Room.h,
game/SubTitleAgent.cpp, game/SubTitleAgent.h, game/Title.h,
game/View.h, game/WorldMap.cpp, game/WorldMap.h,
game/WorldWay.cpp, game/demo-script.cpp, game/demo-script.h,
game/dialog-script.cpp, game/dialog-script.h,
game/game-script.cpp, game/game-script.h,
gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/IDrawer.cpp, gengine/IDrawer.h, gengine/KeyConsole.cpp,
gengine/KeyConsole.h: Implemented framework for a graphic demo,
e.g. Briefcase message.
2004-05-08 17:28 fidlej
* src/gengine/ResourcePack.h: Fixed nosound run.
2004-05-08 16:04 fidlej
* src/game/WorldWay.cpp: Fixed stack overflow.
2004-05-08 14:18 fidlej
* src/game/NodeDrawer.cpp: Slower blinking dots.
2004-05-08 13:29 fidlej
* src/: game/NodeDrawer.cpp, game/NodeDrawer.h,
gengine/VideoAgent.cpp: Blinking dots.
2004-05-08 04:08 mrpaja
* AUTHORS: AUTHORS update
2004-05-08 03:25 fidlej
* src/game/: LevelNode.cpp, NodeDrawer.cpp, WorldMap.cpp: Fixed
set_open/solved bug.
2004-05-08 02:26 fidlej
* src/: game/GameAgent.cpp, game/GameAgent.h, game/Level.cpp,
game/Level.h, game/LevelDesc.cpp, game/LevelDesc.h,
game/LevelNode.cpp, game/LevelNode.h, game/Makefile.am,
game/ModelFactory.h, game/NodeDrawer.cpp, game/NodeDrawer.h,
game/ViewEffect.h, game/WorldMap.cpp, game/WorldMap.h,
game/WorldWay.cpp, game/game-script.cpp,
game/worldmap-script.cpp, game/worldmap-script.h,
gengine/BaseAgent.h, gengine/Dialog.cpp, gengine/Dialog.h,
gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/Makefile.am, gengine/ResDialogPack.cpp,
gengine/ResDialogPack.h, gengine/ResFontPack.h,
gengine/ScriptAgent.cpp, gengine/VideoAgent.cpp,
gengine/def-script.h: Level names are shown in menu and in
caption.
2004-05-07 22:15 fidlej
* configure.in, src/Makefile.am, src/main.aap,
src/SDL_gfx/Makefile.am, src/SDL_gfx/SDL_gfxPrimitives.c,
src/SDL_gfx/SDL_gfxPrimitives.h,
src/SDL_gfx/SDL_gfxPrimitives_font.h, src/game/Makefile.am,
src/game/NodeDrawer.cpp: Used SDL_gfx for lines.
2004-05-07 21:54 fidlej
* src/game/: GameAgent.cpp, GameAgent.h, Level.cpp, Level.h,
LevelNode.cpp, LevelNode.h, LuaTable.cpp, LuaTable.h,
Makefile.am, NodeDrawer.cpp, WorldMap.cpp, WorldMap.h,
WorldWay.cpp, WorldWay.h: WorldMap is scriptable from lua. See
script/worldmap.lua.
2004-05-07 13:19 fidlej
* src/: game/Anim.cpp, game/Application.cpp, game/CommandQueue.cpp,
game/Controls.cpp, game/FishDialog.cpp, game/GameAgent.cpp,
game/Goal.cpp, game/Level.cpp, game/Room.cpp, game/Rules.cpp,
game/SubTitleAgent.cpp, game/Unit.cpp, game/View.cpp,
game/WorldMap.cpp, gengine/AgentPack.cpp, gengine/BaseAgent.cpp,
gengine/Dialog.cpp, gengine/DialogAgent.cpp, gengine/Environ.cpp,
gengine/KeyBinder.cpp, gengine/KeyConsole.cpp,
gengine/OptionAgent.cpp, gengine/ScriptAgent.cpp,
gengine/StringTool.cpp: Replaced 'false == ' with '!'.
2004-05-07 03:44 fidlej
* src/game/GameAgent.cpp: Fixed compile time error.
2004-05-07 03:32 fidlej
* src/: game/GameAgent.cpp, game/GameAgent.h, game/Level.cpp,
game/Level.h, game/LevelNode.cpp, game/LevelNode.h,
game/Makefile.am, game/NodeDrawer.cpp, game/NodeDrawer.h,
game/Room.cpp, game/Room.h, game/WorldMap.cpp, game/WorldMap.h,
game/game-script.cpp, game/game-script.h, gengine/KeyConsole.cpp:
Beginning of menu with world map.
