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/***********************************************************************
* fevent.h - Base event class of widgets *
* *
* This file is part of the FINAL CUT widget toolkit *
* *
* Copyright 2014-2022 Markus Gans *
* *
* FINAL CUT is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* FINAL CUT is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
/* Inheritance diagram
* ═══════════════════
*
* ▕▔▔▔▔▔▔▔▔▔▏
* ▕ FEvent ▏
* ▕▁▁▁▁▁▁▁▁▁▏
* ▲
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FKeyEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FMouseEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FWheelEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FFocusEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FAccelEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FResizeEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FShowEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FHideEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FCloseEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ├─────▏FTimerEvent ▏
* │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏
* │
* │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▏1 1▕▔▔▔▔▔▔▔▏
* └─────▏FUserEvent ▏- - - -▕ FData ▏
* ▕▁▁▁▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▏
*/
#ifndef FEVENT_H
#define FEVENT_H
#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
#error "Only <final/final.h> can be included directly."
#endif
#include <memory>
#include <utility>
#include "final/fc.h"
#include "final/ftypes.h"
#include "final/util/fdata.h"
#include "final/util/fpoint.h"
namespace finalcut
{
// class forward declaration
class FPoint;
//----------------------------------------------------------------------
// class FEvent
//----------------------------------------------------------------------
class FEvent // event base class
{
public:
explicit FEvent(Event);
auto getType() const -> Event;
auto isQueued() const -> bool;
auto wasSent() const -> bool;
private:
friend void setSend (FEvent&, bool);
friend void setQueued (FEvent&, bool);
// Data members
Event t{Event::None};
bool queued{false};
bool send{false};
};
//----------------------------------------------------------------------
// class FKeyEvent
//----------------------------------------------------------------------
class FKeyEvent : public FEvent // keyboard event
{
public:
FKeyEvent (Event, FKey);
auto key() const -> FKey;
auto isAccepted() const -> bool;
void accept();
void ignore();
private:
FKey k{};
bool accpt{false}; // reject by default
};
//----------------------------------------------------------------------
// class FMouseEvent
//----------------------------------------------------------------------
class FMouseEvent : public FEvent // mouse event
{
public:
FMouseEvent (Event, const FPoint&, const FPoint&, MouseButton);
FMouseEvent (Event, const FPoint&, MouseButton);
auto getPos() const & -> const FPoint&;
auto getTermPos() const & -> const FPoint&;
auto getX() const -> int;
auto getY() const -> int;
auto getTermX() const -> int;
auto getTermY() const -> int;
auto getButton() const -> MouseButton;
void setPos (const FPoint&);
void setTermPos (const FPoint&);
private:
FPoint p{};
FPoint tp{};
MouseButton b{};
};
//----------------------------------------------------------------------
// class FWheelEvent
//----------------------------------------------------------------------
class FWheelEvent : public FEvent // wheel event
{
public:
FWheelEvent (Event, const FPoint&, MouseWheel);
FWheelEvent (Event, const FPoint&, const FPoint&, MouseWheel);
auto getPos() const & -> const FPoint&;
auto getTermPos() const & -> const FPoint&;
auto getX() const -> int;
auto getY() const -> int;
auto getTermX() const -> int;
auto getTermY() const -> int;
auto getWheel() const -> MouseWheel;
private:
FPoint p{};
FPoint tp{};
MouseWheel w{MouseWheel::None};
};
//----------------------------------------------------------------------
// class FFocusEvent
//----------------------------------------------------------------------
class FFocusEvent : public FEvent // focus event
{
public:
explicit FFocusEvent (Event);
auto gotFocus() const -> bool;
auto lostFocus() const -> bool;
auto getFocusType() const -> FocusTypes;
void setFocusType (FocusTypes);
auto isAccepted() const -> bool;
void accept();
void ignore();
private:
bool accpt{true}; // accept by default
FocusTypes focus_type{FocusTypes::DefiniteWidget};
};
//----------------------------------------------------------------------
// class FAccelEvent
//----------------------------------------------------------------------
class FWidget; // class forward declaration
class FAccelEvent : public FEvent // focus event
{
public:
FAccelEvent (Event, FWidget*);
FAccelEvent (const FAccelEvent&) = delete;
auto operator = (const FAccelEvent&) -> FAccelEvent& = delete;
auto focusedWidget() const -> FWidget*;
auto isAccepted() const -> bool;
void accept();
void ignore();
private:
bool accpt{false}; // reject by default
FWidget* focus_widget{};
};
//----------------------------------------------------------------------
// class FResizeEvent
//----------------------------------------------------------------------
class FResizeEvent : public FEvent // resize event
{
public:
explicit FResizeEvent (Event);
auto isAccepted() const -> bool;
void accept();
void ignore();
private:
bool accpt{false}; // reject by default
};
//----------------------------------------------------------------------
// class FShowEvent
//----------------------------------------------------------------------
class FShowEvent : public FEvent // show event
{
public:
explicit FShowEvent (Event);
};
//----------------------------------------------------------------------
// class FHideEvent
//----------------------------------------------------------------------
class FHideEvent : public FEvent // hide event
{
public:
explicit FHideEvent (Event);
};
//----------------------------------------------------------------------
// class FCloseEvent
//----------------------------------------------------------------------
class FCloseEvent : public FEvent // close event
{
public:
explicit FCloseEvent(Event);
auto isAccepted() const -> bool;
void accept();
void ignore();
private:
bool accpt{false}; // reject by default
};
//----------------------------------------------------------------------
// class FTimerEvent
//----------------------------------------------------------------------
class FTimerEvent : public FEvent // timer event
{
public:
FTimerEvent (Event, int);
auto getTimerId() const -> int;
private:
int id{0};
};
//----------------------------------------------------------------------
// class FUserEvent
//----------------------------------------------------------------------
class FUserEvent : public FEvent // user event
{
public:
FUserEvent (Event, int);
auto getUserId() const -> int;
template <typename T>
auto getFDataObject() const -> FData<T>&&;
template <typename T>
auto getData() const -> clean_fdata_t<T>&;
template <typename T>
void setFDataObject (T&&);
template <typename T>
void setData (T&&);
private:
// Using-declaration
using FDataAccessPtr = std::shared_ptr<FDataAccess>;
// Data members
int uid{0};
FDataAccessPtr data_pointer{nullptr};
};
//----------------------------------------------------------------------
template <typename T>
inline auto FUserEvent::getFDataObject() const -> FData<T>&&
{
return static_cast<FData<T>&&>(*data_pointer);
}
//----------------------------------------------------------------------
template <typename T>
inline auto FUserEvent::getData() const -> clean_fdata_t<T>&
{
return static_cast<FData<clean_fdata_t<T>>&>(*data_pointer).get();
}
//----------------------------------------------------------------------
template <typename T>
inline void FUserEvent::setFDataObject (T&& fdata)
{
data_pointer.reset(&(std::forward<T>(fdata)));
}
//----------------------------------------------------------------------
template <typename T>
inline void FUserEvent::setData (T&& data)
{
data_pointer.reset(makeFData(std::forward<T>(data)));
}
} // namespace finalcut
#endif // FEVENT_H
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