2004-05-06 16:52 fidlej
* src/: game/Anim.cpp, game/Anim.h, game/Cube.cpp, game/Cube.h,
game/Rules.cpp, game/Rules.h, game/Unit.cpp, game/Unit.h,
game/ViewEffect.cpp, game/ViewEffect.h, gengine/Name.cpp,
gengine/PlannedDialog.cpp, gengine/VideoAgent.cpp: Modified
timing for disint. effect.
2004-05-06 02:54 fidlej
* autogen.sh: Added autogen.sh
2004-05-06 02:25 fidlej
* src/game/: GameAgent.cpp, Level.cpp, Level.h, game-script.cpp,
game-script.h: Fixed demo planning and interrupts.
2004-05-06 01:55 fidlej
* src/game/: Anim.h, Cube.cpp, Cube.h, Room.cpp, Rules.cpp,
Rules.h, View.cpp, ViewEffect.h: Added nice disintegration
animation for skeleton.
2004-05-06 00:44 fidlej
* README, TODO, configure.in, main.aap, src/main.aap: Updated build
scripts.
2004-05-05 02:48 fidlej
* src/: game/Anim.cpp, game/Anim.h, game/Makefile.am,
game/SurfaceLock.cpp, game/SurfaceLock.h, game/ViewEffect.cpp,
game/ViewEffect.h, gengine/Random.cpp, gengine/Random.h:
Disintegrate view effect is prepared for use.
2004-05-04 23:12 fidlej
* src/game/: Room.cpp, Room.h: Fixed lockPhases for planning.
2004-05-04 21:03 fidlej
* src/: game/Cube.cpp, game/GameAgent.cpp, gengine/Actor.cpp,
gengine/Environ.cpp, gengine/Environ.h, gengine/ExInfo.h,
gengine/Makefile.am, gengine/OptionAgent.cpp,
gengine/OptionAgent.h, gengine/ResourcePack.h,
gengine/ScriptAgent.cpp, gengine/ScriptAgent.h: Only persistent
options are stored.
2004-05-04 14:17 fidlej
* src/gengine/VideoAgent.cpp: Param 'caption' is displayed in
caption title.
2004-05-04 13:50 fidlej
* src/: game/Cube.cpp, game/GameAgent.cpp, game/GameAgent.h,
game/Level.cpp, game/Level.h, game/Makefile.am,
game/ModelFactory.cpp, game/ModelFactory.h, game/Room.cpp,
game/Room.h, game/View.cpp, game/View.h, game/game-script.cpp,
gengine/Dialog.cpp, gengine/DummySoundAgent.h,
gengine/Makefile.am, gengine/OptionAgent.cpp,
gengine/OptionAgent.h, gengine/ResDialogPack.h,
gengine/ResFontPack.h, gengine/ResImageAgent.cpp,
gengine/ResImageAgent.h, gengine/ResImagePack.h,
gengine/ResSoundAgent.cpp, gengine/ResSoundAgent.h,
gengine/ResSoundPack.cpp, gengine/ResSoundPack.h,
gengine/SDLSoundAgent.cpp, gengine/SDLSoundAgent.h,
gengine/ScriptState.cpp, gengine/SoundAgent.h: GameAgent is
splited into Level and ModelFactory
2004-05-03 16:48 fidlej
* src/gengine/: VideoAgent.cpp, VideoAgent.h: Icon is showed.
2004-05-03 16:27 fidlej
* src/game/: Controls.cpp, Controls.h, GameAgent.cpp, Unit.cpp,
Unit.h: Small fish always start as active.
2004-05-03 15:30 fidlej
* src/game/Controls.cpp: Altered fish speedup.
2004-05-02 19:16 fidlej
* src/game/GameAgent.cpp: Fixed locking of phases.
2004-05-02 18:53 fidlej
* src/: game/Command.h, game/CommandQueue.cpp, game/CommandQueue.h,
game/Controls.cpp, game/GameAgent.cpp, game/GameAgent.h,
game/Makefile.am, game/Room.cpp, game/Room.h, game/ScriptCmd.cpp,
game/ScriptCmd.h, game/game-script.cpp, game/game-script.h,
game/main.cpp, gengine/ScriptState.cpp, gengine/ScriptState.h:
New CommandQueue for action planning.
2004-04-30 00:07 fidlej
* src/gengine/: Dialog.cpp, Dialog.h, PlannedDialog.cpp,
PlannedDialog.h: Dialogs are lazy loaded.
2004-04-28 01:17 fidlej
* src/game/: LoadException.h, Makefile.am: Added forgotten file.
2004-04-27 22:36 fidlej
* src/: game/Controls.cpp, game/Controls.h, game/GameAgent.cpp,
game/GameAgent.h, game/Room.cpp, game/Room.h, game/Unit.cpp,
game/Unit.h, game/game-script.cpp, game/game-script.h,
gengine/ResSoundAgent.cpp: Load and Save is working.
2004-04-27 03:42 fidlej
* src/: game/ControlSym.h, game/Controls.cpp, game/Controls.h,
game/Cube.cpp, game/Cube.h, game/Driver.h, game/GameAgent.cpp,
game/GameAgent.h, game/KeyDriver.cpp, game/KeyDriver.h,
game/Makefile.am, game/Room.cpp, game/Room.h, game/Rules.cpp,
game/Rules.h, game/Unit.cpp, game/Unit.h, game/game-script.cpp,
gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/TimerAgent.h: New controls. Fishes can be controled by
arrows and space.
2004-04-26 16:47 fidlej
* src/: game/GameAgent.cpp, game/GameAgent.h, game/Room.cpp,
game/Room.h, game/game-script.cpp, game/game-script.h,
gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/OptionAgent.cpp: Fixed bug with killed dialogs. Work on
save/load has begun.
2004-04-26 00:16 fidlej
* src/game/: GameAgent.cpp, Room.cpp, Room.h, Rules.cpp, main.cpp:
Dialogs are killed when a fish leave.
2004-04-23 16:43 fidlej
* src/gengine/Path.cpp: Stricter path checking.
2004-04-23 12:56 fidlej
* Makefile.am: '#' is not portable in Makefile.am
2004-04-22 20:18 fidlej
* AUTHORS, README, TODO, src/game/GameAgent.cpp,
src/game/Title.cpp, src/game/main.cpp,
src/gengine/DialogAgent.cpp, src/gengine/DialogAgent.h,
src/gengine/OptionAgent.cpp, src/gengine/Path.cpp,
src/gengine/Path.h: Updated authors info. Moved userdir to
~/.fillets-ng
2004-04-22 08:07 fidlej
* src/: game/KeyDriver.cpp, gengine/Dialog.cpp,
gengine/DialogAgent.cpp, gengine/DialogAgent.h: Dialog 'pause' is
used to delay dialogs.
2004-04-21 15:14 fidlej
* src/: game/KeyDriver.cpp, game/game-script.cpp,
gengine/ResourcePack.h, gengine/SDLSoundAgent.cpp: Fixed no_music
bug.
2004-04-21 14:08 fidlej
* src/game/: KeyDriver.cpp, KeyDriver.h: Fixed compile time bug.
2004-04-21 14:06 fidlej
* src/: game/KeyDriver.cpp, gengine/OptionAgent.cpp: LC_MESSAGES is
not on win32. LC_ALL will be used.
2004-04-21 07:14 fidlej
* src/: game/Cube.cpp, game/GameAgent.cpp, game/SubTitleAgent.cpp,
gengine/Dialog.cpp, gengine/DialogAgent.cpp,
gengine/InputAgent.cpp, gengine/OptionAgent.cpp,
gengine/OptionAgent.h, gengine/ResDialogPack.cpp: User lang is
set according to locale.
2004-04-21 02:25 fidlej
* README, TODO, configure.in, src/game/GameAgent.cpp,
src/game/KeyDriver.cpp, src/game/KeyDriver.h, src/game/Room.cpp:
Fishes are speedup on long trace.
2004-04-20 23:57 fidlej
* src/: game/Field.cpp, game/GameAgent.cpp, game/GameAgent.h,
game/Room.cpp, game/Room.h, game/game-script.cpp,
game/game-script.h, gengine/Actor.h: Function model_equals is
alternative for FArray.
2004-04-20 23:18 fidlej
* src/game/: GameAgent.cpp, GameAgent.h, game-script.cpp,
game-script.h: Implemented game_getRestartCounter()
2004-04-20 20:11 fidlej
* src/: game/GameAgent.cpp, gengine/Dialog.cpp, gengine/Dialog.h,
gengine/PlannedDialog.cpp, gengine/PlannedDialog.h: New controls
= ijkl,wasd. Fishes are talking even when there is no adequate
wav
2004-04-20 16:29 fidlej
* src/game/: GameAgent.cpp, GameAgent.h: Restart button =
BackSpace.
2004-04-20 16:16 fidlej
* src/game/: Cube.cpp, GameAgent.cpp: Added sound of dead.
2004-04-20 06:24 fidlej
* src/game/Cube.cpp: Removed xplo sound.
2004-04-20 05:58 fidlej
* src/: game/Cube.cpp, game/Cube.h, game/GameAgent.cpp,
game/Room.cpp, game/Room.h, game/Rules.cpp, game/Rules.h,
game/game-script.cpp, game/game-script.h, gengine/Random.cpp,
gengine/ResourcePack.h: Fixed randint(0) bug. Added sound of
impact.
2004-04-20 04:34 fidlej
* src/: game/Cube.cpp, game/Cube.h, game/GameAgent.cpp,
game/GameAgent.h, game/Rules.cpp, game/game-script.cpp,
game/game-script.h, gengine/Actor.cpp, gengine/Actor.h,
gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/Makefile.am, gengine/PlannedDialog.cpp,
gengine/PlannedDialog.h, gengine/SDLSoundAgent.cpp,
gengine/TimerAgent.cpp: Expanded planDialog() with busy
parameter.
2004-04-16 01:02 fidlej
* src/game/game: Removed tmp file.
2004-04-16 00:32 fidlej
* src/: game/FishDialog.cpp, game/FishDialog.h, game/GameAgent.cpp,
game/game-script.cpp, game/game-script.h, gengine/Dialog.cpp,
gengine/Dialog.h, gengine/DialogAgent.cpp,
gengine/PlannedDialog.cpp, gengine/TimerAgent.cpp,
gengine/TimerAgent.h: Fixed dialogs planning. Added some
functions for scripts.
2004-04-15 02:35 fidlej
* src/gengine/minmax.h: Offered min() and max() inline functions.
2004-04-15 02:35 fidlej
* src/: game/Cube.cpp, game/Cube.h, game/GameAgent.cpp,
game/Makefile.am, game/MarkMask.cpp, game/Shape.cpp,
game/Shape.h, game/SubTitleAgent.cpp, game/game-script.cpp,
game/game-script.h, gengine/KeyConsole.cpp, gengine/Makefile.am,
gengine/ResourcePack.h, gengine/SDLSoundAgent.cpp,
gengine/ScriptAgent.cpp, gengine/ScriptState.cpp,
gengine/VideoAgent.cpp: Offered min() and max() inline functions.
Added shape->getW() and getH() functions.
2004-04-13 01:03 fidlej
* src/game/: Cube.cpp, Cube.h, Field.cpp, Field.h, GameAgent.cpp,
Goal.cpp, Goal.h, Rules.cpp, game, game-script.cpp,
game-script.h: Normal objects must not go out of screen.
2004-04-13 00:06 fidlej
* src/: game/Cube.cpp, game/Cube.h, game/GameAgent.cpp,
game/Goal.cpp, game/Goal.h, game/KeyDriver.cpp, game/Makefile.am,
game/MarkMask.cpp, game/MarkMask.h, game/Room.cpp, game/Room.h,
game/Rules.cpp, game/Rules.h, game/View.h, game/game,
game/game-script.cpp, game/game-script.h,
gengine/ScriptState.cpp: Goals can be set.
2004-04-12 19:18 fidlej
* src/game/: Cube.h, GameAgent.cpp, KeyDriver.cpp, View.cpp, game,
game-script.cpp, game-script.h, main.cpp: Offered
change_turnSide() to the script.
2004-04-12 02:51 fidlej
* src/: game/Anim.cpp, game/Application.cpp, game/Application.h,
game/GameAgent.cpp, game/GameAgent.h, game/SubTitleAgent.cpp,
game/SubTitleAgent.h, game/Title.cpp, game/Title.h,
game/View.cpp, game/View.h, game/game, game/game-script.cpp,
game/game-script.h, gengine/BaseAgent.h, gengine/BaseMsg.h,
gengine/INamed.h, gengine/InputAgent.cpp, gengine/Name.cpp,
gengine/Name.h, gengine/Path.cpp, gengine/Path.h,
gengine/ResDialogPack.h, gengine/ResFontPack.h,
gengine/ResImagePack.h, gengine/ResourcePack.h,
gengine/ScriptAgent.cpp, gengine/SoundAgent.cpp,
gengine/VideoAgent.cpp: Fixed dstrect-bliting bug. Added
file_exists() script function. Changed getName() to return const
char.
2004-04-11 05:42 fidlej
* src/: game/Application.cpp, game/FishDialog.cpp,
game/FishDialog.h, game/GameAgent.cpp, game/Makefile.am,
game/SubTitleAgent.cpp, game/SubTitleAgent.h, game/Title.cpp,
game/Title.h, game/View.h, game/game, game/game-script.cpp,
game/game-script.h, gengine/Dialog.cpp, gengine/Dialog.h,
gengine/DialogAgent.cpp, gengine/Makefile.am, gengine/Name.cpp,
gengine/Name.h, gengine/Path.cpp, gengine/PlannedDialog.cpp,
gengine/ResDialogPack.cpp, gengine/ResFontPack.cpp,
gengine/ResFontPack.h, gengine/ResImageAgent.h,
gengine/ResImagePack.h, gengine/ResourcePack.h,
gengine/VideoAgent.cpp: Dialogs are working.
2004-04-10 21:03 fidlej
* TODO, src/game/GameAgent.cpp, src/game/Rules.cpp: Updated TODO.
2004-04-10 20:21 fidlej
* src/game/Rules.cpp: Fixed dead checking.
2004-04-10 19:47 fidlej
* src/: game/Cube.cpp, game/Cube.h, game/Room.cpp, game/Rules.h,
gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/PlannedDialog.cpp, gengine/PlannedDialog.h: Dead fishes
does not talk.
2004-04-10 19:01 fidlej
* src/gengine/OptionAgent.cpp: Fixed command line options parsing.
2004-04-10 18:46 fidlej
* src/: game/Anim.cpp, game/Anim.h, game/Cube.cpp, game/Cube.h,
game/GameAgent.cpp, game/GameAgent.h, game/KeyDriver.cpp,
game/Makefile.am, game/MarkMask.cpp, game/MarkMask.h,
game/Room.cpp, game/Rules.cpp, game/Rules.h, game/View.cpp,
game/View.h, game/game-script.cpp, game/game-script.h,
gengine/V2.h: Cube.cpp is split in Rules.
2004-04-10 03:28 fidlej
* src/game/: Cube.cpp, Cube.h: Fixed checking of dead states.
2004-04-10 02:15 fidlej
* src/: game/Anim.cpp, game/Anim.h, game/Application.cpp,
game/Cube.cpp, game/GameAgent.cpp, game/View.cpp,
game/game-script.cpp, game/game-script.h, gengine/Dialog.cpp,
gengine/Dialog.h, gengine/DialogAgent.cpp, gengine/DialogAgent.h,
gengine/DummySoundAgent.h, gengine/Makefile.am, gengine/Name.cpp,
gengine/Name.h, gengine/PlannedDialog.cpp,
gengine/PlannedDialog.h, gengine/ResDialogPack.cpp,
gengine/ResDialogPack.h, gengine/ResSoundAgent.cpp,
gengine/ResSoundAgent.h, gengine/ResourcePack.h,
gengine/SDLSoundAgent.cpp, gengine/SDLSoundAgent.h,
gengine/SoundAgent.h, gengine/VideoAgent.cpp: Fishes can talk.
addSpecialAnim() is for talking heads.
2004-04-09 14:32 fidlej
* src/game/Cube.cpp: Fixed cyclic moveDirBrute bug.
2004-04-08 03:21 fidlej
* configure.in, src/game/Anim.cpp, src/game/Anim.h,
src/game/Cube.cpp, src/game/Cube.h, src/game/Driver.h,
src/game/GameAgent.cpp, src/game/KeyDriver.cpp,
src/game/Makefile.am, src/game/Room.cpp, src/game/View.cpp,
src/game/View.h, src/game/game-script.cpp,
src/game/game-script.h, src/gengine/ResourcePack.h,
src/gengine/TimerAgent.h: Fish body animation.
2004-04-07 18:15 fidlej
* TODO, src/game/Field.cpp, src/game/GameAgent.cpp,
src/game/game-script.cpp, src/game/game-script.h,
src/game/main.cpp, src/gengine/OptionAgent.cpp,
src/gengine/OptionAgent.h, src/gengine/ResourcePack.h: Compilable
on Win32. Added script_model_getDir().
2004-04-06 03:04 fidlej
* src/: game/GameAgent.cpp, game/Shape.cpp,
gengine/ScriptState.cpp: '.' is used in levels for empty space.
2004-04-05 03:27 fidlej
* src/: game/Cube.cpp, game/Cube.h, game/KeyDriver.cpp,
game/KeyDriver.h, game/Room.cpp, game/View.cpp,
gengine/TimerAgent.h: More stepless fish animation.
2004-04-04 05:53 fidlej
* src/game/Application.cpp: './game sound=0' turns sound off
2004-04-04 05:46 fidlej
* README, src/gengine/OptionAgent.cpp: Changed
'/home/ivo/.fillets-ng' to 'HOME/fillets-ng'. Periods in
directories and at the beginning of name are not portable.
2004-04-04 05:28 fidlej
* configure.ac, configure.in: configure.ac renamed to configure.in
for FreeBSD.
2004-04-04 05:27 fidlej
* src/: game/Cube.cpp, game/Cube.h, game/GameAgent.cpp,
game/GameAgent.h, game/Room.cpp, game/game-script.cpp,
game/game-script.h, gengine/BaseAgent.h, gengine/InputAgent.cpp,
gengine/InputAgent.h, gengine/KeyConsole.cpp, gengine/Log.cpp,
gengine/NoCopy.h, gengine/Path.cpp, gengine/RectBinder.h,
gengine/ResSoundAgent.cpp, gengine/ResourcePack.h,
gengine/ScriptAgent.cpp, gengine/ScriptAgent.h,
gengine/ScriptState.cpp: Ready for FreeBSD.
2004-04-04 03:19 fidlej
* Makefile.cvs: Libtoolize generate config.sub but libtool is not
need.
2004-04-04 02:57 fidlej
* configure.ac: More helpful messages.
2004-04-04 02:39 fidlej
* configure.ac: Support for boost compiler abbreviation.
2004-04-04 02:24 fidlej
* configure.ac: Removed -I/usr/include -I/usr/local/include
2004-04-04 00:59 fidlej
* configure.ac, src/game/Makefile.am, src/gengine/Makefile.am:
Tweaked boost in configure.ac
2004-04-03 23:43 fidlej
* configure.ac: Next lua tweak in configure.ac
2004-04-03 23:18 fidlej
* src/gengine/: ScriptState.cpp, ScriptState.h: Added ScriptState
2004-04-03 23:16 fidlej
* Makefile.cvs: libtoolize should generate config.sub
2004-04-03 23:01 fidlej
* Makefile.cvs: Tweaked cvs2cl in Makefile.cvs
2004-04-03 22:47 fidlej
* configure.ac, src/game/Makefile.am, src/gengine/Makefile.am:
Improved configure.ac for lua checking.
2004-04-03 00:58 fidlej
* src/game/: Cube.cpp, Cube.h, GameAgent.cpp, Room.cpp, Room.h: All
fishes are dead at the same moment.
2004-04-02 20:50 fidlej
* src/gengine/ResourceAgent.h: Removed old ResourceAgent.h
2004-04-02 20:49 fidlej
* configure.ac, src/game/View.h: Fixed public members in Views.
2004-04-02 14:59 fidlej
* README: Updated README
2004-04-02 02:41 fidlej
* README, TODO: Polished README and TODO.
2004-04-02 00:56 fidlej
* src/gengine/: ResImagePack.cpp, ResImagePack.h, ResourcePack.h:
Forgotten files.
2004-04-02 00:55 fidlej
* src/: game/GameAgent.cpp, game/View.cpp, game/View.h,
gengine/Makefile.am, gengine/ResImageAgent.cpp,
gengine/ResImageAgent.h, gengine/ResSoundAgent.cpp,
gengine/ResSoundAgent.h: ResourceAgent is split to ResourcePack
and agents.
2004-04-02 00:22 fidlej
* src/: game/Cube.cpp, game/GameAgent.cpp, game/Room.cpp,
game/game-script.cpp, gengine/Log.cpp, gengine/Makefile.am,
gengine/OptionAgent.cpp, gengine/Path.cpp, gengine/Path.h,
gengine/ScriptAgent.cpp, gengine/ScriptException.h: User options
are read before system options.
2004-04-01 22:56 fidlej
* README, src/game/Application.cpp, src/game/Application.h,
src/gengine/OptionAgent.cpp, src/gengine/OptionAgent.h,
src/gengine/Path.cpp, src/gengine/Path.h: Creating not existing
user paths.
2004-04-01 21:11 fidlej
* .cvsignore, AUTHORS, Doxyfile, Makefile.am, Makefile.cvs, NEWS,
README, TODO, configure.ac, main.aap, sdl.m4, src/.cvsignore,
src/Makefile.am, src/main.aap, src/game/.cvsignore,
src/game/Application.cpp, src/game/Application.h,
src/game/Cube.cpp, src/game/Cube.h, src/game/Driver.h,
src/game/Field.cpp, src/game/Field.h, src/game/GameAgent.cpp,
src/game/GameAgent.h, src/game/KeyControl.cpp,
src/game/KeyControl.h, src/game/KeyDriver.cpp,
src/game/KeyDriver.h, src/game/LayoutException.h,
src/game/Makefile.am, src/game/MarkMask.cpp, src/game/MarkMask.h,
src/game/Picture.cpp, src/game/Picture.h, src/game/Room.cpp,
src/game/Room.h, src/game/Shape.cpp, src/game/Shape.h,
src/game/View.cpp, src/game/View.h, src/game/game-script.cpp,
src/game/game-script.h, src/game/main.cpp,
src/gengine/.cvsignore, src/gengine/AgentPack.cpp,
src/gengine/AgentPack.h, src/gengine/BaseAgent.cpp,
src/gengine/BaseAgent.h, src/gengine/BaseException.cpp,
src/gengine/BaseException.h, src/gengine/BaseListener.cpp,
src/gengine/BaseListener.h, src/gengine/BaseMsg.cpp,
src/gengine/BaseMsg.h, src/gengine/DummySoundAgent.h,
src/gengine/ExInfo.cpp, src/gengine/ExInfo.h,
src/gengine/IDrawer.cpp, src/gengine/IDrawer.h,
src/gengine/INamed.h, src/gengine/ImgException.cpp,
src/gengine/ImgException.h, src/gengine/InputAgent.cpp,
src/gengine/InputAgent.h, src/gengine/IntMsg.cpp,
src/gengine/IntMsg.h, src/gengine/KeyBinder.cpp,
src/gengine/KeyBinder.h, src/gengine/KeyConsole.cpp,
src/gengine/KeyConsole.h, src/gengine/KeyStroke.cpp,
src/gengine/KeyStroke.h, src/gengine/Log.cpp, src/gengine/Log.h,
src/gengine/LogicException.h, src/gengine/Makefile.am,
src/gengine/MessagerAgent.cpp, src/gengine/MessagerAgent.h,
src/gengine/MixException.cpp, src/gengine/MixException.h,
src/gengine/Name.cpp, src/gengine/Name.h,
src/gengine/NameException.h, src/gengine/NoCopy.h,
src/gengine/OptionAgent.cpp, src/gengine/OptionAgent.h,
src/gengine/Path.cpp, src/gengine/Path.h, src/gengine/Random.cpp,
src/gengine/Random.h, src/gengine/RectBinder.cpp,
src/gengine/RectBinder.h, src/gengine/ResImageAgent.cpp,
src/gengine/ResImageAgent.h, src/gengine/ResSoundAgent.cpp,
src/gengine/ResSoundAgent.h, src/gengine/ResourceAgent.h,
src/gengine/ResourceException.h, src/gengine/SDLException.cpp,
src/gengine/SDLException.h, src/gengine/SDLSoundAgent.cpp,
src/gengine/SDLSoundAgent.h, src/gengine/ScriptAgent.cpp,
src/gengine/ScriptAgent.h, src/gengine/SimpleMsg.h,
src/gengine/SoundAgent.cpp, src/gengine/SoundAgent.h,
src/gengine/StringMsg.cpp, src/gengine/StringMsg.h,
src/gengine/StringTool.cpp, src/gengine/StringTool.h,
src/gengine/TimerAgent.cpp, src/gengine/TimerAgent.h,
src/gengine/UnknownMsgException.h, src/gengine/V2.h,
src/gengine/VideoAgent.cpp, src/gengine/VideoAgent.h: 2004-04-01
18:39 fidlej * fillets-ng = Fish Fillets - Next
Generation
2004-04-01 18:35 fidlej * Updated documentation.
2004-04-01 13:36 fidlej * Preparation for sf.net
2004-04-01 02:54 fidlej * Optinal anim phase number.
Simpler checkDead.
2004-03-31 06:29 fidlej * Skeleton animation.
2004-03-31 03:30 fidlej * Command line args are parsed.
Usage: bash [name=value ...]
2004-03-30 19:39 fidlej * Check dead states.
2004-03-30 04:16 fidlej * Fixed mask/unmask problem.
2004-03-30 03:34 fidlej * Setting direction before move.
All moves are made at start of nextRound. Basic
animation.
2004-03-29 05:31 fidlej * Beginning of animation
2004-03-29 04:50 fidlej * Added script to convert all
.bmp to .png
2004-03-29 04:49 fidlej * Level Pravidla.lua
2004-03-29 00:45 fidlej * Support aplha in PNG.
2004-03-28 23:34 fidlej * Typedefs are private now.
2004-03-28 23:28 fidlej * Level example.
2004-03-28 23:27 fidlej * New level format with
pictures.
2004-03-26 19:11 fidlej * Added forgotten files for
resource agents.
2004-03-26 01:25 fidlej * Proper console name.
2004-03-25 01:07 fidlej * Removed old console.bmp
2004-03-25 01:07 fidlej * New console font
2004-03-24 22:36 fidlej * Moved loadImage to
ResImageAgent. Added SDL_image library (allows
transparent PNG).
2004-03-24 22:11 fidlej * ResouceAgent template and
ResSound and ResImage
2004-03-24 19:39 fidlej * IDrawer accepts screen in
constructor and removes from drawers in destructor.
2004-03-23 16:36 fidlej * Added mini_app example
2004-03-23 02:50 fidlej * Big-edian safe getPixel
2004-03-23 01:38 fidlej * VideoAgent handle screen_*
params change
2004-03-22 11:05 fidlej * Smaller console font
2004-03-22 10:52 fidlej * Proper shutdown after
exception.
2004-03-22 01:08 fidlej * Updated automake scripts
2004-03-22 00:30 fidlej * Play sound at crash
2004-03-22 00:10 fidlej * See script/level.lua for level
placement
2004-03-21 22:31 fidlej * Big and small fish with
different controls
2004-03-21 21:01 fidlej * Open Can engine
2004-03-16 22:06 fidlej * Window moves with KP_4,...
2004-03-16 16:51 fidlej * Options is saved on shutdown.
2004-03-16 16:38 fidlej * User x System data path.
Updated param watchers registery
2004-03-16 03:12 fidlej * Normal screen width.
2004-03-16 03:07 fidlej * New SFont library, SDL_gfx is
out.
2004-03-15 03:00 fidlej * OptionAgent ... game options,
script/init.lua contain screen size
2004-03-14 16:44 fidlej * rotozoomSurface discard
colorKey (in 32bpp)
2004-03-07 21:00 fidlej * Recipe for data install
2004-03-07 20:16 fidlej * Try a-a-p.org
2004-03-05 16:38 fidlej * Removed useless AC_DEFINE
2004-03-05 15:45 fidlej * Game data are searched in .
2004-03-04 06:13 fidlej * Enabled key repeat. Written
README.
2004-03-03 22:26 fidlej * Debug LUA script console.
2004-03-02 23:36 fidlej * Modern lua_dofile with
lua_pcall(luaL_loadFile()), dofile is obsolete.
2004-03-02 15:46 fidlej * lua scripts are moved to
data/script/
2004-03-02 15:44 fidlej * SDL_gfx = rotozoom, is now
part of package
2004-03-02 04:28 fidlej * Dangerous uninstall-data-local
2004-03-02 04:19 fidlej * Install hooks for directories.
2004-03-02 03:17 fidlej * ChangeLog is generated by
cvs2cl
2004-03-02 02:58 fidlej * Added automake install
scripts.
2004-03-02 02:58 fidlej * Initial revision
2004-04-01 21:11 fidlej
* .cvsignore, AUTHORS, Doxyfile, Makefile.am, Makefile.cvs, NEWS,
README, TODO, configure.ac, main.aap, sdl.m4, src/.cvsignore,
src/Makefile.am, src/main.aap, src/game/.cvsignore,
src/game/Application.cpp, src/game/Application.h,
src/game/Cube.cpp, src/game/Cube.h, src/game/Driver.h,
src/game/Field.cpp, src/game/Field.h, src/game/GameAgent.cpp,
src/game/GameAgent.h, src/game/KeyControl.cpp,
src/game/KeyControl.h, src/game/KeyDriver.cpp,
src/game/KeyDriver.h, src/game/LayoutException.h,
src/game/Makefile.am, src/game/MarkMask.cpp, src/game/MarkMask.h,
src/game/Picture.cpp, src/game/Picture.h, src/game/Room.cpp,
src/game/Room.h, src/game/Shape.cpp, src/game/Shape.h,
src/game/View.cpp, src/game/View.h, src/game/game-script.cpp,
src/game/game-script.h, src/game/main.cpp,
src/gengine/.cvsignore, src/gengine/AgentPack.cpp,
src/gengine/AgentPack.h, src/gengine/BaseAgent.cpp,
src/gengine/BaseAgent.h, src/gengine/BaseException.cpp,
src/gengine/BaseException.h, src/gengine/BaseListener.cpp,
src/gengine/BaseListener.h, src/gengine/BaseMsg.cpp,
src/gengine/BaseMsg.h, src/gengine/DummySoundAgent.h,
src/gengine/ExInfo.cpp, src/gengine/ExInfo.h,
src/gengine/IDrawer.cpp, src/gengine/IDrawer.h,
src/gengine/INamed.h, src/gengine/ImgException.cpp,
src/gengine/ImgException.h, src/gengine/InputAgent.cpp,
src/gengine/InputAgent.h, src/gengine/IntMsg.cpp,
src/gengine/IntMsg.h, src/gengine/KeyBinder.cpp,
src/gengine/KeyBinder.h, src/gengine/KeyConsole.cpp,
src/gengine/KeyConsole.h, src/gengine/KeyStroke.cpp,
src/gengine/KeyStroke.h, src/gengine/Log.cpp, src/gengine/Log.h,
src/gengine/LogicException.h, src/gengine/Makefile.am,
src/gengine/MessagerAgent.cpp, src/gengine/MessagerAgent.h,
src/gengine/MixException.cpp, src/gengine/MixException.h,
src/gengine/Name.cpp, src/gengine/Name.h,
src/gengine/NameException.h, src/gengine/NoCopy.h,
src/gengine/OptionAgent.cpp, src/gengine/OptionAgent.h,
src/gengine/Path.cpp, src/gengine/Path.h, src/gengine/Random.cpp,
src/gengine/Random.h, src/gengine/RectBinder.cpp,
src/gengine/RectBinder.h, src/gengine/ResImageAgent.cpp,
src/gengine/ResImageAgent.h, src/gengine/ResSoundAgent.cpp,
src/gengine/ResSoundAgent.h, src/gengine/ResourceAgent.h,
src/gengine/ResourceException.h, src/gengine/SDLException.cpp,
src/gengine/SDLException.h, src/gengine/SDLSoundAgent.cpp,
src/gengine/SDLSoundAgent.h, src/gengine/ScriptAgent.cpp,
src/gengine/ScriptAgent.h, src/gengine/SimpleMsg.h,
src/gengine/SoundAgent.cpp, src/gengine/SoundAgent.h,
src/gengine/StringMsg.cpp, src/gengine/StringMsg.h,
src/gengine/StringTool.cpp, src/gengine/StringTool.h,
src/gengine/TimerAgent.cpp, src/gengine/TimerAgent.h,
src/gengine/UnknownMsgException.h, src/gengine/V2.h,
src/gengine/VideoAgent.cpp, src/gengine/VideoAgent.h: Initial
revision
|